SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1980s › Gyruss
Gyruss cover art

Gyruss

ジャイラス, AKA: Gyrus: Galactic Defense Force, Jairasu
Wishlist

ADD TO LIST

Gyruss

Gyruss is a shoot 'em up video arcade game developed by Konami, and released in 1983. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga. Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game. The game's background music is an electronic, fast-paced arrangement of J. S. Bach's Toccata and Fugue in D minor, BWV 565; this particular arrangement is similar in sound to "Toccata", a rock arrangement by the UK-based instrumentalist group Sky. Gyruss is notable for using stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits. The game used three microprocessors: two Z80 microprocessors and one 6809, as well as an 8039 microcontroller. For the sound, five AY-3-8910 PSG sound chips and a DAC. Gyruss was released in both upright and cocktail cabinets. R.Hirst "KOO", M.Jones, "BOX" and the Elliott Brother's are arguably considered some of the best Gyruss players of the 1990's.

Year
1983
Developer
Konami
Publisher
Centuri
Players
2P
Orientation
Fixed screen

SCREENSHOTS

PHYSICAL

HISTORY

Gyruss (ジャイラス, Jairasu) is a 1983 tube shooter video game developed and published by Konami for Japanese arcades. It was initially licensed to Centuri in North America for dedicated machines before Konami released their own self-distributed conversion kits for the game. Parker Brothers released ports for the Atari 2600, Atari 5200, Atari 8-bit computers, ColecoVision and Commodore 64 in 1984. An enhanced version for the Famicom Disk System was released in 1988, followed by the Nintendo Entertainment System in 1989.

The gameplay is similar to that of Galaga, albeit in a tube shooter format, with the player's ship able to move around the perimeter of an implicit circle. Stars come into view at the center of the screen and fly outward, giving the impression of the player's ship moving through space. Gyruss is the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and he soon joined Capcom, where he designed 1942 and produced Street Fighter II.

Gameplay

The graphics are displayed using one-point perspective, with the vanishing point in the center of the screen. The player's ship is restricted to a circumference around the edge of the screen and may move in either direction along this path. All shots from the player converge at the vanishing point.

The majority of enemies are spaceships, which must be destroyed to complete a level. They appear either from the center of the screen or from one of the edges, and move in swirling patterns. They can shoot the player's ship or destroy it by contact. They hover near the center of the screen after completing their deployment pattern, and occasionally fly outwards and shoot at the player. If not destroyed by the player, the enemy ships gradually fly away one by one.

There are also several other types of enemies: satellites, asteroids, and laser beam generators. These appear intermittently and soon disappear of their own accord if not destroyed by the player.

Satellites materialize in a group of three just in front of the player after the ordinary enemy ships have finished deployment. They gyrate in small circles and shoot at the player. If the player has the basic weapon when the satellites appear the middle one will be a sun-like object. If destroyed, the player's ship gets a better weapon. If the better weapon has already been gained then all satellites are identical.

Asteroids fly straight outwards from the center of the screen at regular intervals. They cannot be destroyed, but a small points bonus is given for shooting at them.

Laser beam generators occasionally fly straight outwards from the center of the screen. They consist of two generator segments with a laser beam between them; destroying either generator deactivates the beam. The player's ship is destroyed by contact with either the generators or the beam.

The player begins the game "2 WARPS TO NEPTUNE". After completing each level, the player is one warp closer to a planet. Each time a planet is reached, the player's ship is seen flying towards it and then a short bonus round is played, where the player can shoot enemy ships for bonus points without worrying about being destroyed by them. Each enemy destroyed in the bonus stage scores 100 or 10,000 for all 40. After reaching Neptune, the player is then three warps from Uranus, and progresses through Saturn, Jupiter, Mars, and finally Earth, taking three warps to reach each planet, then repeats thereafter. At stage 1 and every 10th stage thereafter, the enemies do not fire on the player when entering the screen.

