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Index › 1980s › Knightmare
Knightmare cover art

Knightmare

魔城伝説, AKA: Majou Densetsu, 魔城伝説
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Knightmare

Knightmare, known in Japan as Majou Densetsu (魔城伝説 , Demon Castle Legend?), is a 1986 MSX vertical scrolling shooter computer game. The player is a knight, Popolon, who has to fight his way through several levels to defeat Hudnos and rescue Aphrodite. Knightmare was an innovative upward-scrolling shoot 'em up game on the MSX system released as game cartridge. The top-view graphics were considered very sophisticated for its time, similar to other MSX games such as Nemesis and Penguin Adventure. Konami also released a slightly altered version that could be bought from LINKS network. (Japanese "internet replacement" of the 80's) In this version you could submit high scores to online server. It was brought without a license to the SG-1000 in Taiwan.

Year
1986
Developer
Konami
Publisher
Jumbo
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Knightmare is a 1986 vertically scrolling shooter video game developed and published by Konami for the MSX home computer. It was included in compilations for the MSX, PlayStation and Sega Saturn, followed by a port for mobile phones, and digital re-releases for the Virtual Console and Microsoft Windows via Project EGG. It is the first entry in the Knightmare trilogy. The game stars Popolon, a warrior who embarks on a quest to rescue Princess Aphrodite from the evil priest Hudnos. The player must fight waves of enemies while avoiding collision with their projectiles and obstacles along the way, and facing against bosses.

Knightmare was created by the MSX division at Konami under management of Shigeru Fukutake. The character of Popolon was conceived by a staffer who later became the project's lead designer and writer, as the process of making original titles for the platform revolved around the person who came up with the characters. Development proceeded with a team of four or five members, lasting somewhere between four and six months. The music was scored by Miki Higashino, best known for her work in the Gradius and Suikoden series, and Yoshinori Sasaki.

Knightmare garnered generally positive reception from critics and retrospective commentators. It was followed by The Maze of Galious, while Popolon and Aphrodite would later make appearances outside of the trilogy in other Konami titles. In the years since, fans have experimented with remaking and porting the title unofficially to other platforms.

Gameplay

Knightmare is a vertical-scrolling shoot 'em up game starring Popolon, a warrior who embarks on a quest to rescue the princess Aphrodite from the evil priest Hudnos. The player controls Popolon through eight increasingly difficult stages across a Greek-esque fantasy setting, populated with an assortment of enemies and obstacles, over a constantly scrolling background that never stops moving until a boss is reached, which must be fought in order to progress further. The player must also avoid or take out enemy formations to gain bonus points, and reveal hidden bridges to cross rivers by shooting at it.

Popolon is equipped with a bow and arrows as the main weapon, which can be upgraded or changed by collecting a flashing weapon crystal. Picking up a new weapon grants its initial state and can be upgraded by picking the same weapon twice in a row. Popolon can also obtain temporary power-ups via power crystals branded with a "P" icon that initially appears colored black. These can be cycled through other weapons and power-ups by firing at them, ranging from boomerangs, three-way shots, swords, speed increasers, temporary invincibility and a shield to withstand enemy projectiles. If grabbed in their initial state, these crystals grant extra bonus points instead.

Scattered on the playfield are question mark blocks containing chess-themed magic jewels that can aid or hinder the player by shooting a block to release the jewel. While many of the blocks are visible onscreen, others are hidden and must be unveiled by shooting at the block until the jewel is released. The player can also uncover secret exits within certain stages and warp into the next stage. Getting hit by an enemy or blocked by an obstacle and scrolled offscreen will result in losing a live stock, as well as a penalty of decreasing Popolon's overall firepower to his original state. The player can obtain more lives by earning 100.000 points each time or collecting a yellow magic jewel, but the game is over once all lives are lost.

Development and release

Knightmare, known as Majou Densetsu in Japanese, was developed by the MSX division at Konami under management of Shigeru Fukutake, who revealed about its creation process in a 1988 interview with Japanese publication Micom BASIC Magazine. Fukutate explained that the staffer who came up with the character of Popolon was in charge of design and facilitating development of the project, as the process of making original titles for the MSX revolved around the person who came up with the characters being assigned to do both planning and the story. Fukutate further explained that the planner would then lead a team of four or five members to proceed with development, which would last between four and six months. Fukutate also claimed they made it difficult from the beginning because shoot 'em ups on the MSX were meant to be played at home. Micom BASIC writer Akira Yamashita speculated that the game's idea was possibly an arrangement of the Konami arcade game Finalizer (1985). The soundtrack was composed by Miki Higashino (best known for her work in the Gradius and Suikoden series) and Yoshinori Sasaki. Higashino worked as part-time composer and wrote the game's music, but she did not use the MSX hardware. Masaaki Kukino (of Haunted Castle, Asterix, and Silent Scope) revealed that the game's title is a portmanteau of knight and nightmare, giving it a double meaning.

Knightmare was first published for the MSX in Japan on March 29, 1986, and later in Europe of that year by Konami. In Argentina, the game was distributed by Microbyte. Konami also released a slightly altered version that could be downloaded from the "LINKS" network (a Japanese equivalent for internet in the 1980s), where the player could submit high scores to an online server. Unlicensed versions for the SG-1000 and arcades were also distributed under the names Mó Yù Chuánqí (魔域伝奇) and Pesadelo ("Nightmare" in Portuguese) by the Taiwanese company Jumbo and Brazilian manufacturer Fort II respectively. Its main theme was featured alongside music tracks from Penguin Adventure and King Kong 2: Yomigaeru Densetsu in a compilation album titled The Konamic Game Freaks, distributed in Japan by Alfa Records in 1987. In 1988, it was included as part of the Konami Game Collection Vol. 1 compilation for MSX, featuring support with the Konami SCC cartridge for improved audio.

Knightmare is found in the Konami Antiques MSX Collection (1997-1998) compilations for PlayStation and Sega Saturn. On January 8, 2003, Konami ported the game for i-mode enabled mobile phones through its Konami Net DX online service. In 2006, the full soundtrack was included as part of a compilation album titled Legend Of Game Music Consumer Box, distributed in Japan by Scitron. The game was re-released two times on the Japanese Virtual Console; first for the Wii on December 22, 2009, and later for the Wii U on March 19, 2014. It was also re-released in digital form for Microsoft Windows through D4 Enterprise's Project EGG service on July 22.

Reception

Knightmare received generally positive reception from critics. The French MSX Magazine described it as a "must have" for shoot 'em up fans. MSX Computing saw its visuals as very innovative and found the audio to be acceptable, but felt that the game was similar to Sky Jaguar. MSX Computer Magazine recommended it for action fans and regarded it as one of Konami's better titles on MSX, highlighting the graphics and sound. They felt that the game's variety kept it interesting, but noted its extreme difficulty. Tilt concurred regarding its challenging difficulty, while feeling that the continuous automatic scroll was slow and caused frustration. Regardless, they labelled it as "one of the finest" action games on the platform, commending the audiovisual presentation. They also named it as the "Best Action Software" of 1986.

An editor for MSX Gids lauded the game's visuals, audio and overall quality, noting its addictive nature but the difficulty as well. Micro V.O's Yves Huitric commended its audiovisual aspect, but noted that the character moved faster than the scrolling scenery. Aktueller Software Markt's Wolfgang Rui noted the game's challenging difficulty but expressed admiration towards the music, stating that it was "the best thing I've heard so far on MSX". Spanish publication Input MSX praised the graphics for their originality and variety, as well as the audio. A writer for MSX News regarded Knightmare as "an authentic masterpiece". The five reviewers of MSX Extra commented that it was a fun fast-paced but difficult game. They noted the varied visuals, background music, and sound effects in a positive light.…

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
8 / 10
18
Users
70 / 100
15

RELEASES 7 systems

System
Platform
Year
Notes
MSX
MSX
1986
Original release
DOS
DOS
1992
MOB
Mobile (feature phone)
2003
WII
Wii
2009
PC
Windows
2014
WIIU
Wii U
2014
SG1K
SG-1000

IN PRINT

GAME DATA

Orientation
Vertical
Series
Knightmare

SOURCES

Wikipedia, CC BY-SA 4.0
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