SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1980s › Choplifter!
Choplifter! cover art

Choplifter!

AKA: Choplifter
Wishlist

ADD TO LIST

Choplifter!

Choplifter is military themed scrolling shooter where you play as a pilot. Take off from your home base and fly across a horizontally-scrolling playfield of rugged terrain to reach the enemy Bungelings' barracks. There, you must land and rescue a group of helpless hostages and return then to your base. To hinder your mission, the enemy will attack with an array of armaments including tanks, jets, and dangerous air mines. To complete a perfect game, you must rescue all of the 64 hostages.

Year
1982
Developer
Dan Gorlin
Publisher
Soft Pro International
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Choplifter (stylized as Choplifter!) is a 1982 horizontally scrolling shooter video game developed by Dan Gorlin and published by Broderbund for the Apple II. It was ported to the Atari 8-bit computers the same year, and later to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers. In 1985, Sega released a remake for arcades, with subsequent ports published for the Master System and Famicom in 1986. Graphically enhanced versions for the Atari 8-bit computers and the Atari 7800 were also released in 1988 by Atari Corporation.

Gameplay

The player assumes the role of a combat helicopter pilot who must rescue hostages held in barracks within the territory controlled by the evil Bungeling Empire. The player must collect the hostages (described in the backstory as "delegates to the United Nations Conference on Peace and Child Rearing") and safely transport them to the nearby U.S. Postal Service building, all while fending off hostile tanks and other enemy combatants. According to the backstory, the helicopter's parts were smuggled into the country, disguised as a "mail-sorting machine".

The helicopter can face three directions: left, right, or forward (facing the player). It can shoot at enemies in any of these directions and need not fly in the same direction it is facing. The forward-facing mode is primarily used to shoot at tanks. The player must be cautious to protect the hostages from enemy fire and avoid hitting them with friendly fire.

To rescue the prisoners, the player must first shoot at one of the hostage buildings to release the hostages, then land to allow them to board the sortie, and finally return them to the player's starting point. Each of the four buildings holds 16 hostages, and the helicopter can only carry up to 16 passengers at a time, meaning several trips are necessary. Once the chopper is full, no more hostages will attempt to board; they will wave the helicopter off and wait for its return. Each successive trip is typically more perilous than the last, as the enemy becomes aware of the player's actions and mounts a counterattack.

If the player lands directly on top of a hostage or completely blocks the building exit, the hostages will be killed. In the Apple II and Atari 7800 versions, hostages will also die if the helicopter is not landed correctly (i.e., if it is slightly tilted), being crushed as they attempt to board. While grounded, the helicopter can be attacked by enemy tanks, which it can only shoot at by returning to the air. Additionally, enemy jet fighters are deployed, which can attack the helicopter in the air with air-to-air missiles or on the ground with bombs. The next enemy is an alien spacecraft, which is very hard to avoid.

Development

Coming off a stint working for the Rand Corporation, Dan Gorlin initially developed Choplifter using an Apple II loaned to him by his grandfather. Initially, Gorlin envisioned Choplifter as a 3D game, but he switched to a traditional 2D game environment due to technical limitations.

The game was developed in six months. After Gorlin began experimenting with animating a helicopter on the Apple II, he added scenery, tanks, and planes, with the hostages being added last. He noted that, as a story developed, the film camera techniques seemed appropriate, including the final message "The End" instead of "Game Over". Gorlin's first demonstration to Broderbund was "too realistic" for a helicopter simulation, and the company helped him make it easier to fly. The concept of rescuing hostages was inspired by Gorlin's experience with the game Defender, in which the player must protect people on the ground. Although the Iran hostage crisis ended the year before the game was released, Gorlin said that the game was not intended to be a "tie-in" to this event during the game's development.

In the 1990s, Gorlin revisited the 3D concept in a failed attempt to remake the game.

Reception

Debuting in May 1982, the game sold 9,000 copies by June, appearing on Computer Gaming World's list of top sellers. II Computing listed Choplifter seventh on the magazine's list of top Apple II games as of late 1985, based on sales and market share data.

In Japan, Game Machine listed Sega's arcade version of Choplifter as the most successful table arcade unit of October 1985. After being dethroned by Taito's The Legend of Kage on November 15, Choplifter returned to the top of the chart on December 1.

Reviews

Softline in 1982 called the game "the first Interactive Computer-Assisted Animated Movie", describing it as a fusion of arcade gaming, simulation, and filmic visual aesthetics. The magazine praised the animation and the helicopter's "subtle flight control" and concluded that seeing the hostages' "hope and excitement, their faith in you" made the game "hard to play". In 1983, its readers named Choplifter fourth on the magazine's Top Thirty list of Atari 8-bit programs by popularity. BYTE called Choplifter "great fun". Computer Gaming World, Creative Computing Video & Arcade Games, and The Commodore 64 Home Companion praised the graphics and animation, the latter stating that the hostages running across the desert made the game "alive" and realistic.

The Apple II version of the game received a Certificate of Merit in the category of "Best Computer Audiovisual Effects" at the 4th annual Arkie Awards, and shortly afterward, Billboard named it Computer Game of the Year. The Addison-Wesley Book of Atari Software 1984 gave the game an overall A+ rating, calling it "a masterpiece". The book concluded that the concept, graphics, and animation make this "a delightful game". InfoWorld's Essential Guide to Atari Computers cited it as "innovative" and a "winner".

Console XS magazine reviewed the Sega Master System version, giving it a score of 85%. Computer and Video Games magazine reviewed the Master System version in 1989, giving it a score of 87%. They also reviewed the ColecoVision and Atari 7800 versions, giving them scores of 81% and 84%, respectively.

Legacy

Choplifter II, subtitled "Rescue Survive", was released for the Game Boy in 1991, then remade for both the Game Boy and Game Gear as Choplifter III in 1994. An unrelated Choplifter III was released for Super NES.

1994 Amiga game Apocalypse was seen as significantly inspired by Choplifter.

In late 1997, Gorlin and his development team, Ariok Entertainment, were working on a Choplifter game for IBM PC compatibles that would be in 3D and feature multiplayer functionality. The game was never released.

Sega released a pair of spiritual successors without the Choplifter brand: Air Rescue (1991) for the Sega System 32 arcade hardware is a first-person, pseudo-3D take on the concept. Air Rescue (1992) for the Master System more closely resembles the 2D Choplifter, but features stages that scroll in all directions.

Programmer Will Botti cited Choplifter as a major inspiration for his 1996 game Black Dawn.

In 2004, Xicat Interactive published ChopLifter: Crisis Shield exclusively in Europe.

inXile Entertainment released Choplifter HD for Xbox Live Arcade, PlayStation Network, and Microsoft Windows in January 2012, and for Ouya in August 2013.

STORY

Assume the role of a combat helicopter pilot and attempt to save hostages being held in barracks in territory ruled by the evil Bungeling Empire.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
138
Users
68 / 100
24

ACHIEVEMENTS 3 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Master System 27 achievements, 435 pts
  1. Round 1 - The Desert 10
    Beat the round 1
  2. Round 2 - The Coast 10
    Beat the round 2
  3. Round 3 - The Cave 10
    Beat the round 3
  4. Round 4 - The Desert Night 10
    Beat the round 4
  5. Round 5 - The Coast II 10
    Beat the round 5
  6. Round 6 - The Cave II 10
    Beat the round 6
  7. Run! Go! Get to Da Choppa! 50
    Destroy all barracks, speed up hostages to max in round 4 (without any losses)
  8. The Savior 50
    Rescue 55 hostages in any round (except on first) without losses
  9. Pacifist 25
    Rescue all the hostages in round 1 without any losses or harming enemies
  10. Houston, We Have a Problem! 25
    Beat a round always turning right, without any losses (Don't press button 2)
  11. Choplifter Lover 25
    Stay playing after the ending and beat the next round
  12. Survivalist 50
    Go an entire game without dying
  13. War Machine 50
    Reach 1000000 points before the game ends
  14. Now You See It... (Now You Don't) 2
    Earn an extra life without losing any
  15. Hostage Crisis 1
    Another Way To Die
  16. Bon Voyage! 2
    Eject 2 hostages while the chopper is shot down
  17. Jump Man 3
    Rescue 16 hostages, avoid the tanks from showing up 'bouncing very low'
  18. It's a Bird... It's a Plane... 2
    Can you find Superman in round 1 or round 4?
  19. Smile, You Son of a... 1
    Find Jaws in round 2 or round 5
  20. Not so high! Not so high! 2
    Can you find E.T. in round 4?
  21. Faster Than a Speeding Bullet, Stronger Than a Locomotive... 2
    Can you find Superman in round 3 or round 6?
  22. Prison Break 10
    Rescue the hostages from the prison without losses (Don't harm other captivity)
  23. Man Overboard! 10
    Rescue 32 hostages of submarines, without losses (Don't harm other captivity and don't destroy the ship prisons)
  24. Seek and Destroy 5
    Destroy all gun turrets in round 1
  25. Seek and Destroy II 25
    Destroy all gun turrets in round 2
  26. Seek and Destroy III 25
    Destroy all gun turrets in round 3
  27. Seek and Destroy IV 10
    Destroy all gun turrets in round 4

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

NES/Famicom 21 achievements, 127 pts
  1. Desert Extraction 5
    Complete the first mission
  2. Ocean Extraction 5
    Complete the second mission
  3. Mountain Extraction 5
    Complete the third mission
  4. City Extraction 5
    Complete the fourth mission
  5. Desert Dynamo 3
    Get a perfect bonus on the first mission
  6. Ocean Oracle 3
    Get a perfect bonus on the second mission
  7. Mountain Maestro 3
    Get a perfect bonus on the third mission
  8. City Celebrity 3
    Get a perfect bonus on the fourth mission
  9. Mouthful of Sand 5
    Destroy all gun turrets in the first mission
  10. Sleeping with the Fishes 10
    Destroy all gun turrets in the second mission
  11. The Hills Aren't Alive 3
    Destroy all gun turrets in the third mission
  12. King of the Concrete Jungle 5
    Destroy all gun turrets in the fourth mission
  13. Speedy Recovery 1
    Pick up all eight hostages from a single hostage house within seven seconds of shooting it open
  14. Mayday, Mayday 3
    Eject four passengers from the chopper while falling
  15. Say Geronimo 3
    On the second mission, drop five bombs on boats from the top of the screen without descending or missing a shot
  16. Force Against Nature 5
    Extinguish any three plumes of a volcano eruption in the third mission
  17. Maximal Rescue 5
    Rescue twenty-seven hostages in a single mission
  18. Going in Blind 10
    Complete any mission while always facing to the right
  19. High Flyer 10
    Reach 250,000 points
  20. Total Domination 10
    Defeat all ten types of enemies from the game's manual in one session
  21. Perfect Choplifter 25
    Complete all four missions without losing a life

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Atari 7800 11 achievements, 123 pts
  1. You Can Be My Wingman Anytime 5
    Save 16 Hostages
  2. Great Balls of Fire 5
    Save 32 Hostages
  3. I Feel the Need, the Need for Speed 10
    Save 48 Hostages
  4. That's Right, I Am Dangerous 25
    Save All 64 Hostages
  5. Eagle 20 - Fox 2 10
    Save 16 Hostages During the First Sortie
  6. I Picked a Hell of a Day to Quit Drinking 10
    Save 32 Hostages During the First Sortie
  7. I Ain't Heard No Fat Lady 10
    Save 48 Hostages During the First Sortie
  8. Today We Celebrate Our Independence Day 25
    Save All 64 Hostages During the First Sortie
  9. Pacifist Pilot 10
    Save 16 Hostages Without Pressing the Shoot Button (Starts as Soon as Title Screen Goes Away)
  10. If Only We Had Guns 10
    Save 32 Hostages Without Pressing the Shoot Button (Starts as Soon as Title Screen Goes Away)
  11. A Full Load 3
    Hold 16 Hostages in Your Chopper at One Time

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 13 systems

System
Platform
Year
Notes
APL2
Apple II
1982
Original release
A8BIT
Atari 8-bit
1982
C64
Commodore 64
1983
A5200
Atari 5200
1984
PC88
PC-8801
1984
FM7
FM-7
1984
ARC
Arcade
1985
COL
ColecoVision
1985
MSX
MSX
1985
X1
Sharp X1
1985
NES
Nintendo Entertainment System
1986
SMS
Sega Master System
1986
A7800
Atari 7800
1987

PHYSICAL RELEASES 1 box

Choplifter! box art, Apple II
APL2 Apple II

IN PRINT

GAME DATA

Orientation
Horizontal
Series
Choplifter

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction