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Time Pilot

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Time Pilot

Nintendo eShop $7.99

Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions. The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. The player must fight off hordes of enemy craft and defeat the mother ship (or "boss") present in every level. The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.

Year
1982
Developer
Konami
Publisher
Coleco
Players
2P

SCREENSHOTS

PHYSICAL

HISTORY

Time Pilot is a 1982 multidirectional shooter video game developed and published by Konami for arcades. It was distributed in the United States by Centuri and by Atari in PAL regions. While engaging in aerial combat, the player-controlled jet flies across open airspace that scrolls indefinitely in all directions. Each level is themed to a different time period. Home ports for the Atari 2600, MSX, and ColecoVision were released in 1983 respectively by Konami and Coleco.

A top-down sequel, Time Pilot '84, was released in arcades in 1984. It eliminated the time-travel motif and instead took place over a futuristic landscape.

Gameplay

Players assume the role of a pilot of a futuristic fighter jet trying to rescue fellow pilots trapped in different time eras. The player's jet remains in the center of the screen at all times, and the eight-direction joystick causes their jet to rotate to face in that direction, causing the screen to scroll in that direction to present forward motion.

In each level, players battle many enemy aircraft and the occasional stronger aircraft. After a fixed number of these aircraft are destroyed, as displayed on a bar at the bottom right of the screen, a mothership appears. Once the mothership is defeated, they move onto the next time period. Parachuting pilots will occasionally appear and award players points if collected.

There are five levels: 1910, 1940, 1970, 1982/1983 and 2001. After the fifth level is finished, the game repeats thereafter.

Extra lives are given at 10,000 points, and per 50,000 scored up to 960,000; thereafter, the game goes to "survival of the fittest" mode.

Fighters are destroyed if they collide into bullets, enemy ships, bombs or missiles. Game ends when their last fighter is destroyed.

Development

Designer Yoshiki Okamoto's proposal for Time Pilot was initially rejected by his boss at Konami, who assigned Okamoto to work on a driving game instead. Okamoto secretly gave instructions to his programmer to work on his idea while he pretended to work on a driving game in front of his boss.

Reception

In Japan, the annual Game Machine chart listed Time Pilot as the fifth highest-grossing arcade video game of 1982. Game Machine later listed Time Pilot on their June 1, 1983 issue as being the eighteenth most popular arcade title of the month.

In the United States, the game topped the Play Meter arcade earnings chart in February 1983. The Amusement & Music Operators Association (AMOA) later listed it among the thirteen highest-earning arcade games of 1983.

Computer and Video Games magazine gave the arcade game a generally favorable review upon release.

Legacy

Re-releases

A Time Pilot '95 bonus game is available in Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake. for the Super Famicom. The arcade version was released on the PlayStation through Konami Arcade Classics in 1999. It was also re-released for the Xbox 360 as part of Xbox Live Arcade on August 30, 2006, Nintendo DS as part of Konami Classics Series: Arcade Hits and i-mode mobile phones in Japan, 2004.

The game was ported to the Game Boy Advance as part of Konami Collector's Series: Arcade Advanced on March 18, 2002. This version includes a hidden sixth era, 1,000,000 BC, with pterodactyl enemies.

Hamster Corporation released the arcade version for the PlayStation 2 as part of the Oretachi Gēsen Zoku series in 2005 in Japan. The company also released the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in 2021.

Clones

Fury is a 1983 clone from Computer Shack for the TRS-80 Color Computer. Two clones, both called Space Pilot but otherwise unrelated, were released in 1984 and 1986: from Kingsoft for the Commodore 16 and Commodore 64 and Superior Software for the BBC Micro. Vector Pilot is a 2011 hobbyist-written clone for the Vectrex console.

STORY

This game has the player travel through five time periods, rescuing stranded fellow pilots. The player must fight off droves of enemy craft while picking up parachuting friendly pilots. Once 56 enemy craft are defeated, initially 25 on the MSX platform and increasing by 5 after each game cycle (finishing the last battle against the UFOs), the player must defeat the mothership for the time period. Once she is destroyed, any remaining enemy craft are also eliminated and the player time-travels to the next level. All the levels have a blue sky and clouds as the background except the last level, which has space and asteroids instead. The specific eras visited, the common enemies, and the motherships are the following:

1910: biplanes and a blimp

1940: WWII monoplanes and a B-25

1970: helicopters and a large, blue CH-46

1982 (Konami version)/1983 (Centuri version): jets and a B-52

2001: UFOs

The mothership is destroyed with seven direct hits. Once all the eras have been visited, the levels start over again but are harder and faster. The Game Boy Advance version of Time Pilot in Konami Arcade Classics includes a hidden sixth era, 1,000,000 BC, where the player must destroy vicious pterodactyls in order to return to the early 20th century.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

STORES

Store
Price
Discount
Lowest ever

Prices are cached from each storefront and may be out of date. Last checked 24 Sept 2026.

SCORES

Source
Audience
Score
Reviews
Critics
60 / 100
2
Users
7 / 10
48
Users
70 / 100
13

ACHIEVEMENTS 2 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

ColecoVision 50 achievements, 650 pts
  1. Defeat 50 Enemies 10
    In One Session
  2. Defeat 100 Enemies 10
    In One Session
  3. Defeat 200 Enemies 10
    In One Session
  4. Defeat 400 Enemies 10
    In One Session
  5. Defeat 600 Enemies 10
    In One Session
  6. Defeat 800 Enemies 10
    In One Session
  7. Defeat 1000 Enemies 25
    In One Session
  8. Destroy 5 Flights Worth of Aircraft 10
    Destroy Planes in Formation [Bigger groups better]
  9. Destroy 10 Flights Worth of Aircraft 10
    Destroy Planes in Formation [Bigger groups better]
  10. Destroy 20 Flights Worth of Aircraft 10
    Destroy Planes in Formation [Bigger groups better]
  11. Destroy 40 Flights Worth of Aircraft 10
    Destroy Planes in Formation [Bigger groups better]
  12. Destroy 60 Flights Worth of Aircraft 10
    Destroy Planes in Formation [Bigger groups better]
  13. Destroy 80 Flights Worth of Aircraft 25
    Destroy Planes in Formation [Bigger groups better]
  14. Destroy 100 Flights Worth of Aircraft 25
    Destroy Planes in Formation [Bigger groups better]
  15. Extra Chance I 5
    Have 6 Lives
  16. Extra Chance II 10
    Have 7 Lives
  17. Scrooging the Enemy I [skill 4] 10
    Clear Level One by Defeating No More than is Required
  18. Scrooging the Enemy II [skill 4] 10
    Clear Level Two by Defeating No More than is Required
  19. Scrooging the Enemy III [skill 4] 10
    Clear Level Three by Defeating No More than is Required
  20. Scrooging the Enemy IV [skill 4] 10
    Clear Level Four by Defeating No More than is Required
  21. Completed Run (1) 5
    Obtain your first Medal
  22. Completed Run (3) 10
    Obtain your third Medal
  23. Completed Run (5) 10
    Obtain your Fifth Medal
  24. Completed Run (10) 25
    Obtain your Tenth Medal
  25. Dogfighter Run 50K 5
    Earn 50K [5 or Fewer Rescues]
  26. Dogfighter Run 100K 10
    Earn 100K [5 or Fewer Rescues]
  27. Dogfighter Run 200K 10
    Earn 200K [10 or Fewer Rescues]
  28. Dogfighter Run 400K 10
    Earn 400K [12 or Fewer Rescues]
  29. Dogfighter Run 600K 10
    Earn 600K [15 or Fewer Rescues]
  30. Dogfighter Run 800K 25
    Earn 800K [20 or Fewer Rescues]
  31. Dogfighter Run 990K 25
    Earn 990K [20 or Fewer Rescues]
  32. Pacifist Scorer 20K 10
    Get 20k Only By Picking up Parachutes [no shooting]
  33. Pacifist Scorer 50k 10
    Get 50k Only By Picking up Parachutes [no shooting]
  34. Pacifist Scorer 100k 10
    Get 100k Only By Picking up Parachutes [no shooting]
  35. Pacifist Scorer 150k 10
    Get 100k Only By Picking up Parachutes [no shooting]
  36. Pacifist Scorer 300k 10
    Get 300k Only By Picking up Parachutes [no shooting]
  37. Pacifist Scorer 600k 10
    Get 600k Only By Picking up Parachutes [no shooting]
  38. Pacifist Scorer 950k 25
    Get 950k Only By Picking up Parachutes [no shooting]
  39. Completed Expert Run (1) 10
    Obtain your first Medal [without dying]
  40. Completed Expert Run (3) 10
    Obtain your third Medal [without dying]
  41. Completed Expert Run (5) 25
    Obtain your Fifth Medal [without dying]
  42. Pacifist Expert Rescuer (5 Rescues) 10
    Picking up 5 Parachutes [no shooting-no dying]
  43. Pacifist Expert Rescuer (10 Rescues) 10
    Picking up 10 Parachutes [no shooting-no dying]
  44. Pacifist Expert Rescuer (15 Rescues) 10
    Picking up 15 Parachutes [no shooting-no dying]
  45. Pacifist Expert Rescuer (20 Rescues) 10
    Picking up 20 Parachutes [no shooting-no dying]
  46. Pacifist Expert Rescuer (25 Rescues) 10
    Picking up 25 Parachutes [no shooting-no dying]
  47. Pacifist Expert Rescuer (30 Rescues) 10
    Picking up 30 Parachutes [no shooting-no dying]
  48. Pacifist Expert Rescuer (35 Rescues) 25
    Picking up 35 Parachutes [no shooting-no dying]
  49. Pacifist Expert Rescuer (40 Rescues) 25
    Picking up 30 Parachutes [no shooting-no dying]
  50. Pacifist Expert Rescuer (45 Rescues) 25
    Picking up 45 Parachutes [no shooting-no dying]