After completing Earth's bonus stage, the player must travel through the fast "3 WARPS TO NEPTUNE" level before they can return to the start of the game.

Extra lives will be given at certain point thresholds, varying from one machine to another, but when the player's score is higher than 999,990 points, they can no longer obtain score-based extra lives.

Music

The game's background music is an uptempo electronic arrangement of Johann Sebastian Bach's Toccata and Fugue in D minor, BWV 565; this particular track is similar to "Toccata", a rock arrangement by the UK-based group Sky. Gyruss uses stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits.

The audio system consists of five 3-voice General Instrument AY-3-8910A sound chips.

Ports

Parker Brothers released ports for the Atari 2600, Atari 5200, Atari 8-bit computers, ColecoVision, and Commodore 64 in June 1984. A version for the ZX Spectrum was coded but never released.

Gyruss was remade for the Famicom Disk System in Japan, and later the Nintendo Entertainment System in North America, released by Konami's subsidiary Ultra Games. These versions include several major revisions:

The player can use a super phaser attack in addition to the normal guns, which cost energy.

There are additional enemies, including boss fights when the player reaches each planet.

Bonus stages after each planet's boss is defeated, for a chance to gain additional powerups.

There is a definite ending to the game. In the NES version, it's a brief text about the Universe being at peace. In the FDS version, there is a full ending sequence with credits.

In addition to the satellites providing the usual double guns and bonus points, they can also provide extra phasers, a smart bomb, and even an extra life.

Instead of the arcade's 24 stages, there are 39, including Pluto (between Neptune and Uranus), Venus, Mercury, and the Sun.

The player can enter the Konami code at the title screen for extra lives, but it must be entered in reverse (A-B-A-B-right-left-right-left-down-down-up-up).

In 1998, the game was included as part of the compilation Konami 80's Arcade Gallery (which was later ported to the PlayStation as Konami Arcade Classics in 1999). In 2002, it was again ported to the Game Boy Advance as part of the Konami Collector's Series: Arcade Advanced compilation.

Reception

In Japan, Game Machine listed Gyruss as the seventh most successful table arcade unit of June 1983. Computer Games magazine gave the ColecoVision and home computer conversions an A− rating, calling it a "very good adaptation of the Galaga-in-the-round arcade game".

Legacy

The Famicom version of the game is included in the Majesco TV Game Konami Collector's Series: Arcade Advanced and was released for Japanese mobile phones in 2004.

Gyruss is included in the compilation Konami 80's Arcade Gallery, released for both the arcade and PlayStation (known as Konami 80's AC Special in western arcades and Konami Arcade Classics in the North American PlayStation version). It is also part of Konami Collector's Series: Arcade Advanced for the Game Boy Advance.

The Konami Live! Plug and Play PC controller includes an emulated online Gyruss, as well as five other Konami titles.

Dance Dance Revolution Ultramix 2 contains a remix of the Gyruss music as a playable song.

Clones

A bootleg arcade version exists with the name Venus.

Gyruss was cloned as a mini-game in the games Grand Theft Auto: San Andreas (named "They Crawled from Uranus") and Contra: Legacy of War.

Record

The film Cannon Arm And the Arcade Quest directed by Mads Hedegaard follows the current world record holder Kim "Kanonarm" Köbke and friends in Kim's attempt to set a new world record. Kim "Kanonarm" Köbke sets the record of 70,736,950 during a game of 62 hours and 23 minutes in the summer of 2019.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Critics
70 / 100
2
Users
7 / 10
76
Users
69 / 100
22

