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Index › 1990s › Aero Fighters 3
Aero Fighters 3 cover art

Aero Fighters 3

AKA: Sonic Wings 3, ACA NeoGeo: Aero Fighters 3, AkeAka NeoGeo: Sonic Wings 3
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Aero Fighters 3

Nintendo eShop $7.99

When enemy forces wipe out the jets of the Aero Fighters, they must scramble using heavily-modified World War II warplanes in the third installment of the comical Aero Fighters series.

Year
1995
Developer
Video System
Publisher
Video System
Orientation
Vertical

SCREENSHOTS

HISTORY

Aero Fighters 3 is a 1995 vertically scrolling shooter video game developed and published by Video System for the Neo Geo MVS arcade system in Japan; it was distributed by SNK in North America and Europe. It was later ported to the Neo Geo AES and Neo Geo CD home consoles; the Neo Geo AES version was not released in North America. The game was later re-released for PlayStation 4, Xbox One, and Nintendo Switch in 2018 by the eventual copyright holder for the game, Hamster Corporation.

Gameplay

Ten different planes are available for selection by default, some of whom return from previous Aero Fighters games. An additional two secret characters from previous Video System games can be accessed by entering a code. Various characters can carry different numbers of power-ups (P) and bombs (B) before reaching a full stock; picking either of these up while fully stocked grants the player 2,000 points, while a full-power (F) grants 10,000.

Destroying large enemies on the ground, as well as buildings and other prominent bits of scenery, will frequently reveal any of the above powerups as well as currency icons, which change depending upon the nationality of the player's character. Currency icons are worth anywhere between 10,000 and 200 points each; picking the icons up at the very top of the screen nets the maximum, picking them up more than halfway down nets the minimum.

The game contains a total of 18 stages, of which eight will be played in each of the game's two loops using a branching system. After defeating the bosses of certain stages, a plane will appear with two destructible wings; whichever wing is destroyed first determines the next stage that is played. Stages 3 and 6 are always bonus stages; these have no boss, and will either contain enemies which release many power-ups which can be collected for 2,000 points each, or a large number of non-firing ground enemies which release currency.

The game also contains a number of secrets; both of the last bosses will very rarely be replaced by hidden bosses, who also grant hidden endings. Some smaller enemies will sometimes exhibit unusual behavior; for example, the gun turrets in the USA stage will occasionally turn into a bust of Villiam from Aero Fighters.

In two-player mode, players must use any two planes which are on the same row as each other on the character select screen. During gameplay, if both players' sprites sit exactly on top of each other, a powerful combined shot will be fired as long as neither player uses a bomb.

Plot

After their presumed defeat, the evil alien forces launch a surprise attack against the Aero Fighters' base, effectively destroying their aircraft. Unable to counter the attack, they must use old World War II-era warplanes with strange modifications, in a desperate scramble for victory. Unfortunately, these planes are in terrible condition and present a great challenge to the Aero Fighters.

Reception

In Japan, Game Machine listed Aero Fighters 3 as the 20th most popular arcade game of November 1995. Aero Fighters 3 was met with mixed reception from critics. Electronic Gaming Monthly's four reviewers criticized the visual presentation and difficulty, but commended the ability to select between multiple planes, which added more replay value. Reviewing the Neo Geo AES version, GamePro's Major Mike said the game has intense action and audio, but lacks fresh gameplay and is not as fun as Aero Fighters 2. Mike particularly noted that Aero Fighters 3 has shorter stages than 2 and removes the ability to mix-and-match pilots of different nationalities in two-player mode.

MAN!AC's Andreas Knauf heavily criticized the graphics for their lack of care and strange music, regarding it as a "loveless shooting game with messed up backgrounds, annoying giant opponents and ultra-short levels". In contrast, Nintendo Life's Dave Frear commended the character roster, multiple paths, visual design, vocal music tracks and replay value. VideoGames' Frank O'Connor compared the game visually to 1941: Counter Attack, but criticized the bosses for being uninspired.

STORY

After their presumed defeat, the evil alien forces launch a surprise attack against the Aero Fighters' base, effectively destroying their aircraft. Unable to counter the attack, they must use old WWII-era warplanes with strange modifications, in a desperate scramble for victory.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

TRAILERS

STORES

Store
Price
Discount
Lowest ever

Prices are cached from each storefront and may be out of date. Last checked 24 Sept 2026.

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
17
Users
70 / 100
12

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Arcade 46 achievements, 583 pts
  1. It's Sonic Jungle 1
    Clear the Tokyo stage.
  2. A Quick Stop at the Sahara 1
    Clear the first North Africa Desert Stage.
  3. Flashbacks to 1943 1
    Clear the German Harbor stage.
  4. An All-Out Attack Against the Willows Airships! 2
    Clear the London stage.
  5. I Don't Remember the Canyon Being Alive? 2
    Clear the Grand Canyon stage.
  6. Dark and Gloomy, Perfect for a Shoot 'Em Up! 3
    Clear the Panama Canal stage.
  7. Watch Out for the Big Telegraphed Laser 3
    Clear the France stage.
  8. I Thought This Game Was About Planes? 5
    Clear the second North Africa Desert stage.
  9. Pray for Mambo! 5
    Clear the Southeast Asia Ruins stage.
  10. Don't Stop! 5
    Clear the Fortress Stage.
  11. Why Has It Got to Be So Damn Tough?! 10
    Clear the Mars Stage.
  12. Monkeys Can't Breathe Underwater 10
    Clear the Bermuda Deep Sea Stage.
  13. Keaton Beam! 10
    Finish the first loop using Keaton.
  14. Replaced His Laser for a Bird 10
    Finish the first loop using Hien.
  15. The Ammunition of Troitskaya 10
    Finish the first loop using Chaika & Pooshka.
  16. Meow 10
    Finish the first loop using Alex & Pictus.
  17. Bald Power 10
    Finish the first loop using Malcolm.
  18. Rabbit-o Panch! 10
    Finish the first loop using the secret ship, Kotomi.
  19. Oops! We Destroyed an Evil Organization by Mistake! 10
    Finish the first loop using The Blazers.
  20. Everyone Loves Mao Mao! 10
    Finish the first loop using Mao Mao.
  21. The World's First Dolphin Pilot! 10
    Finish the first loop using Spanky.
  22. Vikings Are Better off Alone 10
    Finish the first loop using Kohful & River.
  23. What's Power Loss? 10
    Finish the first loop using Ellen & Cindy.
  24. Piloting the Beautiful Lamborghini Diablo! 10
    Finish the first loop using the secret ship, THE MAN.
  25. The End for Now, Until the Reunion! 25
    Finish the second loop using any ship.
  26. One Coin Connoisseur 25
    Finish the first loop without using a continue with any ship.
  27. What a Performance! Mao Mao Would Be Proud 100
    Finish both loops without continuing with any ship.
  28. Full Power Mode! 3
    Reach full power with any ship.
  29. Extend! 5
    Score 300,000 points on a single credit.
  30. Get That 7th Digit on the Screen 25
    On a single credit, score 1,000,000 points.
  31. Excellent Score! 50
    On a single credit, score 2,250,000 points.
  32. Ichimen Bancho Life 10
    Score at least 250,000 points on Stage 1 on the first loop.
  33. Desert Bonus Master 10
    Score at least 500,000 on the Desert Tank bonus stage.
  34. I Thought a Bonus Stage Was Supposed to Be Safe? 10
    Score 50,000 points on any sixth stage bonus without dying.
  35. The Time Stop Scoring Queen 25
    Using Mao Mao, on the first Plane bonus stage, score at least 1,100,000 points.
  36. This Better Have Been Easy for You! 3
    Finish the first stage on the first loop without losing a life.
  37. Still Not Too Hard 4
    Finish any second stage on the first loop without losing a life.
  38. Okay, It's Heating up Now 10
    Finish the fourth stage on the first loop without losing a life.
  39. Lots of Choices, Which Will You Pick? 10
    Finish the fifth stage on the first loop without losing a life.
  40. Nearing the End Now! 10
    Finish any seventh stage on the first loop without losing a life.
  41. A True Test of Routing 25
    Finish any final stage on the first loop without losing a life.
  42. You'll Need to Find Some Safer Places 10
    Using Mao Mao, defeat the first North Africa Desert boss in the first loop without dying or bombing.
  43. At Last, a Worthy Opponent! 10
    Defeat the first boss of the second loop without dying or bombing.
  44. Extreme Sonic Winging 10
    Clear the first loop on Level-8 difficulty with any ship.
  45. Excellent Work, I'm Impressed! 25
    Clear the first loop without continuing on Level-8 difficulty with any ship.
  46. Soh Takeko Takes the Stage! 10
    Defeat Soh Takeko, the secret boss on the Mars stage.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 7 systems

System
Platform
Year
Notes
ARC
Arcade
1995
Original release
NEO
Neo Geo
1995
Original release
PS4
PlayStation 4
2018
XONE
Xbox One
2018
NSW
Nintendo Switch
2018
IOS
iOS
2022
AND
Android
2022

IN PRINT

GAME DATA

Orientation
Vertical
Series
Aero Fighters

SOURCES

Wikipedia, CC BY-SA 4.0
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