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Index › 1980s › Thunder Blade
Thunder Blade cover art

Thunder Blade

サンダーブレード, AKA: ThunderBlade
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Thunder Blade

A helicopter shoot-'em-up developed by Sega. The Arcade version made use of Sega's 3D super scaler technology to create city environments where the buildings would appear to have depth. The subsequent home versions sadly lacked this feature.

Year
1987
Developer
Sega Enterprises, Ltd.
Publisher
U.S. Gold

SCREENSHOTS

PHYSICAL

HISTORY

Thunder Blade is a 1987 rail shooter video game developed and published by Sega for arcades. Players control a helicopter to destroy enemy vehicles. The game was released as a stand-up arcade cabinet with force feedback, as the joystick vibrates. A helicopter-shaped sit-down model was released, replacing the force feedback with a cockpit seat that moves in tandem with the joystick. It is a motion simulator cabinet, like the previous Sega Super Scaler games Space Harrier (1985) and After Burner (1987). The game's plot and setting were inspired by the 1983 film Blue Thunder.

Versions were released for the Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, PC Engine, X68000, and ZX Spectrum. The Nintendo 3DS remake was released as a 3D Classic in Japan on August 20, 2014, in North America and Europe on May 14, 2015, and in Australia on July 2 of the same year. The sequel, Super Thunder Blade, was released exclusively for the Sega Genesis.

Plot

In the year 1992, anti-government guerrilla forces in the nation of Country A stage a revolt; supported by Country S. A new but still incomplete combat helicopter known as “Thunder Blade,” piloted by Country A’s commander of the 12th Air Reconnaissance Battalion Captain Lantz Goswerk, heads into enemy territory to tackle this threat.

Gameplay

The player controls a helicopter gunship using its chain gun and missiles to destroy enemy tanks, helicopters, and other vehicles and structures, to save their home country. Each level is in either a top-down or third-person perspective view.

The player is given 2 "lives" as continues, used if they are killed in a level. Clearing a level allows the player to return, bypassing the levels before it.

The 3D classic release allows joystick emulation and gyroscopic controls.

Development

The plot and setting were inspired by the 1983 film Blue Thunder, from which a digitized frame became the title screen.

Reception

In Japan, Game Machine listed Thunder Blade as the fourth most successful upright arcade unit of January 1988. It went on to become Japan's ninth highest-grossing dedicated arcade game of 1988.

The arcade game was well received by critics. Clare Edgeley of Computer and Video Games called it "a helicopter simulation with several innovative features". She said it was "a brilliant game" with "superb" graphics and gameplay. Your Sinclair stated that "Thunder Blade is probably the game which took most of your money in the arcades this summer, probably one of the most eagerly awaited coin-op conversions".

At the 1988–1989 Golden Joystick Awards, the Master System version won the award for Console Game of the Year. The ZX Spectrum version also received a Crash Smash award from Crash magazine.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
70 / 100
11

RELEASES 12 systems

System
Platform
Year
Notes
ARC
Arcade
1987
Original release
SMS
Sega Master System
1988
C64
Commodore 64
1988
AMI
Amiga
1988
ZX
ZX Spectrum
1988
CPC
Amstrad CPC
1988
AST
Atari ST
1988
DOS
DOS
1989
MSX
MSX
1989
TG16
TurboGrafx-16
1990
X68
Sharp X68000
1990
3DS
Nintendo 3DS
2014

GAME DATA

Series
Thunder Blade

SOURCES

Wikipedia, CC BY-SA 4.0
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