ACHIEVEMENTS 3 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

NES/Famicom 49 achievements, 595 pts
  1. Double Shot! 2
    Get the Double Shot!
  2. Stage 1 5
    Complete first warp to Neptune!
  3. Stage 2 5
    Complete second warp to Neptune!
  4. Boss 1 10
    Beat the fist boss!
  5. Stage 5 5
    Complete first warp to Pluto!
  6. Stage 6 5
    Complete second warp to Pluto!
  7. Boss 2 10
    Beat the second boss!
  8. Stage 9 5
    Complete first warp to Uranus!
  9. Stage 10 5
    Complete second warp to Uranus!
  10. Boss 3 10
    Beat the third boss!
  11. Stage 13 5
    Complete first warp to Saturn!
  12. Stage 14 5
    Complete second warp to Saturn!
  13. Boss 4 10
    Beat the fourth boss!
  14. Stage 17 10
    Complete first warp to Jupiter!
  15. Stage 18 10
    Complete second warp to Jupiter!
  16. Boss 5 10
    Beat the fifth boss!
  17. Stage 21 10
    Complete first warp to Mars!
  18. Stage 22 10
    Complete second warp to Mars!
  19. Boss 6 10
    Beat the sixth boss!
  20. Stage 25 10
    Complete first warp to Earth!
  21. Stage 26 10
    Complete second warp to Earth!
  22. Boss 7 10
    Beat the seventh boss!
  23. Stage 29 10
    Complete first warp to Venus!
  24. Stage 30 10
    Complete second warp to Venus!
  25. Boss 8 10
    Beat the eighth boss!
  26. Stage 33 25
    Complete first warp to Mercury!
  27. Stage 34 25
    Complete second warp to Mercury!
  28. Boss 9 10
    Beat the ninth boss!
  29. Stage 37 25
    Complete first warp to Sun!
  30. Stage 38 25
    Complete second warp to Sun!
  31. Last Boss! 25
    Beat the last boss!
  32. Chance Stage 1 10
    Get a perfect on chance stage!
  33. Chance Stage 2 10
    Get a perfect on chance stage 2!
  34. Chance Stage 3 10
    Get a perfect on chance stage 3!
  35. Chance Stage 4 10
    Get a perfect on chance stage 4!
  36. Chance Stage 5 10
    Get a perfect on chance stage 5!
  37. Chance Stage 6 25
    Get a perfect on chance stage 6!
  38. Chance Stage 7 25
    Get a perfect on chance stage 7!
  39. Chance Stage 8 25
    Get a perfect on chance stage 8!
  40. Chance Stage 9 25
    Get a perfect on chance stage 9!
  41. Something Special 10
    Get special bonus in any chance stage
  42. Edoc imanok 3
    edoc imanoK eht retnE
  43. Prepared! 10
    Get dual shot and 7 Super shots!
  44. Mastered Boss 2! 10
    Beat the second boss with Dual Shot and remaining 7 Super shots!
  45. Mastered Boss 5! 25
    Beat the fifth boss with Dual Shot and remaining 7 Super shots!
  46. Lives! 10
    Get 7 lives remaining! (Start a warp to validate)
  47. Super Score 5
    Get 300000 score
  48. Hyper Score 10
    Get 600000 score
  49. Ultra Score 25
    Get 900000 score

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Arcade 23 achievements, 342 pts
  1. Firepower 2
    Get the Twin Shot (Default Dipswitch Settings)
  2. Satellite Sweep 5
    Destroy a 3 satellite group (no orb) (Default Dipswitch Settings)
  3. Hot Shot 5
    Clear an incoming formation (Default Dipswitch Settings)
  4. Hot Shot Part Duex 10
    Clear 2 incoming formations in a stage (Default Dipswitch Settings)
  5. Hot Shot Part Duex +1 10
    Clear 3 incoming formations in a stage (Default Dipswitch Settings)
  6. Hot Shot Part Duex Duex 25
    Clear 4 incoming formations in a stage (Default Dipswitch Settings)
  7. Gyruss Ace 50
    Clear all 5 incoming formations in a stage (Default Dipswitch Settings)
  8. Space Armada 10
    Stockpile 4 reserve ships (Default Dipswitch Settings)
  9. The Outermost Planet 5
    Reach Neptune (Default Dipswitch Settings)
  10. Perfect Neptune 10
    Get the 10,000 bonus on Neptune Chance Stage (Default Dipswitch Settings)
  11. Warp to where? 5
    Reach Uranus (Default Dipswitch Settings)
  12. Perfect Uranus 10
    Get the 10,000 bonus on Uranus Chance Stage (Default Dipswitch Settings)
  13. Check out the rings 10
    Reach Saturn (Default Dipswitch Settings)
  14. Perfect Saturn 10
    Get the 10,000 bonus on Saturn Chance Stage (Default Dipswitch Settings)
  15. Catch the Red Eye 10
    Reach Jupiter (Default Dipswitch Settings)
  16. Perfect Jupiter 25
    Get the 10,000 bonus on Jupiter Chance Stage (Default Dipswitch Settings)
  17. Get your ass to Mars 10
    Reach Mars (Default Dipswitch Settings)
  18. Perfect Mars 25
    Get the 10,000 bonus on Mars Chance Stage (Default Dipswitch Settings)
  19. Welcome to Earth 25
    Reach Earth (Default Dipswitch Settings)
  20. Perfect Earth 25
    Get the 10,000 bonus on Earth Chance Stage (Default Dipswitch Settings)
  21. Voyager II 25
    Reach Stage 25 (Default Dipswitch Settings)
  22. Points! 5
    Score 75,000 (Default Dipswitch Settings)
  23. More Points! 25
    Score 150,000 (Default Dipswitch Settings)

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

ColecoVision 20 achievements, 230 pts
  1. Powering Up 2
    Get the double shot upgrade.
  2. Resourceful Hoarder 10
    Get a score of 60000 to get an extra reserve.
  3. Scoreboard Dominator 25
    Get a score of 200000!
  4. Neptune Unveiled 3
    Reach and clear the planet Neptune.
  5. Perfect Neptune! 5
    In Neptune, get a perfect in the chance stage! (First Loop)
  6. Neptune Mastery 5
    Reach Neptune without any death. (First Loop)
  7. Uranus Unveiled 5
    Reach and clear the planet Uranus.
  8. Perfect Uranus! 5
    In Uranus, get a perfect in the chance stage! (First Loop)
  9. Uranus Mastery 5
    Reach Uranus without any death. (First Loop)
  10. Saturn Unveiled 5
    Reach and clear the planet Saturn.
  11. Perfect Saturn! 10
    In Saturn, get a perfect in the chance stage! (First Loop)
  12. Saturn Mastery 10
    Reach Saturn without any death. (First Loop)
  13. Jupiter Unveiled 10
    Reach and clear the planet Jupiter.
  14. Perfect Jupiter! 10
    In Jupiter, get a perfect in the chance stage! (First Loop)
  15. Jupiter Mastery 10
    Reach Jupiter without any death. (First Loop)
  16. Mars Unveiled 10
    Reach and clear the planet Mars.
  17. Perfect Mars! 25
    In Mars, get a perfect in the chance stage! (First Loop)
  18. Mars Mastery 25
    Reach Mars without any death. (First Loop)
  19. Earth Unveiled 25
    Reach and clear the planet Earth.
  20. Earth Mastery 25
    Reach Earth without any death. (First Loop)

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 9 systems

System
Platform
Year
Notes
ARC
Arcade
1983
Original release
A2600
Atari 2600
1984
A5200
Atari 5200
1984
COL
ColecoVision
1984
C64
Commodore 64
1984
A8BIT
Atari 8-bit
1984
NES
Nintendo Entertainment System
1989
X360
Xbox 360
2007
PC
Windows
2010

PHYSICAL RELEASES 1 box

Gyruss box art, Commodore 64
C64 Commodore 64

IN PRINT

GAME DATA

Orientation
Fixed screen
Players
2

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction