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Index › 1980s › Xenon
Xenon cover art

Xenon

ゼノン, AKA: Kelly X
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Xenon

Xenon is a 1988 vertical scrolling shooter computer game, developed by The Bitmap Brothers and published by Melbourne House which was then owned by Mastertronic. Xenon was followed in 1989 by Xenon 2: Megablast. The player assumes the role of Darrian, a future space pilot called into action by a mayday report from his superior on a nebula space station. As of late, the colonies of mankind have been under attack by mysterious and violent aliens called the Xenites and it is finally time for Darrian to engage them. Unlike most scrolling shooters, the player can move in any direction instead of straight up. The player craft has two modes, a flying plane and a ground tank. The transition between crafts can be initiated at almost any time during play (except during the mid- and end-of-level boss sections, as well as certain levels where a certain mode is forced), and the mode chosen depends on the nature of the threat the player faces. Destroying some enemies released power-ups the player could catch to enhance their ship.

Year
1988
Developer
The Bitmap Brothers
Publisher
Arcadia Systems
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Xenon is a vertically scrolling shooter the first developed by The Bitmap Brothers. It was originally written for the Atari ST and published by Melbourne House in 1988, then ported to the Amiga, Commodore 64, MS-DOS, MSX, and ZX Spectrum. It was featured as a play-by-phone game on the Saturday-morning kids' show Get Fresh.

Xenon was followed in 1989 by Xenon 2: Megablast.

Plot

According to the game's instruction manual, the player assumes the role of Darrian, a future space pilot in the Federation, currently at war with a mysterious and violent alien species called the Xenites that has lasted a decade. In response to a mayday transmission from Captain Xod following an attack on his trading fleet, Darrian is forced to travel through Xenite-occupied territory in order to support.

Unlike most vertically scrolling shooters, the player craft has two modes, a flying plane and a ground tank. The transition between crafts can be initiated at almost any time during play (except during the mid- and end-of-level boss sections, as well as certain levels where a certain mode is forced), and the mode chosen depends on the nature of the threat the player faces. Destroying some enemies released power-ups the player could catch to enhance their ship.

Ports

Originally released for the Atari ST, Xenon was ported to the Amiga, Amstrad CPC, Commodore 64, MS-DOS, MSX and ZX Spectrum.

An arcade machine version of the game was also released through Mastertronic's Arcadia division which ran on Amiga hardware.

Reception

Xenon was almost universally well-received on launch, with reviewers from magazines covering a range of platforms all scoring the game very highly. Only German magazine Power Play bucked the trend, awarding it a score of 4.5 out of 10.

Writing in New Computer Express about the 1991 budget re-release, Stuart Campbell stated that although the graphics were "gorgeous" and had "never really been seen before", the gameplay was "simply tedious" and the game was the first to "turn 'style-over-content' into an artform".

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
76
Users
75 / 100
15

RELEASES 9 systems

System
Platform
Year
Notes
ARC
Arcade
1988
Original release
DOS
DOS
1988
Original release
MSX
MSX
1988
Original release
AMI
Amiga
1988
Original release
ZX
ZX Spectrum
1988
Original release
CPC
Amstrad CPC
1988
Original release
AST
Atari ST
1988
Original release
PC
Windows
1988
C64
Commodore 64
1989

PHYSICAL RELEASES 1 box

Xenon box art, MSX
MSX MSX

GAME DATA

Orientation
Vertical
Series
Xenon

SOURCES

Wikipedia, CC BY-SA 4.0
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