SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1980s › Slap Fight
Slap Fight cover art

Slap Fight

スラップファイト, AKA: A.L.C.O.N., Alcon, SlapFight.exe
Wishlist

ADD TO LIST

Slap Fight

Steam $7.99 GOG $7.99

A.L.C.O.N (Allied League of Cosmic Nations), also known as Slap Fight, is a vertically scrolling shooter developed by Toaplan.

Year
1986
Developer
Toaplan
Publisher
Imagine Inc.
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Slap Fight, also known as Alcon in North America, is a 1986 vertically scrolling shooter developed by Toaplan and published by Taito. Initially an arcade video game, it was ported to home systems by third-party developers. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders.

Slap Fight proved to be popular with arcade players despite a low number of arcade boards manufactured in Japan, but was met with mixed reception from video game magazines across western regions, specifically the home conversions. Although it never received a direct sequel, the game's ideas and weapon system were later inherited by both Truxton and Grind Stormer, with the latter being regarded as its spiritual successor. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.

Gameplay

Slap Fight is a science fiction-themed vertically scrolling shoot 'em up game reminiscent of B-Wings, where players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a counterattack effort to defeat an invading alien race led by Gaudy on planet Theron as the main objective. Besides some stationary helicopters with blades spinning, there are no flying enemies in the entire game. As far as vertical scrolling shooters go, the title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a boss at the end that must be fought before progressing any further is reached. By default and without power ups, players have only a standard shot that travels a max distance of half the screen's height.

The game's weapon power-up system takes inspiration from Gradius; certain enemies spawn a star-shaped item upon destruction to be collected, activating an upgrade menu at the bottom of the screen that moves a lit cursor through the list of weapon power-ups described below. Activating any weapon power-up (apart from the side-shot), however, increases the ship's hitbox, making it a bigger target for enemy fire and difficult to keep successive lives in the heat of battle. If any power-up is lit but the player's ship is destroyed before a power-up could be selected, the star item is "carried over" and the speed power-up is lit on the next life. A number of hidden bonus secrets to be found are hosted, which is also crucial for reaching high-scores to obtain extra lives, as firing on determined locations and certain setpieces within the scenery in some stages reveals a bonus secret.

Major weapons affect the enemies and terrain differently. For example, certain enemy towers can only be destroyed with laser or homing missile shots; other enemies are destroyed much faster with specific weapons to match. If bomb or homing missile shots are equipped, certain bonus targets will appear or parts of the landscape may be destroyed to reveal bonuses. If laser is active, certain plants in the landscape can be shot repeatedly to grow and earn extra points until they scroll off-screen. A cheat enabled the player to obtain all power-ups by allowing themselves to be killed by an enemy before firing a shot. Upon restarting the level, the player would have all power ups.

The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire will result in losing a life, as well as a penalty of decreasing the ship's firepower to its original state and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. After completing the last stage, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns. The title does not support continues with extra credits and is believed to loop endlessly.

Plot

The plot of Slap Fight varies between each region and version. The game takes place in the year 2059 on another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense that the colonists were forced to leave. Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 space fighter craft to stop the invaders from taking over Theon.

Development

Slap Fight's development team had a concept for a game that featured secrets, while its main appeal was to keep players investing in long play sessions that revolved around hidden items and the weapon power-up system, as then-Toaplan composer Masahiro Yuge stated that the team's idea for the game was to add as many secrets as they could such as an alien that resembled one from Space Invaders, which they included as an homage to Taito, with Yuge citing his affinity for titles with hidden secrets and characters. Slap Fight was also one of the earliest projects Toaplan made using game design documents, though Yuge claimed that these were added after development as postscripts, since the team "needed some written records".

