U.N. Squadron
Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm. The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88. The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......
SCREENSHOTS
PHYSICAL
HISTORY
U.N. Squadron, released in Japan as Area 88, is a 1989 side-scrolling shooter video game developed and published by Capcom for arcades. It was based on the manga series of the same name, though the North American release omits all references to the manga. Their mission is to stop a terrorist group known as Project 4. It was ported to multiple platforms including the Super Nintendo Entertainment System and was followed by a spiritual successor, Carrier Air Wing.
Gameplay
The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942 and 1943: The Battle of Midway, which are vertically scrolling shooters. Like other Capcom shooters, the player has an energy bar that is consumed over the course of a single life as the player sustains damage. This trait is highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before entering a level, the player can purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.
The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities.
In the Super NES version, each pilot can use a range of planes. All pilots start out with $3000 and the basic F8 Crusader, and can buy other aircraft and weapons as they progress.
Development
Capcom director Yoshiki Okamoto commented that the game was part of a broader strategy of Capcom at the time to appeal to a wider audience by using established characters from other media, as their original characters could be too niche. In addition to Area 88, he cited games based on Willow and Tenchi wo Kurau as part of this strategy.
Release
Area 88 was ported to the home console Super NES and released in Japan on July 26, 1991. In North America and Europe it was re-titled U.N. Squadron by Capcom. The illustration for the U.N. Squadron poster was created by well known illustrator Marc Ericksen, the illustrator of the covers to Capcom's other games Mega Man 2 and Strider. A version for the Capcom Power System Changer was planned and previewed but never released.
Reception
In Japan, Game Machine listed U.N. Squadron on their September 15, 1989 issue as being the sixth most-successful table arcade unit of the month. In North America, it was a major hit, becoming the top-grossing software conversion kit on the RePlay arcade charts in February 1990.
Upon its home console release, the Japanese gaming publication Weekly Famitsu gave the Super Famicom version a score of 28 out of 40.
Entertainment Weekly gave the Super NES version of the game an A, and picked the game as the #12 greatest game available in 1991.
Super Gamer gave the SNES version an overall score of 93%, commending the graphics, aircraft selection, gameplay, and sound.
Accolades
IGN ranked U.N. Squadron 37th on its "Top 100 Super NES Games" list, which made it the highest ranking side scroller shooter game on that list. In 2018, Complex listed U.N. Squadron 23rd on its "The Best Super Nintendo Games of All Time" list and called the game the best side scrolling shooter on the SNES. In 1995, Total! rated the game 63rd on their Top 100 SNES Games list.
1CC RUNS
One-credit clears we point to as the benchmark for this game.
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GAMEPLAY VIDEO
SCORES
ACHIEVEMENTS 2 sets
Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.