Dotonpachi Maximum
Dotonpachi Maximum is a vertically scrolling danmaku shoot 'em up by Gustav that parodies Cave's DoDonPachi series, with selectable craft and bosses named after and modelled on those of DoDonPachi and Ketsui. It uses the Touhou control layout of shot, bomb, hyper and a focus key for slow movement, and a single hyper gauge stands in for both the bomb stock and the hyper stock, with bombs drawing less from it than hypers. A rank gauge climbs as enemies and bosses are damaged, raising scoring but also the strength of enemy fire, and it resets whenever the player is hit.
SCREENSHOTS
1CC RUNS
One-credit clears we point to as the benchmark for this game.