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Index › 1970s › Space Invaders
Space Invaders cover art

Space Invaders

スペースインベーダー, AKA: Pocket Player Pro: Space Invaders, Space Invaders (1978), Golden Invaders
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Space Invaders

Space Invaders is an arcade video game developed by Tomohiro Nishikado and released in 1978. It is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible.

Year
1978
Developer
Taito
Publisher
Midway Manufacturing
Orientation
Fixed screen

SCREENSHOTS

PHYSICAL

HISTORY

Space Invaders is a 1978 shoot 'em up game developed and published by Taito for arcades. Taito released it in Japan in July 1978 and overseas through a partnership with Midway Manufacturing later that year. Space Invaders was the first video game with endless gameplay and the first fixed shooter, setting the template for the genre. The goal is to defeat waves of descending aliens with a horizontally moving laser cannon to earn as many points as possible.

Designer Tomohiro Nishikado drew inspiration from video games such as Gun Fight and Breakout, electro-mechanical target shooting games, and science fiction narratives such as the novel The War of the Worlds, the anime Space Battleship Yamato, and the film Star Wars. To complete development, he had to design custom hardware and development tools to use the features in microprocessor technology, which was new to him. Upon release, Space Invaders quickly became a commercial success worldwide; by 1982, it had grossed $3.8 billion ($10 billion in 2024-adjusted terms), with a net profit of $450 million ($1.2 billion in 2024 terms). This made it the best-selling video game and highest-grossing entertainment product at the time, and the highest-grossing video game yet. It is also one of the highest-grossing media franchises of all time.

Space Invaders is considered one of the most influential and greatest video games ever, having ushered in the golden age of arcade video games and Japan's long-lasting global success in the video games industry. It inspired several prolific game designers to join the industry and influenced numerous games across different genres. The game has been ported and re-released in various forms, including the 1980 Atari 2600 version, which quadrupled sales of the Atari 2600 console and became the first killer app for video game consoles. The pixelated enemy alien has become a pop culture icon, often representing video games as a whole. The game has spawned dozens of sequels and remakes, been the inspiration for numerous pieces of art and music, been parodied across media, and been the focus of several pieces of legislation to limit access to video games.

Gameplay

Space Invaders is a fixed shooter in which the player moves a laser cannon, referred to as a "Laser Base", horizontally across the bottom of the screen and fires at a group of the titular alien invaders overhead. The invaders begin as five rows of eleven—the amount differs in some versions—that move left and right as a group, advancing on the shooter by shifting downward each time they reach a screen edge. The goal is to eliminate all the invaders by shooting them. Regardless of how many game lives remaining the player has, the game ends if the aliens reach the bottom of the screen.

The aliens attempt to destroy the player's cannon by firing projectiles, which costs the player a game life if successful. The game ends after all lives are depleted. The laser cannon is partially protected by stationary defense bunkers that are gradually destroyed from above by the invaders; the bottom will be destroyed if the player fires when beneath one. As the invaders are defeated, their movement, as well as the accompanying music, speeds up. Defeating all the aliens brings another wave that starts lower, a loop that can continue endlessly. A special "mystery ship" will occasionally move across the top of the screen and award bonus points if destroyed.

Development

Space Invaders was developed by Japanese designer Tomohiro Nishikado, who spent a year designing it and developing the necessary hardware to produce it. Because he worked alone and handmade many of the development tools, the process incurred minimal costs. Taito originally did not credit a designer as anonymity was a required part of Nishikado's contract with the company.

The game was a response to Atari, Inc.'s 1976 arcade game Breakout. Nishikado noted that Breakout-style games were very popular in Japan in 1977. He was a fan of the game and aimed to create something better. The developer wanted to adapt the same sense of achievement and tension from destroying targets one at a time, combining it with elements of target shooting games. The game uses a similar layout to that of Breakout but with different game mechanics; rather than bounce a ball to attack static objects, players are given the ability to fire projectiles at moving enemies.

To improve the design, Nishikado felt the targets should have an interesting shape. Early enemy designs included tanks, combat planes, and battleships. Nishikado was not satisfied with the enemy movements; technical limitations made it difficult to animate flying. The designer believed animating human characters would have been easier to program, but he considered shooting them immoral. Nishikado also said that shooting people was frowned upon. After seeing the release of the 1974 anime Space Battleship Yamato in Japan, and seeing a magazine feature about the 1977 Star Wars, he thought of using a space theme. Nishikado drew inspiration for the aliens from the novel The War of the Worlds and created initial bitmap images after the octopus-like aliens. Other alien designs were modeled after squids and crabs. After creating the pixel art, Nishikado created a tool to animate two frames of movement for each character and adjusted the design on-screen with a light pen. He added the bunkers and the mystery ship to the playing field afterward.

Nishikado added several interactive elements that he found lacking in earlier video games, such as enemies reacting to the player's movement and returning fire, and a game over triggered by the enemies killing the player character rather than simply a timer running out. He replaced the timer, typical of arcade games at the time, with descending aliens who effectively served a similar function, where the closer they came, the less time remained for the player. During the process, Nishikado wanted the game's difficulty to increase the longer the game progressed; he reasoned this kept the gameplay fresh and that the game would earn less if players could play for extended periods. He relied on feedback from his coworkers to balance the difficulty; in retrospect, Nishikado stated that without their input he would have made the game less challenging because he struggled to play it. The game was originally titled Space Monsters after a popular song in Japan at the time, "Monster", but was changed to Space Invaders by the designer's superiors.

Hardware

Nishikado designed his own custom hardware and development tools for Space Invaders. The game uses an Intel 8080 central processing unit (CPU) and displays raster graphics on a CRT monitor using a bitmapped framebuffer. The game outputs monaural sound hosted by a combination of analog circuitry and a Texas Instruments SN76477 sound chip.

The adoption of a microprocessor was inspired by the 1975 arcade game Gun Fight, Midway's microprocessor adaptation of Nishikado's earlier discrete logic game Western Gun, after the designer was impressed by the improved graphics and smoother animation of Midway's version. At the time, Taito had licensed Midway's technology to use in its games. Nishikado used Midway's arcade board as a motherboard and created additional boards and circuitry to expand the capabilities.

As microprocessors were manufactured in the United States, Nishikado had to rely on his English skills, which he described as limited, to translate the reference material. He dedicated about six months to studying American games and mastering using a microcomputer. While planning the game, Nishikado made iterative improvements to the hardware. He attributes his previous experience working with integrated circuits and learning assembly language during his university studies with helping him learn how to interact with the new hardware.…

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

TRAILERS

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
194
Users
77 / 100
181

ACHIEVEMENTS 5 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Game Boy Color 24 achievements, 275 pts
  1. If You Can't Deal With The Heat... 5
    Clear Mercury on Normal or higher with "Credits" set to 3 or less
  2. Can You Handle The Pressure? 5
    Clear Venus on Normal or higher with "Credits" set to 3 or less
  3. Earth Invaded? What A Cliché 5
    Clear Earth on Normal or higher with "Credits" set to 3 or less
  4. Just Red Rocks 5
    Clear Mars on Normal or higher with "Credits" set to 3 or less
  5. It's Just Hot Air 5
    Clear Jupiter on Normal or higher with "Credits" set to 3 or less
  6. Ring, Ring, Who's There? Unwanted Invaders 5
    Clear Saturn on Normal or higher with "Credits" set to 3 or less
  7. I Know What You Want Me To Say But I'm Not Saying It 5
    Clear Uranus on Normal or higher with "Credits" set to 3 or less
  8. Watery Graves 10
    Clear Neptune on Normal or higher with "Credits" set to 3 or less
  9. The Forgotten Sibling 10
    Clear Pluto on Normal or higher with "Credits" set to 3 or less
  10. Invasive Species Treatment 10
    Clear Invader Homeworld on Normal or higher with "Credits" set to 3 or less
  11. We're Gonna Party Like It's 1978 10
    Clear all 20 levels of Classic Space Invaders on Normal or higher with "Credits" set to 3 or less
  12. ...Get Out Of The Sphere Of Influence 5
    Clear Mercury on Hard without using any credits
  13. Women Aren't From Venus 5
    Clear Venus on Hard without using any credits
  14. Can't They Bother Some Other Solar System? 5
    Clear Earth on Hard without using any credits
  15. Men Aren't From Mars 10
    Clear Mars on Hard without using any credits
  16. Jupiter? I Hardly Know Her 10
    Clear Jupiter on Hard without using any credits
  17. They Liked It So They Put A Ring On It 10
    Clear Saturn on Hard without using any credits
  18. Nope, Still Not Saying It 10
    Clear Uranus on Hard without using any credits
  19. Would The Romans Roam Through Space? 10
    Clear Neptune on Hard without using any credits
  20. He's Still Here, He's Just Dwarfed 10
    Clear Pluto on Hard without using any credits
  21. Invading The Invaders 25
    Clear Invader Homeworld on Hard without using any credits
  22. My GBC Doesn't Accept Quarters 25
    Clear all 20 levels of Classic Space Invaders on Hard without using any credits
  23. The Long Flight 25
    Clear all 150 levels in a single session without getting a Game Over
  24. Quarterless Quazar 50
    Clear all 150 levels in a single session with "Credits" set to 1

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Arcade 22 achievements, 326 pts
  1. Welcome, Rookie! 5
    Clear 1 board of aliens
  2. This is War! 10
    Clear 2 boards of aliens
  3. As Much As It Takes 25
    Clear 3 boards of aliens
  4. Master Defender of the Earth 50
    Clear 5 boards of aliens
  5. Arcade Habitue 25
    Earn 5,000 points
  6. Only Sky is the Limit 50
    Earn 10,000 points
  7. Close Encounters of the Third Kind 1
    Destroy the UFO
  8. Bull's Eye 5
    Get 300 points by destroying the UFO
  9. A New Chance 5
    Earn an extra life with 1,500 points
  10. Prepared and Ready 5
    Have 4 lives at once
  11. A Job Well Done 5
    Clear the board without losing a life
  12. My Insecurities 5
    Get your shields fully destroyed before invaders advance for the fourth time
  13. Fastest Gun in the World 10
    Clear a board of aliens in 70 seconds
  14. Sniper 25
    Clear the board without missing a shot (you can still hit the UFO and enemy bullets)
  15. Exterminator 25
    Kill 250 invaders
  16. Call the Manager! This key is broken! 25
    Clear a board of aliens without pressing left
  17. Looming Death 10
    Clear the board before invaders advance for the sixth time
  18. Sitting Duck 5
    Kill 10 invaders without moving
  19. Sitting Duck Extreme Edition 10
    Kill 15 invaders without moving
  20. Accountant Mindset 10
    Clear a board of aliens by killing them row by row from bottom to top
  21. Pedantic Mindset 5
    Clear a board of aliens by killing them column by column from left to right
  22. Atlantis Has Fallen 10
    Kill all aliens in the leftmost and rightmost columns after having cleared all columns between

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Game Boy 19 achievements, 425 pts
  1. One Invasion Survived 5
    Clear the first stage
  2. Five Invasions Survived 10
    Clear 5 Stages
  3. Ten Invasions Survived 25
    Clear 10 Stages
  4. Twenty Five Invasions Survived 25
    Clear 25 Stages
  5. Fifty Invasions Survived 50
    Clear 50 Stages
  6. Sniper 1 10
    Defeat 5 enemies without moving or dying!
  7. Sniper 2 10
    Defeat 10 enemies without moving or dying!
  8. Sniper 3 25
    Defeat 15 enemies without moving or dying!
  9. Score Farmer 1 10
    Earn 1000 points before the end of Stage 1
  10. Score Farmer 2 25
    Earn 5000 points before the end of Stage 6
  11. Score Farmer 3 50
    Earn 10,000 points before the end of Stage 12
  12. Invader Revenge (10) 5
    Defeat 10 Invaders without dying!
  13. Invader Revenge (25) 5
    Defeat 25 Invaders without dying!
  14. Invader Revenge (50) 10
    Defeat 50 Invaders without dying!
  15. Invader Revenge (100) 10
    Defeat 100 Invaders without dying!
  16. Invader Revenge (200) 25
    Defeat 200 Invaders without dying!
  17. Invader Revenge (300) 25
    Defeat 300 Invaders without dying!
  18. Invader Revenge (400) 50
    Defeat 400 Invaders without dying!
  19. Invader Revenge (500) 50
    Defeat 500 Invaders without dying!

