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Index › 1990s › DoDonPachi
DoDonPachi cover art

DoDonPachi

怒首領蜂, AKA: 首領蜂
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DoDonPachi

Compared to DonPachi, DoDonPachi is generally known for introducing new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surface, accessible only to those brave and skilled enough to clear the entire game.

Year
1997
Developer
CAVE Interactive
Publisher
SPS
Players
2P
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

DoDonPachi is a 1997 vertically scrolling bullet hell video game developed by Cave and published by Atlus. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee").

DoDonPachi II was released in 2001 from a different developer. Cave developed its own sequel, released in 2002, DoDonPachi DaiOuJou.

Gameplay

Compared to DonPachi, DoDonPachi introduced new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surface, accessible only to those brave and skilled enough to clear the entire game.

Fighters

The player takes on the role of a squadron fighter facing a race of mechanized aliens that recently appeared and started causing havoc. There are three different ships to choose between, and each ship can be played in Laser or Shot mode.

Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots.

Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement.

Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots.

Weapons

Each aircraft has a main forward-firing gun used by tapping the two shot buttons, the style of which is determined by the type of fighter chosen. Each ship also has two small floating guns which it deploys at the start of the game. The placement of the guns is different on each craft, which affects their firing style. If the fire button is held down, the floating guns combine in front of the ship to produce a vertical beam, which provides more firepower than standard fire. This also makes the ship move more slowly. An aura is generated around the player's ship, which damages any contacting enemy. If the laser is fired at close proximity to an enemy, the laser delivers more damage to the enemy.

The ship has a limited number of bombs, which are activated by pressing the bomb button. There are two types of bombs that can be used at any time the player could normally use, and there is no penalty for picking a particular bomb to use, aside from the point reductions that using a bomb might give said player. These bombs are triggered based on whether the player is using standard fire or laser fire when the bomb button is pressed:

While firing standard shots, bombs produce a large explosion which damages or destroys all enemies on-screen, and makes all enemy projectiles disappear for the entire duration of the explosion.

While firing the laser, the ship unleashes a high-powered beam instead, which does more damage at the cost of range. Enemy projectiles in the beam's range will be destroyed.

At the beginning of the game, the player has three bomb slots, and the slot count increases by one every time the player loses a life (up to six slots).

Power-Up Modes

Each ship can be played with a Shot or Laser boost, making the chosen mode of firing more powerful; the mode is chosen as the player chooses their ship:

Shot Mode increases the density/spread of standard shots, essentially doubling standard firepower.

Laser Mode increases the effectiveness of the laser weapon, allowing the laser to penetrate through multiple enemies. It also gives the player a shield against minor bombarding enemies while firing the beam.

When the player loses a life, the chosen weapon's power is decreased by one, and the other weapon's power is decreased to the lowest level.

Collectible Items

There are three types of power-up items in the game, identified by different letters:

P: Makes the player's guns stronger and laser thicker.

B: Adds one bomb to the player's supply. The player can hold a maximum of three bombs at the start; this maximum increases by one whenever the player loses a life, to a complete maximum of six.

MP: Appears after the player has lost all their lives; as such, it can only be picked up upon a continue. Collecting this powers up the player's weapons to full strength.

Bee: There are 13 golden bees scattered throughout the stage, which are exposed by firing the head of lasers over the area. The value of each collected bee increases throughout each stage, provided the player does not lose a life, beginning with 100, then 200, 400, 800, 1,000, 2 000, 4 000, 8,000, 10,000, 20,000, 40,000, 80,000, and finally 100,000. When the player loses a life, the next collected bee drops back to 100 points.

Star: Gives 100 points when picked up. When a mid-boss or end boss is destroyed, each of its bullets is converted into a star.

Giant star: Gives 10,000 points when picked up. In a multi-part boss, destroying a non-critical component causes a giant star to appear.

Pentagon: Gives 300 points when picked up. Pentagons are only found on the ground.

MAXIMUM bonus

New to DoDonPachi is the addition of "MAXIMUM mode". This mode is triggered whenever a bomb is collected when all bomb slots are full. During MAXIMUM mode, the player's score increases by at least 220 points per 1/60th second, except during boss fights. The score multiplier begins with 2, and increases by 1 for every successive bomb collected in MAXIMUM mode. Whenever a bomb is used or the player loses a life, MAXIMUM mode ends until bomb overstocking occurs again, which will cause the multiplier to resume at the last multiplier value. The multiplier is carried over to successive stages (including new loops).

Get Point System

The Get Point System (GPS) from DonPachi is improved. Destroying an enemy or part of an enemy increases the combo by 1 and builds up a combo gauge on the left side. The combo gauge constantly drains, and the combo is broken when it empties. Using the laser to continuously damage an enemy will maintain a low level on the gauge and periodically increases the combo by 1. The player receives an increasing number of points for the same enemy with a larger hit count.

In boss battles, there is no combo gauge. A combo hit counter simply increases when the boss is hit by the player's Laser or Laser Bomb, and decreases otherwise. The part of the boss being hit can be a non-critical portion to increase the hit count, but not including enemies released by the boss after the boss battle began.

Areas

The game has 7 areas, but area 7 is only accessible by entering the 2nd loop. Said 2nd loop is accessible by completing the first 6 areas on 1 credit and fulfilling one of the following requirements:

Loses at most 2 fighters (lives).

Depending on the fighter used, have a maximum hit count of at least the following:

Type A: 270 hits

Type B: 300 hits

Type C: 330 hits

Score at least 50 million points at the end of area 6.

Collect all 13 bees in four of the six areas.

The second loop has the same areas, enemy patterns, and bosses as the first loop, but the number of bullets the enemies fire is greatly increased. Destroying the area 6 boss in the second loop unlocks a secret area where the player fights the trademark boss of the series, the giant mechanical bee Hachi (蜂; 'bee'). When the player defeats it, they will then fight Hibachi (火蜂; 'fire bee'), the true final boss in DoDonPachi. If it is defeated then the best ending is achieved. After completing an area, the player gains the following scores based on performance in the completed area:

Boss hit: It is the sum of the base boss score, and rewards 5,000 points per hit combo when a boss is destroyed.

Star: 500 points per item collected in the area using the current life.

Pentagon: 1,000 points per item collected in the area using the current life.

NO MISS: If the player did not lose a life in the completed area, the player gets 200,000 points for Area 1, and the bonus increases by 100,000 points for each successive area. For second loop areas, the player gets 2,000,000 points for Area 1, and the bonus increases by 1,000,000 points for each successive area.

If the second loop is completed with 1 credit, the player gets 10 million points for each reserved fighter.…

1CC RUNS

One-credit clears we point to as the benchmark for this game.

Show all 186 runs

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
73 / 100
18
Users
8 / 10
14

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Arcade 53 achievements, 935 pts
  1. Bay Bee Steps 1
    Complete stage 1 on the first loop (Settings>=Default and no co-op for all achievements)
  2. What's the Buzz All About? 2
    Complete stage 2 on the first loop
  3. Killer Bees 2
    Complete stage 3 on the first loop
  4. Carpenter Bees 3
    Complete stage 4 on the first loop
  5. Hive Five 3
    Complete stage 5 on the first loop
  6. Pollen My Leg 5
    Complete stage 6 on the first loop
  7. Buck Bumble 1
    Complete stage 1 on the second loop
  8. This One's a Keeper 2
    Complete stage 2 on the second loop
  9. Flight of the Bumblebee 2
    Complete stage 3 on the second loop
  10. Can These Bees Spell? 3
    Complete stage 4 on the second loop
  11. They Don't Sting 3
    Complete stage 5 on the second loop
  12. Un-bee-lievable 5
    Complete stage 6 on the second loop
  13. Bee Afraid 5
    Defeat Hibachi
  14. Bee Lining Through I 5
    Get the No Miss bonus in stage 1 on the first loop
  15. Bee Lining Through II 10
    Get the No Miss bonus in stage 2 on the first loop
  16. Bee Lining Through III 25
    Get the No Miss bonus in stage 3 on the first loop
  17. Bee Lining Through IV 25
    Get the No Miss bonus in stage 4 on the first loop
  18. Bee Lining Through V 25
    Get the No Miss bonus in stage 5 on the first loop
  19. Bee Lining Through VI 25
    Get the No Miss bonus in stage 6 on the first loop
  20. Beekeeper I 10
    Get all 13 bees in stage 1 without dying
  21. Beekeeper II 10
    Get all 13 bees in stage 2 without dying
  22. Beekeeper III 25
    Get all 13 bees in stage 3 without dying
  23. Beekeeper IV 25
    Get all 13 bees in stage 4 without dying
  24. Beekeeper V 25
    Get all 13 bees in stage 5 without dying
  25. Beekeeper VI 25
    Get all 13 bees in stage 6 without dying
  26. Chaining Paths I 25
    Get a HIT chain of 150 in stage 1 on the first loop
  27. Chaining Paths II 25
    Get a HIT chain of 250 in stage 2 on the first loop
  28. Chaining Paths III 10
    Get a HIT chain of 50 in stage 3 on the first loop
  29. Chaining Paths IV 25
    Get a HIT chain of 250 in stage 4 on the first loop
  30. Chaining Paths V 25
    Get a HIT chain of 350 in stage 5 on the first loop
  31. Chaining Paths VI 25
    Get a HIT chain of 300 in stage 6 on the first loop
  32. Shooting Stars I 10
    Get a bonus of 67 ground stars at the end of stage 1
  33. Shooting Stars II 25
    Get a bonus of 55 ground stars at the end of stage 2
  34. Shooting Stars III 5
    Grab 10 big aerial stars during the boss fight in Stage 1, then finish it afterwards without dying
  35. Shooting Stars IV 10
    Grab 6 big aerial stars during the boss fight in Stage 2, then finish it afterwards without dying
  36. Full Power 5
    From a new game, power up the weapon to max without dying
  37. Raking in the Dough 25
    Get the MAXIMUM Bomb Bonus to x5
  38. Compound Eyes 3
    Get the hidden 1Up
  39. Rising from the Ashes 5
    Make some flowers fully bloom in stage 4 as a tribute to a legendary developer
  40. Final Attack 5
    Get 100 Boss HITs out of a single laser bomb
  41. Squeezing Through Every Gap I 10
    Beat the boss of stage 3 without dying or using bombs
  42. Squeezing Through Every Gap II 25
    Beat the boss of stage 4 without dying or using bombs. Using the boss glitch is not allowed
  43. Squeezing Through Every Gap III 25
    Beat the boss of stage 5 without dying or using bombs
  44. Squeezing Through Every Gap IV 25
    Beat the boss of stage 6 without dying or using bombs
  45. Hive Score 50
    Reach a score of 100,000,000 in one credit
  46. 1st Loop 3CC 25
    Beat the first loop in three credits
  47. 1st Loop 1CC - Type-A 25
    Beat the first loop in one credit with the Type-A ship
  48. 1st Loop 1CC - Type-B 25
    Beat the first loop in one credit with the Type-B ship
  49. 1st Loop 1CC - Type-C 25
    Beat the first loop in one credit with the Type-C ship
  50. 1st Loop 1CC - 2 Ships 50
    Unlock the second loop by beating the first loop in one credit and dying two times or less
  51. 1st Loop 1CC - Maximum HIT 50
    Unlock the second loop by beating the first loop in one credit and with a certain max HIT chain [See comments]
  52. 1st Loop 1CC - Score 50
    Unlock the second loop by beating the first loop in one credit and with a score of 50,000,000
  53. 1st Loop 1CC - Bees 50
    Unlock the second loop by beating the first loop in one credit and getting the 13 bee bonus in at least 4 stages

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 5 systems

System
Platform
Year
Notes
ARC
Arcade
1997
Original release
SAT
Sega Saturn
1997
Original release
PS1
PlayStation
1998
PS3
PlayStation 3
2010
PSP
PlayStation Portable
2010

PHYSICAL RELEASES 1 box

DoDonPachi box art, Sega Saturn
SAT Sega Saturn

IN PRINT

GAME DATA

Orientation
Vertical
Players
2
Danmaku
Yes
Loops
Yes
Series
Dodonpachi
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