Deathsmiles
Deathsmiles is CAVE's bullet-hell shoot-'em-up where you take the role of one of five Angels to defend the magical land of Gilverado from an invasion by Hell itself! Eradicate this devilish assault!
SCREENSHOTS
HISTORY
Deathsmiles (デススマイルズ, Desusumairuzu) is a horizontally scrolling shooter arcade video game by Japanese developer Cave, released in late 2007. It has heavy occult and gothic influences. It is the second Cave shooter to be played using a horizontally-oriented monitor (the first being Progear, and the third being Akai Katana). It was the first Cave shooter released in North America on a console, and the first one in Europe. Cave has also released it for iOS. A sequel, Deathsmiles II, was released to Japanese arcades on May 14, 2009. A compilation of both Deathsmiles I and Deathsmiles II was released for PlayStation 4, Xbox One and Nintendo Switch in Japan on December 16, 2021.
Gameplay
Deathsmiles is a horizontal side-scrolling bullet hell game where the players must stop monsters from invading the world of Gilverado. There are 5 playable characters: Windia (Wind Magic), Follett (Fire Magic), Casper (Death Magic), Rosa (Spirit Magic) and Sakura (Magician).
There are 8 stages in total, with one being optional. After selecting a character, the players can choose from one set of three stages: the Port Town, The Forest of the Lost, and the Lake Shore. After completing any level from the first set, a second set of levels, the Graveyard, the Swamp Wastes, and the Volcano, appears, and a level must be completed there in order to access a level from the first set again. After all 6 initial levels are completed, players can either play a difficult extra level, the Gorge, or head straight to the final level, Hades Castle. There is also a unique approach to difficulty in this game. Before a stage starts, the players must pick between 3 levels of difficulty. Level 1 difficulty features easier patterns and gives players 3 bombs per life while Level 3 difficulty features suicide bullets that are fired toward the player after defeating an enemy, as well as one bomb being given per life. On arcade mode, a difficulty level will be locked out if 2 stages are played on that difficulty level. On Xbox 360 and Version 1.1 mode difficulty levels can be chosen more than twice, so players have to strategize on whether or not they will play all the levels on Level 1 difficulty for a more comfortable experience, or play the levels on Level 3 difficulty for more scoring opportunities. In addition, items hidden in the environment such as life-restoring parfaits and extra bombs can be found on levels selecting with higher difficulty levels.
Players have 3 main attacks: a standard shot, a more focused shot, and a "Targeting Area" that locks onto enemies that enter the area. Tapping the shot buttons will produce a standard shot. Holding either shot buttons will slow down the character for more accurate dodging, and the player's companion fighter will fire projectiles that will pierce enemies, dealing more damage. Holding down both shot buttons will create a "Targeting Area", and any enemy that enters the area will be destroyed. The Targeting Area will decrease the player's item counter on the bottom left side of the screen. Unlike other shoot 'em ups, the players have two shot buttons to fire either to left or right, as enemies can arrive from either direction of the screen.
This game also uses a life bar instead of a traditional lives system. When the game begins, the player has a maximum of 3 life bars. Colliding with an enemy will remove one half of the life bar, and colliding with a bullet will remove 1 life bar. When all 3 life bars are depleted, the game ends and the continue screen is shown. Life-restoring parfaits can be found in levels on higher difficulties and extra life bars are obtained at 20 and 40 million points (this number changes depending on the game mode).
Releases
Mega Black Label
Mega Black Label is a limited (200 copies total) arcade edition of the game released in Japan. It added Sakura as playable character, as well as the Crystal Shrine stage, and Level 999 difficulty level. There are other scoring changes.
Xbox 360 release
An Xbox 360 port was released in Japan in April 2009, in both regular and limited editions. The Limited Edition includes a Manabu Namiki Selection Deathsmiles Premium Arrange Album soundtrack CD. New game modes include an Xbox 360 mode and Ver 1.1 mode. The players can also adjust the screen brightness, background frame, game screen position and zoom level.
Hori produced a controller for the Xbox 360 game that was an Amazon Japan exclusive.
In April 2010, the Platinum Collection re-release came out in Japan, containing both the main game and the Mega Black Label downloadable content on the disc.
Aksys Games has released the game in North America on June 28, 2010. A Limited Edition was released that includes, along with the game, an exclusive Xbox 360 faceplate and a "Premium Arrange Album" soundtrack CD. As with the Japanese Platinum Collection re-release, the North American port integrates the Mega Black Label (MBL) content, providing a total of 6 game versions selectable from the front-end menu: Arcade, Ver 1.1, Xbox 360, MBL Ver 1.1, MBL Arcade, MBL Xbox 360. The additional playable character, Sakura, is available in the MBL versions.
Rising Star Games released the game in Europe on February 18, 2011, as "Deathsmiles: Deluxe Edition". This contained a soundtrack CD and a CD intended for use on the PC including desktop themes. Originally the soundtrack CD was misprinted and was released as a data CD including the music as .wav files.
iOS/Android release
Cave released a port of Deathsmiles on the Apple iOS App Store in 2011. The game was released for Android devices in July 2013. Cave updated the game's port for compatibility with recent iOS versions in September 2019, along with the other games that have said ports.
PS4, XB1, and Switch release
A compilation of both Deathsmiles I and Deathsmiles II was released for PlayStation 4, Xbox One and Nintendo Switch in Japan in 2021 by City Connection. It includes the original and Mega Black Label editions of the game plus the options and modes from the Xbox 360 version, and features an extra DLC adding 5 new playable characters and music tracks from the mobile game Gothic wa Mahou Otome to the normal and Ver 1.1 modes of both editions of the first game. It was later ported to Microsoft Windows in June 2022.
Development
After the release of Progear, Tsuneki Ikeda believed that horizontally scrolling shooters weren't a good fit with the idea of dodging bullets, hinting a potential development switch to vertically scrolling projects instead. A few years later, he decided to revisit the concept, but with an aim to appeal to a broader audience, deterred by hardcore shoot-em-ups. Ikeda pitched a concept for the game that would later become Deathsmiles, explicitly instructing the lead programmer Takashi Ichimura to break out from the usual style of the previous developed games.
Cave modeled the characters around the gothic lolita theme, trying to make use of a then popular Japanese fashion style. The team's idea was to apply a new artistic take to a shooting game, while lending itself to creating "cute" designs at the same time.
Media
On the back of the arcade game poster, there is a template for a skirt blowing game. In the game, the player attempts to blow up the skirt or petticoat of the model to see her underwear. The player scores 30 points for blowing up a skirt and 50 points for blowing up a petticoat. Points are deducted if a pumpkin or tombstone is knocked over.
Adaptations
A series of 3 drama CDs were published by Cave.
Official guide book includes comic drawn by game designer Junya Inoue.
Music
Deathsmiles original sound track includes 23-track soundtrack CD with music from the video game (including voices, image song), Windows-compatible data CD including desktop accessories, and 8-page booklet.
The title track, Burning Halloween Town, contains uncredited excerpts from an edited-for-content version of the 1966 film Mondo Keyhole. These excerpts were also used in the track Brain Freeze from Command & Conquer: Red Alert 2.
Manabu Namiki Selection Deathsmiles Premium Arrange Album is a 15-song soundtrack CD based on the video game, included with the limited edition of Xbox 360 game.
Deathsmiles Arrange Album includes 16 tracks with musical arrangements of the original soundtrack from the game, the last 2 tracks being part of the soundtrack that was not included before. It also contains an arranged version of Toccata and Fugue in D minor by Bach, which serves as the game's Final Boss theme.
Reception
The game received "favorable" reviews according to video game review aggregator Metacritic. In Japan, while Famitsu Xbox 360 Monthly gave it one eight, one nine, one seven, and one eight, for a total of 32 out of 40.
STORY
Gilverado is a curious mystical kingdom of magic, monsters, and lost souls. Recently, overwhelming numbers of demonic creatures have appeared within the kingdom. Four young girls, taken from the human realm years before and raised as witches with incredible powers, have taken it upon themselves to find the source and put a stop to it.
1CC RUNS
One-credit clears we point to as the benchmark for this game.
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TRAILERS
STORES
Prices are cached from each storefront and may be out of date. Last checked 21 Sept 2026.
PRICE HISTORY
Every price change we know of, per shop. Flat means the price held; PC shops reach back through IsThereAnyDeal's archive, console shops start when this site started watching.
Fanatical low: $5.19 (22 Nov 2021) , Humble Store low: $6.99 (18 Dec 2025) , Steam low: $6.99 (4 Dec 2025)
REVIEWS
Published elsewhere, collected here. Every score is the outlet's own, on the outlet's own scale. Follow the link for the full review.
“If you love "shmup" shooters, or the "bullet hell" variety of game, then Deathsmiles should be right up your alley. What it lacks in stages and offering of modes, it makes up for with intense, wildly satisfying shooting action. Plus, the visuals look great and the soundtrack is one-of-a-kind. If you're a fan of the genre, dig in. And if you're new, this is a great place to start. I mean, where else will you find a damn demonic cow?!”
“Deathsmiles manages to hit the perfect difficulty level so that both newcomers and old hats at the genre will find the challenge level they desire. The bullet patterns, crazy bosses, and badass protagonists all combine to create a fun experience, even if a run of the campaign can be completed in half an hour.”
“Deathsmiles is a arcade shoot 'em up videogame with a Anime touch to it. Choose your path and friends in this adventure to save the world.”
“Deathsmiles brings gothic shooting action to the PC courtesy of developer Cave, and save for a few niggles, it's an all-around excellent 2D shooter.”
“It's not aged as well as some of CAVE's other games, but this is still a fun and imaginative 2D shooter that's perfect for new players.”
“…you're not always trying to kill everything on screen, you're trying to make damn well sure you don't ever get hit.”
“The only downside is that despite the numerous modes and features, it still features the same number of stages, enemies, and length; if you aren't the type who like to replay arcade-length shooters over and over for the best possible score, then Deathsmiles may not be for you.”
“Deathsmiles on PC is an odd port of a classic shooter, and even though it may not measure up to some of its Cave-bred ilk, it's still worth playing if you haven't experienced it yet.”
“Deathsmiles isn't bad by any means, but it also isn't good, either. The aesthetic itself has plenty of charm and sets itself up to be a memorable experience, but the core gameplay just isn't complex enough to warrant long play sessions. It's a fun experience in very small bursts and the bosses are certainly engaging, but the bullet-hell doesn't manage to expand or change the genre in a meaningful way. It's a cookie cutter shoot 'em up that leaves a lot to be desired and doesn't offer anything in return.”
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SCORES
ACHIEVEMENTS 1 set
Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.