Twin Tiger Shark
Twin Tiger Shark is a tribute to arcade vertical shoot-'em-ups, released for OUYA and Xbox 360 (via Indie games store)
SCREENSHOTS
HISTORY
Twin Tiger Shark is a shmup by Mikael Tillander and Wide Pixel Games originally released for the XBOX 360 February 23 2014 via the (now defunct) XBOX Live Indie Games service, and later being released as on PC. The PC port requires Java to execute the game.
The game is a tribute and love letter to Toaplan games like Hishouzame and Same! Same! Same!, having almost similar Toaplan gameplay mechanics.
For replay videos, visit the Video Index.
Gameplay Overview
The player can fire the main shot and bomb, as well pickup weapon variants. Like most Toaplan shmups, if the player dies, it will start over to the last checkpoint reached, with bomber count reset and shot power level reset to the lowest.
Controls
Button 1: Shot
Button 2: Bomb
Scoring
Scoring consists of destroying enemies, collecting stars picking up weapon variants for bonuses and getting bonus rewards from the remaining resources after a stage is cleared.
Picking up bombs, weapon variants and H items give 150 pts.
After clearing a stage, the stage clear bonus values go like this:
Small stars: Each amount gives 100 pts.
Big stars: Each amount gives 500 pts.
Lives left: Each remaining life gives 5000 pts.
Bombs left: Each bomb left gives 5000 pts.
After that, the total bonus will be formed and add up to the player´s score.
Difficulties
Easy (Referred as Normal)
Hard
Insane
Loops
The game has infinite loops. However, after getting a 2-ALL clear, the player can decide if to continiue looping or see the ending.
1st loop has 5 stages, while the 2nd loop and the later loops have 6 stages.
Weapons
Red Vulcan:
A weapon that rapidly fires a sequence of red wide and forward shots.
Blue Lighting:
A weapon that fires wide blue shots.
Green Gatling:
A weapon that fires forward green shots.
Items
Trivia
The BGM of Stage 1 and Stage 5 are a reference to Same! Same! Same!`s Stage 1 and Stage 6 BGM "Fire Shark".
1CC RUNS
One-credit clears we point to as the benchmark for this game.