Yuge stated that the weapon change mechanism was intended to be a strategic element in Slap Fight, as the player's ship is rendered invincible. The weapon power-up system was implemented early during the creation process, since the development team wanted to make "that kind of game", while each of the weapons' functionality and roles were decided to be good for certain sections in the title. All of the secrets were planned from the beginning of development and the team kept adding to the idea during the creation process such as secrets that required certain weapons. Another secret, the ship's satellite "option", was an idea suggested by Osamu "Lee" Ōta as a way to give the second player on a cocktail cabinet a purpose.

Ports

The Mega Drive conversion titled Slap Fight MD was developed by M.N.M Software, a Japanese game development company founded by former Dempa Micomsoft member Mikito Ichikawa. Ichikawa met then-Toaplan composer Tatsuya Uemura at the home of late Bubble Bobble designer Fukio Mitsuji, exchanging business cards before Ichikawa found the offices of Toaplan two weeks later. Being a fan of Twin Cobra, Ichikawa wanted to make a console port, but Uemura told him the game was already being converted by another team. Uemura then asked if Ichikawa could port Slap Fight instead, which surprised Ichikawa, as the arcade original displayed Taito's logo. He accepted the offer since he was a big fan of the arcade version.

Slap Fight MD, which was created under subcontract from Toaplan, was developed concurrently over the course of one year alongside four other projects at M.N.M Software, including Streets of Rage 2 and an unreleased Mega Drive conversion of Dash Yarō, affecting both development of the port and Ichikawa's health greatly due to increasing overtime to the point of working at home on his personal computer while his health condition deteriorated, prompting him with including version information in the project during development as a result. Uemura served as producer, while programmer Jun Shimizu did the coding process entirely by himself and also served as level designer. Streets of Rage composer Yuzo Koshiro was recruited by Ichikawa to score the music due to his experience with M.N.M, while voicework was done by a friend of Koshiro serving at a US military base. Ichikawa arranged the original arcade music and claimed that M.N.M originally did not have plans to arrange the arcade's music, but Uemura requested it and after positive feedback from him, led Ichikawa to committing to the task. Toaplan also provided reference materials used during development of the arcade original to the team at M.N.M. The cover art was drawn by Parsley Promotion.

The special mode in Slap Fight MD was developed by M.N.M due to the fact that their conversion would have not featured as much content if they had followed Toaplan's basic contract of just porting the straight arcade version of Slap Fight to the Mega Drive. Ichikawa stated that the special mode was conceived as the "ultimate version" and featured a wider range of strategic play, as the team felt the original arcade release did not offer as many gameplay strategies and depth. Both Toaplan and M.N.M wanted the port to be catered towards casual and hardcore players.

== Release ==…

STORY

Millions of years ago, an alien race built the artificial intelligence Goudy to advance science beyond imagination. With time the AI revolted against its makers, contaminating the galaxy with evil influence across 300,000 light years. But Goudy's days are finally numbered when a lone warrior boards the Leopold, a faster-than-light spacecraft!

1CC RUNS

One-credit clears we point to as the benchmark for this game.

Show all 10 runs

STORES

Store
Price
Discount
Lowest ever
$7.99
Lowest: $3.99
$7.99
Lowest: $3.99

Prices are cached from each storefront and may be out of date. Last checked 22 Sept 2026.

PRICE HISTORY

Every price change we know of, per shop. Flat means the price held; PC shops reach back through IsThereAnyDeal's archive, console shops start when this site started watching.

$0$5202420252026GOG $7.99Steam $7.99

GOG low: $3.99 (6 Jan 2026) , Steam low: $3.99 (11 Dec 2025)

SCORES

Source
Audience
Score
Reviews
Users
78 / 100
19
Users
73 / 100
9

RELEASES 8 systems

System
Platform
Year
Notes
ARC
Arcade
1986
Original release
C64
Commodore 64
1987
ZX
ZX Spectrum
1987
CPC
Amstrad CPC
1987
AST
Atari ST
1988
PC
Windows
2023
MAC
macOS
2023
LIN
Linux
2023

IN PRINT

GAME DATA

Orientation
Vertical
Loops
Yes
Wanted by
241 on ITAD waitlists

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction