Uridium 2
Re-enter your manta in the sequel to one of the fastest 8-bit action games. You are sent out to take out half a dozen enemy battle groups, each consisting of four huge spaceships. Similar to the first Uridium, you face increasing numbers of unfriendly fighter wings and stationary defenses while sweeping over the carriers. The real challenge here is to avoid the many walls on the back of the vessel while you are under attack. After the exterior has been cleaned from most of the enemy presence you take care of the ships' reactor core in a jump-and-run-like sequence. While floating in a non-gravity surrounding, lower the core's shields and then destroy it. The game also gives you a number of extra weapons that can be collected by either flying over pick-ups left from dead enemy wings or by catching them after the power generator has been destroyed.
SCREENSHOTS
PHYSICAL
HISTORY
Uridium 2 is a science fiction themed, horizontally scrolling shooter designed and programmed by Andrew Braybrook for the Amiga. It was published by Renegade Software in 1993. Uridium 2 is the sequel to Braybrook's Commodore 64 game Uridium. Braybrook kept a diary of the game's development in late 1992, which was published in the British computer magazine The One.
Gameplay
Uridium 2 retains the same setting and gameplay of the original Uridium, but the presentation is highly improved, thanks to the Amiga's advanced graphics and sound capabilities. The sprites and background objects are more detailed and more colourful, the game scrolls vertically as well as horizontally, and the sound includes a souped-up version of the original Uridium theme tune, as well as PCM sampled speech (voiced by Emma Cubberley) announcing important in-game events.
Gameplay improvements include a simultaneous two-player mode, power-ups left behind by shooting enemies, a radar screen at the bottom of the game screen, and an improved mini-game when the player reaches the dreadnought's reactor core: instead of a simple quick-draw test to disarm the reactor, the player now gets to actually shoot at the reactor core using a drone pilot. In addition, the play area is greatly increased due to the larger size of the dreadnoughts and the addition of vertical scrolling.