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Index › 1990s › Metal Black
Metal Black cover art

Metal Black

AKA: メタルブラック, Arcade Archives: Metal Black, Metal Black: S-Tribute
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Metal Black

Nintendo eShop $7.99

A shoot 'em up released by Taito. It is both "Project Gun Frontier 2" and "Darius III"; the game was developed by the Gun Frontier team, and ties to the original Darius development still exist. Players control the Black Fly on their mission to defeat the forces of Nemesis in hopes of saving the human race. Players collected many small power-ups to build their weapon's power. Players could then unleash a large beam attack that would drain their power level back to zero. Bosses could also collect these power-ups and use similar beam attacks. When a player's beam collided with a bosses, it would culminate in a spectacular reaction before the more powerful attack would push the weaker down.

Year
1991
Developer
Taito
Publisher
Taito
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Metal Black is a 1991 shooting game developed and published by TAITO for the Taito F1 Arcade System. It is "Project Gun Frontier 2", sharing that game's development team - though there are only minor connections between the two games. Originally conceived as a Single Screen "Darius 3", it was spun off into it's own project when it was deemed to have too dark an atmosphere. The game is most notable for it's surreal visuals, soundtrack, and it's "Beam System", where instead of bombs, the player charges up their main laser, of which the power can be used to release a strong beam, which can be dueled with boss enemies.

For replay videos, visit the Video Index.

Gameplay Overview

The player pilots the Black Fly, a ship with no options, traditional bombs, or means of powering up other than by collecting Newalone particles, which float around the stages and spawn during the game's boss fights. Collecting these particles powers up both the main shot of the Black Fly, and also enables it to fire a Super Beam, which at max power has a screen clearing bomb effect. However, consuming the beam energy also powers down the player's main shot. The beam's duration can be increased by picking up particles during it's duration.

The game's bosses fire attacks which resemble that of the Black Fly's but are pink - for the simple laser attacks that resemble the standard shot, these can be cancelled, but for larger beams, these can be counterattacked using the Black Fly's own Super Beam, which initiates a beam duel.

Notably the Black Fly's shot spawns at around the mid point of the ship and at high power, has a large hitbox, enabling the player to hit enemies just below and above the ship in a pseudo-melee attack. This technique is known as "Scraping".

The game also features bonus stages which take place from a first person perspective, where they most lock onto enemies as fast as possible and fire missiles, though the player is in no danger in these stages.

Under default settings, Extends are given at 70,000 Points, and then Every 150,000 points afterwords (Starting at 220,000).

Controls

A: Fires the main beam attack. When held, it fires at a fast rate which decreases over time, so Autofire or repeated tapping are neccessary. Also fires the Missiles in bonus stages.

B: Fires the Super Beam attack. At power levels 1-5, this forms a simple, powerful beam that deals high damage and can pass through all obstacles, as well as duel against boss enemies' beam attacks. When power is at MAX, it has a screen-wide bullet clearing effect when pressed, and if not held down, fires energy in all directions for a number of seconds, until it reaches Power Level 3 and reverts to a beam. The beam can be activated earlier if the button is held down.

Rank

Unlike the game's precursor Gun Frontier, Rank is simple and appears to mostly be tied to survival time. The effects of Rank are far less than that of Gun Frontier. (Further info may be neccessary)

Scoring

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.

This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)

Story

In 2042, a phantom companion star suddenly appears in Jupiter's orbit, Raining meteorities upon the Earth, whilst simultaneously, an alien force known as Nemesis invades the planet, decimating the earth forces with their beam weapons powered by energy known as "Newalone". In the face of almost total destruction of Earth, a peace treaty is signed. Project Metal Black - a military endeavour that uses the aliens' own Beam technology, is frozen permenantly. In 2052, a rogue pilot - named in supplemental materials as John Ford - commandeers a Black Fly ship, the result of the Metal Black project. He takes the fight to Aliens, in violation of the treaty, in an attempt to save what remains of Earth.

Development History

Metal Black was spun off from a concept for Darius 3 (Sometimes referred to as Darius 2-2 or Darius 3rd Stage) produced by Takatsuna Senba following the release of Darius 2 in 1989. Senba notes that this project was not what lead to Darius Gaiden, though some of the designs that he created in design documents for Darius 3 were used in Gaiden - though some were used in Metal Black itself.

The Game was developed simultaneously alongside Dino Rex, a fighting game also produced by the same team (Senba refers to them as "Sister games"). Both games had troubled developments, with substantially reduced budget and tight deadlines compared to that of Gun Frontier - which itself was made on a comparatively low budget. Whilst Metal Black was quite well recieved, Dino Rex was panned, and Senba resigned shortly after the release of Metal Black, and has never returned to game development.

Trivia

Metal Black was the primary inspiration for G.Rev's first original STG, Border Down. Hiroyuki Maruyama was a massive fan of Metal Black, and with G.Rev being formed of mostly ex-Taito staff and the music again composed by YACK, the game can be considered a spiritual successor of sorts.

A number of Metal Black's music tracks have appeared in other Taito games following it's release, notably "Dual Moon" in Taiko No Tatsujin, which replicates the background moon of stage 2 in it's note pattern.

Gallery

See (Metal Black)/Gallery for our collection of images and scans for the game.

References & Contributors

Takasuna Senba's Web Blog - detailed history of Metal Black/Dino Rex's development | Having links handy is even better, when available.

Darius Odyssey (Book) - Details Regarding Darius 3, images.

And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.

This template page was assembled by CHA-STG and Plasmo.

UNDER CONSTRUCTION

1CC RUNS

One-credit clears we point to as the benchmark for this game.

Show all 63 runs

STORES

Store
Price
Discount
Lowest ever

Prices are cached from each storefront and may be out of date. Last checked 24 Sept 2026.

SCORES

Source
Audience
Score
Reviews
Users
70 / 100
5

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Arcade 19 achievements, 335 pts
  1. TOP 10
    Get 50,001 points (Note: All achievements are 1 Player and use default arcade settings)
  2. Down to Earth 5
    Clear Round 1
  3. Born to Be Free 10
    Clear Round 1 without losing a life
  4. Perfect Bonus 1 5
    Get the "Perfect Bonus" for the first bonus round
  5. Cry for the Moon 5
    Clear Round 2
  6. Dual Moon 25
    Clear Round 2 without losing a life
  7. Dream Land 5
    Clear Round 3
  8. Area 26-10 25
    Make it from the start of Round 3 to the Round 3 boss without losing a life
  9. What a Load of Dung 25
    Defeat the Round 3 boss without losing a credit
  10. Perfect Bonus 2 10
    Get the "Perfect Bonus" for the second bonus round
  11. Crystal Lize 5
    Clear Round 4
  12. Waste Days 25
    Clear Round 4 without losing a credit
  13. Nemesis Crisis 5
    Clear Round 5
  14. Doubt 25
    Make it from the start of Round 5 to the Round 5 boss without losing a credit
  15. Phantasm 25
    Defeat the Round 5 boss without losing a life
  16. A Mirage of Mind ~Gaia~ 25
    Clear Round 6 and see the trippy ending
  17. Time 50
    Make it from the start of Round 6 to the Round 6 boss without losing a credit
  18. SAKOU MENME 25
    Defeat the final boss without losing a credit
  19. Game is Over 25
    Witness the bad (?) ending

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 6 systems

System
Platform
Year
Notes
ARC
Arcade
1991
Original release
SAT
Sega Saturn
1996
PS4
PlayStation 4
2022
NSW
Nintendo Switch
2022
PC
Windows
2023
XONE
Xbox One
2023

IN PRINT

GAME DATA

Orientation
Horizontal
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