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Index › 1980s › Terra Cresta
Terra Cresta cover art

Terra Cresta

テラクレスタ, AKA: Tera Kuresuta
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Terra Cresta

Terra Cresta is a vertically scrolling shoot 'em up. The player controls a ship, initially with limited firepower. Numbered pods appear containing further parts of the ship that will increase firepower. These additional parts combine with the player's ship to increase its firepower, and the final module transforms it into a fiery phoenix which is invulnerable for a certain period of time. Once the ship has multiple sections, the player may also split it, allowing it to fire in multiple directions. The player begins with three lives and it is possible to play with either one or two players.

Year
1985
Developer
Nichibutsu
Publisher
Imagine Software
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Terra Cresta is a 1985 vertically scrolling shooter video game developed and published by Nichibutsu for arcades. The player controls a flying craft to destroy the Mandler army before they destroy all of humanity. Gameplay involves shooting enemies and collecting different ship parts that each provide their own unique weapon, such as a wave gun or a double shot. It is the sequel to the 1980 fixed shooter Moon Cresta, Nichibutsu's first big hit in arcades, and the second installment of the Cresta series.

Gameplay

The player controls the "Wing Galibur" fighter craft and must shoot down the incoming enemy craft in the air and on the ground.

The game uses a unique powerup system: small capsules appear on the ground. Once the player has shot all of them down, the game awards the player with a piece that attaches onto the Wing Galibur. Four different pieces are available to give the Wing Galibur extra firepower and wider shots. They also act as shields, giving the player extra hits before they die. Should the player add all pieces to the ship and press the "transform" button, the Wing Galibur will transform into an invulnerable flaming phoenix for a brief period of time. Additionally, the player can press the transform button without all pieces to cause the pieces to split from the Wing Galibur and move into a triangular shape around the player. While separated, the pieces are invulnerable to all enemy fire, while the main ship is not. If the player is hit while separated, the Wing Galibur will revert to a singular craft.

Conversions

Terra Cresta was ported to several home systems. European publisher Ocean Software published conversions for the ZX Spectrum and Commodore 64 on their Imagine Software label, while Nichibutsu published a version for the Family Computer in Japan. The Famicom release was later published in North America for the Nintendo Entertainment System by Vic Tokai; it features a few alterations from the Japanese version, such as a remade soundtrack and the ability to customize the position of the player's ships when they separate from formation. In 1992, Japanese developer Dempa ported both Terra Cresta and its predecessor Moon Cresta to the X68000 as the debut title in their Video Game Anthology line of arcade game re-releases, titled Video Game Anthology Vol. 1 – Moon Cresta / Terra Cresta.

In 2022, the game was re-released as an in-built game on the Sega Astro City Mini V.

Reception

In Japan, Game Machine listed Terra Cresta on their October 15, 1985 issue as being the third most-successful table arcade unit of the month.

In a 2016 retrospective review, Hardcore Gaming 101 compared the game to Super Mario Bros. in terms of taking concepts established in its predecessor and expanding on it while adding its own unique ideas alongside. They greatly praised Terra Cresta for its unique power-up system in particular, namely the ability to split the different ships apart for a short while, and favorably compared the gameplay itself to Xevious for its design and challenge, alongside its several nods to Japanese science-fiction shows and mecha. Hardcore Gaming 101 also praised Kenji Yoshida's arcade soundtrack, which used the Yamaha YM3526 sound chip, as well as the Nintendo Entertainment System version's soundtrack for being an improvement over the Japanese Family Computer version's score. In their coverage of the series in 2016, Retro Gamer magazine liked the game's enhancements over titles like Xevious, alongside its "then-contemporary" power-up system.

Legacy

Terra Cresta was released for the PlayStation 2 by Hamster Corporation in 2005 as part of their Oretachi Gēsen Zoku series, including, among other things, a mini soundtrack CD and a replica instruction card. Hamster later released Terra Cresta digitally for the PlayStation 4 in 2014 and the Nintendo Switch in 2018, both being published under the Arcade Archives series. The Famicom version was digitally re-released for Microsoft Windows in 2014 by D4 Enterprise, as part of their Project EGG service, as well as the Console Archives series for the Nintendo Switch 2 and PlayStation 5 in 2026. After acquiring the entirety of Nihon Bussan's video game library in 2013, the rights to Terra Cresta are now owned by Hamster. In 2022, the original arcade version was included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Astro City Mini console.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Critics
43 / 100
1
Users
62 / 100
14

RELEASES 5 systems

System
Platform
Year
Notes
ARC
Arcade
1985
Original release
FC
Famicom
1986
C64
Commodore 64
1986
ZX
ZX Spectrum
1986
NES
Nintendo Entertainment System
1990

IN PRINT

GAME DATA

Orientation
Vertical
Series
Cresta

SOURCES

Wikipedia, CC BY-SA 4.0
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