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

NES/Famicom 19 achievements, 335 pts
  1. Just Space Invaders 5
    Beat Round 1
  2. Close Encounters 5
    Beat Round 3
  3. Closer Encounters 10
    Beat Round 5
  4. Loop the Encounters 10
    Beat Round 10
  5. Encounter Hits 25
    Beat Round 15
  6. Roaring Encounters 25
    Beat Round 18
  7. Encounters with a Vengence 50
    Beat Round 20
  8. Invader Killstreak (50) 5
    Destroy 50 Invaders without dying
  9. Invader Killstreak (100) 10
    Destroy 100 Invaders without dying
  10. Invader Killstreak (200) 25
    Destroy 200 Invaders without dying
  11. Invader Killstreak (300) 50
    Destroy 300 Invaders without dying
  12. An Extra Ship 5
    Earn 1500 Points.
  13. Limited Ammo 10
    Kill 50 Invaders without missing a single shot or dying.
  14. Top of the Hill 10
    Beat the High Score
  15. Energetic Defense 25
    After Starting the First Round, Don't Stop Moving for the Entire Round without dying. (Wiggling doesn't count.)
  16. Point Go-Getter 5
    By the End of Round 1 have 1000 points or more
  17. Point Go-Getter Harder 10
    By the End of Round 5 have 5300 points or more
  18. Point Go-Getter Looped 25
    By the End of Round 10 have 11000 points or more
  19. Who is Invading Whom? 25
    After Starting a Game Destroy 100 Invaders in under 2 Minutes and 30 Seconds

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Atari 2600 14 achievements, 175 pts
  1. A Good Start 3
    Clear the board for the first time! Every achievement is blocked if you activate the double shot trick or play outside of Mode 1
  2. Exponential Growth 5
    Clear the board for the third time
  3. Is This The Real Life? 10
    Clear the board for the fifth time
  4. Don't Stop Me Now 25
    Clear the board for the 10th time
  5. I Wanna Be The Very Nest 25
    Clear the board for the 15th time! Double shot trick allowed
  6. Stepping On Bugs 2
    Score 500 points
  7. Smashing Bugs 5
    Score 1,000 points
  8. A Space Odyssey 10
    Score 2,000 points
  9. Starship Trooper! 10
    Score 3,000 points
  10. Xenomorph Killer! 25
    Score 4,000 points
  11. Bug Sniper 10
    Clear the bottom line of invaders without damaging other enemies
  12. Some Are Born Great 25
    Clear the top line of invaders without damaging other enemies
  13. Rudder Problem 10
    Clear the board on the first round without going left or getting killed
  14. Transcendent Thought 10
    Clear the board before the bugs advance for the fourth time. Double shot trick allowed

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 12 systems

System
Platform
Year
Notes
ARC
Arcade
1978
Original release
A8BIT
Atari 8-bit
1980
A5200
Atari 5200
1982
NES
Nintendo Entertainment System
1985
MSX
MSX
1985
GB
Game Boy
1990
PC98
PC-9801
1992
MOB
Mobile (feature phone)
2001
WII
Wii
2009
IOS
iOS
2009
AND
Android
2011
A2600
Atari 2600
2012

IN PRINT

GAME DATA

Orientation
Fixed screen
Loops
Yes
Series
Space Invaders

SOURCES

Wikipedia, CC BY-SA 4.0
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