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Index › 1980s › Twin Cobra
Twin Cobra cover art

Twin Cobra

究極タイガー, AKA: Ultimate Tiger, Kyuukyoku Tiger, Desert Attack Helicopter
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Twin Cobra

Steam $7.99 GOG $7.99

A helicopter themed shoot 'em up action game from a birds eye view. Developed by Toaplan, it is the successor to their first STG Tiger-Heli, and features similar gameplay.

Year
1987
Developer
Toaplan
Publisher
Ving Co., Ltd.
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.

Twin Cobra was a success for Toaplan, garnering positive reception from western critics and earning several awards from Gamest. The game was met with mixed response from magazines, specifically the home versions. In 1995, the sequel Twin Cobra II was released. The rights to the game are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.

Hardware

The game ran on the Toaplan Twin Cobra hardware (PCB), featuring a Motorola 68000 CPU clocked at 7 MHz with additional chips (a Z80 CPU clocked at 3.5 MHz and a 320C10 chip at 3.5 MHz) as well as a Yamaha YM3812 sound chip clocked at 3.5 MHz. Toaplan's Flying Shark used the same arcade hardware board.

Gameplay

Twin Cobra is a military-themed vertically scrolling shoot 'em up game, in which players take control of the titular attack helicopter through ten increasingly difficult levels, each with a boss at the end that must be fought before progressing any further, in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main objective. The title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and three bombs.

The bombs are powerful weapons capable of obliterating any enemy caught within its blast radius and collecting "B" icons adds an extra bomb stock. A new gameplay addition compared to its predecessor are power-up items that appear via enemy carriers; There are four types of weapons in the game that can be switched between after destroying incoming carriers by picking up color-changing icons ranging from red, blue, green and yellow, while "S" icons increases the helicopter's firepower. Other items scattered throughout the levels such as 1-ups and star-shaped gold medals, which grants a 3000-point bonus by collecting them, can also be picked up along the way. Players are given two lives initially and bonus lives are awarded at certain point thresholds and every point threshold thereafter.

Depending on the region, the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying, or a respawn system where their ship immediately starts at the location they died at. Getting hit by enemy fire or colliding against enemies will result in losing a life, as well as a penalty of decreasing the helicopter's firepower to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. After completing the last stage as with previous titles from Toaplan, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns.

Development

Twin Cobra's creation process and history was recounted through various Japanese publications by composers Masahiro Yuge and Tatsuya Uemura, both of which collaborated with the soundtrack using guitar and marked the second time Toaplan made use of FM synthesis. Yuge stated that the basic structure for the game was already decided during development of Slap Fight by pursuing the excitement of shooting and dodging, settling on the bomb and shot system, claiming that firing a bomb relieved stress from players, as they wanted to make a game that was fun by looking at and get passionate about it. Yuge also claimed that the word "Kyūkyoku" for its Japanese title derived from a translation of Going for the One, the eight studio album by English progressive rock band Yes, as it was not a popular word at the time and although the Japanese title was initially rejected by then-president of Toaplan, he was determined to implement it. The concept of using a bomb came up during development of Tiger-Heli, where the team questioned how to make a shoot 'em up game more engaging for players but it was never intended for defensive purposes according to them, as the mechanic was instead implemented to provide an aggressive feeling against enemies on difficult situations, however enemies were made tougher to keep gameplay balance.

Twin Cobra was also, alongside Slap Fight, one of the earliest projects Toaplan made use of game design documents, with both Uemura and Yuge stating that ideas by the team were first written in text using A4 paper before reading it during meetings. Several features were integrated into the project by diverse factors such as items swirling around the screen, which was inspired by a donburi bowl, while the slow speed of the helicopter was due to make the title akin to puzzle games and require a level of strategy. Yuge stated that cooperative gameplay was originally not developed but were requested in doing so after completing the single-player version due to simultaneous two-player titles being "a big trend" in overseas regions and being conscious of the American market, as the game had a realistic war setting. Around five members collaborated with the project on a six-month development period including Uemura and Yuge acting as programmers, as well as three designers. Artist Kōetsu Iwabuchi, who previously worked on Guardian, was responsible for the artwork. Despite being published by Taito, Uemura stated that the publisher allowed them to reveal the project was made by Toaplan. Uemura also claimed the project was influenced by Halley's Comet, as he wanted to portray the feeling of aiming and shooting.

Release

Twin Cobra was first released across arcades worldwide in October 1987 by Taito in Japan and Europe, as well as Romstar in North America. An album containing music from the title and its predecessor was co-published exclusively in Japan by Scitron and Pony Canyon in November 1988.

Ports

Twin Cobra was converted to multiple platforms by various third-party developers including the PC Engine (1989), Nintendo Entertainment System (1989), Sega Genesis (1991), X68000 (1993) and the FM Towns (1994). The PC Engine port, developed by A.I Company, was released exclusively in Japan by Taito. The NES port, developed by Micronics, was first released in Japan CBS/Sony and later in North America by Sammy. The Genesis port, developed by GRC, was first published in Japan by Treco, then in North America by Sega (under license by Treco's American division), and later in Brazil by Tectoy.

On 30 August 1996, Banpresto released a compilation for the PlayStation exclusively in Japan titled Toaplan Shooting Battle 1, which included both arcade versions of Twin Cobra and its prequel, an arranged soundtrack by Uemura and other additions. In November 2019, Twin Cobra was re-released for iOS and Android mobile devices only in Japan by MOBIRIX Corporation under the name Kyukyoku Tiger Classic. A port for Samsung Smart TV platform is also available through a Samsung TV's games panel.

M2 ShotTriggers

Twin Cobra was later included by M2 as part of their M2 ShotTriggers publishing label. An arcade version, alongside the PC Engine, Nintendo Entertainment System and Sega Genesis versions, were included in the Kyukyoku Tiger-Heli compilation for Nintendo Switch and PlayStation 4 as part of M2's Toaplan Arcade Garage label in 2022.

Steam

Twin Cobra was released on Steam in February 2023. Bitwave Games was responsible for the port of this version.

Reception

According to Masahiro Yuge and Tatsuya Uemura, Twin Cobra proved to be a popular hit for Toaplan, though Flying Shark was "the biggest" hit for them. In Japan, Game Machine listed it on their 1 January 1988 issue as being the fourth most-successful table arcade unit of the month, outperforming titles such as Thundercade and Rainbow Islands: The Story of Bubble Bobble 2. It went on to become Japan's highest-grossing arcade conversion kit of 1988.

Computer and Video Games reviewer Clare Edgeley gave an overall positive outlook to the arcade original.…

1CC RUNS

One-credit clears we point to as the benchmark for this game.

Show all 9 runs

TRAILERS

STORES

Store
Price
Discount
Lowest ever
$7.99
Lowest: $3.99
$7.99
Lowest: $3.99

Prices are cached from each storefront and may be out of date. Last checked 22 Sept 2026.

PRICE HISTORY

Every price change we know of, per shop. Flat means the price held; PC shops reach back through IsThereAnyDeal's archive, console shops start when this site started watching.

$0$5202420252026GOG $7.99Steam $7.99

GOG low: $3.99 (13 Jan 2026) , Steam low: $3.99 (11 Dec 2025)

REVIEWS

Published elsewhere, collected here. Every score is the outlet's own, on the outlet's own scale. Follow the link for the full review.

Reviews are the work of the outlets named. Titles, scores and quoted excerpts are reproduced for identification and criticism; each links to the original.

SCORES

Source
Audience
Score
Reviews
Users
85 / 100
54
Users
8 / 10
39
Users
76 / 100
7

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

NES/Famicom 34 achievements, 500 pts
  1. Bullet Dodging Expert 25
    Have the maximum of 9 lives.
  2. Don't Drop 'Em 10
    Have the maximum of 9 bombs.
  3. Too Easy 5
    Score 50,000 points
  4. Killing Spree 5
    Score 250,000 points.
  5. Half Way There 10
    Score 500,000 points.
  6. Expert Gunner 10
    Score 750,000 points.
  7. Deadly Cobra 25
    Score 1,000,000 points.
  8. Max Power Red 10
    Get the default red weapon to its maximum level.
  9. Max Power Green 10
    Get the green weapon to its maximum level.
  10. Max Power Blue 10
    Get the blue weapon to its maximum level.
  11. Max Power Brown 10
    Get the yellow weapon to its maximum level.
  12. One of Everything, Please. 25
    Collect each weapon type in a single life.
  13. I'm Invincible! 5
    Collect an invincibility star.
  14. Shooting Stars I 5
    Collect 5 stars in level 1.
  15. Shooting Stars II 10
    Collect 7 stars in level 2.
  16. Shooting Stars III 10
    Collect 13 stars in level 3.
  17. Shooting Stars IV 10
    Collect 10 stars in level 4.
  18. Shooting Stars V 10
    Collect 15 stars in level 5.
  19. Shooting Stars VI 25
    Collect 15 stars in level 6.
  20. Shooting Stars VII 25
    Collect 15 stars in level 7.
  21. Shooting Stars VIII 25
    Collect 22 stars in level 8.
  22. Shooting Stars IX 50
    Collect 17 stars in level 9.
  23. Shooting Stars X 50
    Collect 18 stars in level 10.
  24. Crown of Victory 25
    Defeat the final boss and finish the game.
  25. Unstoppable 50
    Reach and defeat the final boss without getting a game over.
  26. Big Green Tank 5
    Clear level 1.
  27. Big Blue Tank 5
    Clear level 2.
  28. Rail Tanks 5
    Clear level 3.
  29. Gatling Tanks 5
    Clear level 4.
  30. Command Center 5
    Clear level 5.
  31. Heavy Tanks 5
    Clear level 6.
  32. Super Tanks 5
    Clear level 7.
  33. Rail Tanks Again? 5
    Clear level 8.
  34. Quad-Gun Tanks 5
    Clear level 9.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 12 systems

System
Platform
Year
Notes
ARC
Arcade
1987
Original release
FC
Famicom
1989
TG16
TurboGrafx-16
1989
NES
Nintendo Entertainment System
1990
GEN
Mega Drive / Genesis
1991
X68
Sharp X68000
1993
FMT
FM Towns
1994
IOS
iOS
2019
AND
Android
2019
PC
Windows
2023
MAC
macOS
2023
LIN
Linux
2023

IN PRINT

GAME DATA

Orientation
Vertical
Loops
Yes
Series
Tiger-Heli
Wanted by
483 on ITAD waitlists

SOURCES

Wikipedia, CC BY-SA 4.0
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