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Arcade 21 achievements, 189 pts
  1. Age of the Biplane 3
    Complete the A.D. 1910 stage on default settings.
  2. Age of the Monoplane 3
    Complete the A.D. 1940 stage on default settings.
  3. Age of the Helicopter 5
    Complete the A.D. 1970 stage on default settings.
  4. Age of the Jet Plane 10
    Complete the A.D. 1982 stage on default settings.
  5. Age of the UFO 25
    Complete the A.D. 2001 stage on default settings.
  6. Perfect First Flight 5
    Complete the first stage without getting hit on default or higher difficulty.
  7. Immortal Pilot 25
    Complete stages 1 to 4 without getting hit on default or higher difficulty.
  8. Back to the... Flying Saucers 25
    Complete stages 1 to 9 on default settings.
  9. Carnegie Hero Medal 3
    Rescue 3 parachutes from 1910 in a single life, without opening fire, on default or higher difficulty.
  10. Navy and Marine Corps Medal 5
    Rescue 3 parachutes from 1940 in a single life, without opening fire, on default or higher difficulty.
  11. Silver Lifesaving Medal 10
    Rescue 3 parachutes from 1970 in a single life, without opening fire, on default or higher difficulty.
  12. Gold Lifesaving Medal 10
    Rescue 3 parachutes from 1982 in a single life, without opening fire, on default or higher difficulty.
  13. Biplane Formation Breaker 5
    Destroy 4 biplane formations from 1910 in a single game, on default settings.
  14. Monoplane Squadron Crusher 5
    Destroy 4 monoplane formations from 1940 in a single game, on default settings.
  15. Helicopter Group Purger 10
    Destroy 4 helicopter formations from 1970 in a single game, on default settings.
  16. Jet Plane Flight Terminator 10
    Destroy 4 jet plane formations from 1982 in a single game, on default settings.
  17. Bomb Disposal Expert 5
    Destroy 10 bombs from 1910 in a single game, on default settings.
  18. Bomber Barrage 5
    Destroy 5 mid-size bombers from 1940 in a single game, on default settings.
  19. Missile Annihilator 5
    Destroy 50 homing missiles in a single game, on default settings.
  20. Ace Cadet 5
    Achieve a score of 100,000 points on default settings.
  21. Master Pilot 10
    Achieve a score of 200,000 points on default settings.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 8 systems

System
Platform
Year
Notes
ARC
Arcade
1982
Original release
A2600
Atari 2600
1983
COL
ColecoVision
1983
MSX
MSX
1983
X360
Xbox 360
2006
PC
Windows
2010
PS4
PlayStation 4
2019
NSW
Nintendo Switch
2019

PHYSICAL RELEASES 1 box

Time Pilot box art, ColecoVision
COL ColecoVision

IN PRINT

GAME DATA

Players
2
Series
Time Pilot

SOURCES

Wikipedia, CC BY-SA 4.0
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