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Index › 1990s › Over Horizon
Over Horizon cover art

Over Horizon

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Over Horizon

Over Horizon is a Shoot-'Em-Up game, developed by Pixel and published by Hot-B, which was released in Europe in 1991.

Year
1991
Developer
HOT-B
Publisher
HOT-B
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Over Horizon is a 1991 horizontally scrolling shooter co-developed by Pixel and Hot-B, published in Japan by Hot-B and in Germany by Takara for the Nintendo Entertainment System. Controlling the space fighter craft Michael, the player must destroy numerous enemies to stop the Gamma organization from using the alien creature Kassandra to take over the Alpharos star system.

Over Horizon was conceived as a "create your own shoot 'em up" game during a proposal with Pixel to re-use their engine from Dungeon Kid before being reworked into a standard shooter and Hot-B took over development of the project, with Steel Empire co-director Yoshinori Satake at the helm overseeing the process. The title received positive reception from reviewers; criticism was geared towards its short length and low difficulty, with some regarding it as a clone of Gradius and R-Type but praise was given to the atmospheric and colorful visual presentation, use of environmental stage gimmicks, ability to customize the ship, sound design and gameplay.

Gameplay

Over Horizon is a horizontal-scrolling shooter game similar to Gradius and R-Type, where players control a space fighter craft through six stages, each with their own environmental gimmick and boss that must be defeated to progress further and face Kassandra, a dangerous alien creature that the anti-Federation organization Gamma is using as a superweapon to take rule of Alpharos for themselves. The main ship is capable of shooting forward or backward by pressing the A or B buttons, while some enemies carry items to increase its firepower, such as weapons and satellite pods. There are three weapons and each one is powered-up by collecting their respective letter three times. The pods fire their own projectiles and block incoming enemy fire, while their positions can be changed by holding A and B.

Unique to the game is the ability to customize the ship via "Edit Mode"; Players can spend up to five points into the ship's weaponry to produce modifications such as exploding lasers or homing bombs. Players can also modify both formations of the satellite pods for offensive or defensive positionings before starting the game. Getting hit by enemy fire or colliding against solid stage obstacles results with losing a live, as well as a penalty of decreasing the ship's firepower.

Development and release

Over Horizon was conceived by Hot-B during a proposal with Pixel to re-use their engine from Dungeon Kid, a first person role-playing game with an "Edit Mode" reminiscent of RPG Maker, to make a "create your own shoot 'em up" game. However, Steel Empire co-director Yoshinori Satake claimed there were talks from Pixel about reworking its design into a standard shooter title before overseeing the design process after Hot-B decided to take over the project from Pixel to fix it. Both Satake and producer Yoshihiro Tonomura headed its development. Yoshiki "Miya:Yoshi" Miyagi acted as game and graphic designer alongside "Nekomata. K" and "O. Yasuhisa" while Hideki "Kuwa" Kuwamura, Jun "Metal Jun" Saitō and Junichi "J. Osa" Osajima served as co-programmers. The soundtrack was composed by Masaharu Iwata, who previously scored the music of Dungeon Kid.

Hot-B implemented stages where players could shoot forward and backward, changed parameters of the player shots and enhanced the graphics to give stages and enemies more visual appeal, as Satake stated the stages and graphics Pixel had made were not complete and very weak. Sataka also stated that the environmental stage gimmicks were already introduced by Pixel but not well-implemented, prompting Hot-B to make adjustments and re-use the work done by the former team, designing each stage to give their own gimmicks life while using them as much as the staff could. Sataka claimed that the gimmicks were difficult to integrate due to the Nintendo Entertainment System's hardware, stating that the programming skills of Hot-B "were not that great." Iwata also stated he could not express parts of a song due to technical limitations.

Sataka wanted to avoid players giving up and improve their skills after dying in the game by introducing the ability to change positioning of satellite pods and weapon experimentation, due to his dislike of difficult shoot 'em up titles such as Gradius II and R-Type. Sakata also made the ship capable of firing forward and backward due to his dislike of enemies appearing behind in shooter games and to avoid frustration from players. Sataka stated that the team were able to turn the project into a good shooter game despite the struggle he faced in the final phase of developemt. Over Horizon was first published in Japan by Hot-B on April 26, 1991 and later in Germany by Takara in 1992. A sequel was planned by Hot-B and Sataka wanted to leave a hint with a startling scene, creating a surviving remnant of Kassandra for the ending who says the line "You have won this battle, but I'll be back", which was translated by a skilled member with English from Japanese due to Sataka's lack of English skills.

Reception

Over Horizon was met with positive reception from critics. Video Games' Ingo Zaborowski commended the atmospheric visual presentation, music and other game elements but criticized its short length and easy difficulty. Megablast's Richard Löwenstein praised the unusual boss fights, varied level design, colorful graphical presentation and audio. Total!'s Klaus-D. Hartwig compared the game with both Gradius and R-Type, giving very positive remarks to the gameplay, graphics, sound and long-term fun factor.

HonestGamers' Rob Hamilton called Over Horizon a clone of Gradius and R-Type but commended the ability to customize the ship and stage gimmicks. Hardcore Gaming 101's Michael Plasket regarded it as one of the best 8-bit shoot 'em up titles on the Nintendo Entertainment System, praising the use of environmental hazards, polished gameplay mechanics, graphics and music but lamented the lack of a North American release.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
8 / 10
8
Users
70 / 100
5

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

NES/Famicom 14 achievements, 200 pts
  1. Space Plant 5
    Clear Stage 1
  2. Docking Bay 5
    Clear Stage 2
  3. Icy Ruins 5
    Clear Stage 3
  4. Fields of Magnetic Rock 5
    Clear Stage 4
  5. Water Pipes 10
    Clear Stage 5
  6. A Survived Life Form 25
    Beat the Game
  7. Peacemaker 10
    Reach the Boss on any Stage Without Shooting (No Deaths)
  8. One Way Shooter 10
    Defeat Stage 2 Boss Without Shooting Forward
  9. Terror on the Horizon 10
    Reach the Boss on any Stage Without Moving Left or Right
  10. Ruler of the Skies 25
    Beat the Game Without Collecting Any Power Ups or Weapon Upgrades (Reset
  11. King of the Galaxy 50
    Beat the Game Without Losing a Life
  12. 100,000 Score 5
    Reach a Score of 100,000
  13. 400,000 Score 10
    Reach a Score of 400,000
  14. 1,000,000 Score 25
    Reach a Score of 1,000,000

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 1 system

System
Platform
Year
Notes
NES
Nintendo Entertainment System
1991
Original release

PHYSICAL RELEASES 1 box

Over Horizon box art, Nintendo Entertainment System
NES Nintendo Entertainment System

IN PRINT

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
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