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Index › 1980s › Venture
Venture cover art

Venture

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Venture

In Venture you control the adventurer Winky who sets out to collect treasure. You start out on an overview map of a dungeon which shows several rooms containing treasure. Since you cannot kill any enemies while rummaging through the dungeon corridors you have to dodge them on your way to the treasure rooms since they will kill you instantly. After entering one of the rooms you are able to fight the various monsters lurking in the rooms while you collect the treasure. Be careful not to linger to long in the treasure rooms because an "Evil Otto" like monster will appear which is invincible and will hunt you down until you leave the room again. After having collected every treasure in every room of a dungeon you move on to the next dungeon.

Year
1981
Developer
Exidy
Publisher
Coleco
Players
2P

SCREENSHOTS

PHYSICAL

HISTORY

Venture is a 1981 action video game developed and published by Exidy for arcades. As a round smiley-face named Winky, the goal is to collect the treasure in each of the rooms. Winky can shoot arrows at enemies which turn into slowly disintegrating corpses when hit. Corpses are deadly to the touch. Each room has a different layout, treasure, and enemies, and some rooms have special features, such as moving walls.

A port was released as a launch title for the ColecoVision in 1982, followed by versions for the Atari 2600 and Intellivision.

Gameplay

Winky is equipped with a bow and arrow and explores a dungeon with rooms and hallways. Each hallway consists of a playable, overhead map view. Upon entering one of the rooms shown on the map, the game zooms in until the room fills the screen. The hallways are patrolled by large, tentacled monsters named Hallmonsters, which cannot be killed, injured, or stopped in any way. Once in a room, Winky may kill monsters, avoid traps and gather treasures. If he stays in any room too long, a Hallmonster will enter the room, chase and kill him. In this way, the Hallmonsters serve the same role as "Evil Otto" in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score.

The goal of each room is only to steal the room's treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in "The Two-Headed Room", two two-headed ettins appear the moment the player picks up the prize.

Winky dies if he touches a monster or Hallmonster. Dead monsters decay over time and their corpses may block room exits, delaying Winky and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game's AI allows them to dodge the player's shots with varying degrees of "intelligence" (for example, the snakes of "The Serpent Room" are relatively slow to dodge arrows, the trolls of "The Troll Room" are quite adept at evasion).

The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level, the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and with a different set of treasures.

The different dungeons in each level are:

Wall Room, Serpent Room, Skeleton Room, Goblin Room

Two-Headed Room, Dragon Room, Spider Room, Troll Room

Genie Room, Demon Room, Cyclops Room, Bat Room

Reception

The ColecoVision version of Venture was reviewed in Video magazine in its "Arcade Alley" column where its graphics and background music were praised. Reviewers predicted that the game's "complex play routine and strategies" which had made the game seem "out of place" in the arcade would guarantee the home release's popularity.

In June 1983, Electronic Games ranked the ColecoVision version of Venture as the #9 “Most Popular Videogame Cartridge” in its monthly reader poll. It would go on to receive a Certificate of Merit in the category of "Best Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards. Creative Computing Video & Arcade Games in 1983 complained of the repetition of the first three levels after completing them, but said that otherwise "ColecoVision Venture is just as enjoyable as the arcade version".

Jan Yarnot reviewed the ColecoVision version of Venture in The Space Gamer No. 58. Besides giving a praise to the game, Yarnot felt that credit should have been given to the designer of that game.

High score

The highest score on the original game was set in 1982 by 15-year-old Randy Kuntz of Fairview, Alberta, Canada.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
43 / 100
7

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

ColecoVision 25 achievements, 495 pts
  1. Round 1 Complete 5
    Collect all treasure in Round 1 and make it to safety
  2. Round 2 Complete 5
    Collect all treasure in Round 2 and make it to safety
  3. Round 3 Complete 5
    Collect all treasure in Round 3 and make it to safety
  4. Round 4 Complete 10
    Collect all treasure in Round 4 and make it to safety
  5. Round 5 Complete 10
    Collect all treasure in Round 5 and make it to safety
  6. Round 6 Complete 10
    Collect all treasure in Round 6 and make it to safety
  7. Round 7 Complete 25
    Collect all treasure in Round 7 and make it to safety
  8. Round 8 Complete 25
    Collect all treasure in Round 8 and make it to safety
  9. Round 9 Complete 25
    Collect all treasure in Round 9 and make it to safety
  10. Round 9 Complete (Skill Level 3) 25
    Collect all treasure in Round 9 and make it to safety (Skill Level 3)
  11. Stay Alive - 20k 10
    Obtain 20,000 points without dying
  12. Stay Alive - 60k 10
    Obtain 60,000 points without dying
  13. Stay Alive - 180k 25
    Obtain 180,000 points without dying
  14. Overall - 300k 25
    Obtain 300,000 points (Skill Level 2 or Higher)
  15. Overall - 600k 25
    Obtain 600,000 points (Skill Level 2 or Higher)
  16. Overall - 900k 50
    Obtain 900,000 points (Skill Level 2 or Higher)
  17. In-N-Out I 10
    Complete Rounds 1-3 without a Hallmonster entering a treasure room (Skill Level 2 or Higher)
  18. In-N-Out II 25
    Complete Rounds 4-6 without a Hallmonster entering a treasure room (Skill Level 2 or Higher)
  19. In-N-Out III 25
    Complete Rounds 7-9 without a Hallmonster entering a treasure room (Skill Level 2 or higher)
  20. In-N-Out IV 25
    Reach Round 4 without a Hallmoster entering a treasure room (Skill Level 3 or Higher)
  21. Winky the Wimp I 10
    Reach Round 4 without firing a single arrow (Skill Level 1)
  22. Winky the Wimp II 25
    Reach Round 4 without firing a single arrow (Skill Level 2)
  23. Winky the Pimp I 10
    Reach Round 4 on Skill Level 4
  24. Winky the Pimp II 25
    Reach Round 7 on Skill Level 4
  25. Winky the Pimp III 50
    Complete Round 9 on Skill Level 4

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 4 systems

System
Platform
Year
Notes
ARC
Arcade
1981
Original release
A2600
Atari 2600
1982
COL
ColecoVision
1982
INT
Intellivision
1982

GAME DATA

Players
2

SOURCES

Wikipedia, CC BY-SA 4.0
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