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Index › 1990s › The Raiden Project
The Raiden Project cover art

The Raiden Project

AKA: Raiden Project
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The Raiden Project

The Raiden Project features two vertically scrolling arcade shooters on one disc: Raiden and Raiden II. Raiden takes place in 2090, a time when Earth is under attack by hordes of alien "exobiological beings, a race of technologically advanced creatures from a distant galaxy." To combat this threat, the world's top scientists, engineers and otherwise brilliant people have replicated a super high-altitude fighter/bomber from the remains of a downed alien vessel. This new ship is called Raiden (aka Lightning Thunderbolt), and you are its pilot.

Year
1995
Developer
Seibu Kaihatsu
Publisher
Nihon System
Orientation
Vertical

SCREENSHOTS

HISTORY

Raiden Project, known outside Japan as The Raiden Project, is a scrolling shooter video game developed and published by Seibu Kaihatsu for the PlayStation. It is a compilation of the arcade games Raiden (1990) and Raiden II (1993). It was released in Japan on January 27, 1995, for North America by Sony Computer Entertainment as an original launch title on September 9, 1995, and in Europe by Ocean Software in November 12, 1995. This was the only console release of Raiden II and unlike previous ports, these versions are based directly on the arcade originals. The Project version of the first Raiden was available as a download from the Japanese PlayStation Network store, which could be played on either a PlayStation 3 or a PlayStation Portable.

Plot

The story of Raiden takes place in the year 2090, when a race of collective alien lifeforms known as the Crystals made Earth a target of invasion. In response, the world gathered together under one organization, the Vanquish Crystal Defense, and developed a cutting-edge weapon built from Crystal Technology: the Fighting Thunder aircraft. Fighting Thunder is launched as the last hope for humanity's survival.

In Raiden II, three years have passed since the Crystals were defeated. The remnants of the Crystal invasion force regrouped to launch another invasion on Earth. The Vanquish Crystal Defense had developed a new model of the Fighting Thunder with a new weapon for this new battle in humanity's war against the Crystals.

Gameplay

Both games consist of eight vertical scrolling stages of increasing difficulty. The player controls the Raiden fighters, engaging enemies and dodging their attacks. Collectible items include bombs and missile powerups as well as score-increasing medals. Both games in this compilation can be played by either one player or two players. In two player mode, both players play simultaneously and have a special attack that produces special projectiles that damage enemies by shooting the other player craft.

Additions in the port

The opening animation is a 3D rendering of the player's ship taking on the first stage boss from Raiden II.

Raiden Project includes a Horizontal Mode. Users can turn their monitors vertically and play the game in its proper arcade aspect ratio.

The conversion includes difficulty settings, credit limits, selection between original and rearranged soundtrack, on screen text positioning and the ability to save high scores with a memory card.

Reception

According to Famitsu, The Raiden Project sold 61,346 copies in its first week on the market and 120,651 copies during its lifetime in Japan. The Japanese publication Micom BASIC Magazine ranked the game second in popularity in its April 1995 issue. It received generally favorable reviews.

Electronic Gaming Monthly's four reviewers described it as an outstanding arcade translation. They especially praised the inclusion of Raiden II, as they generally felt that the original Raiden had become dated and that Raiden II was more challenging and fun. GamePro's Bonehead, in contrast, commented that both games are very dated, with repetitive gameplay and overdone concepts. Bonehead also complained of slowdown in the two-player mode and concluded that The Raiden Project is "closer to where games have been than where they're going". Next Generation assessed that "Raiden Project is a solid indicator of the PlayStation's ability to manipulate sprites and as such will find a welcome home with early adopters. But with endless credits at your disposal, and some poorly structured action, it's an ultimately shallow experience".

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Critics
60 / 100
1
Users
8 / 10
12

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

PlayStation 94 achievements, 1,315 pts
  1. Countryside 5
    [Raiden 1] Finish Stage 1 on any settings
  2. City 5
    [Raiden 1] Finish Stage 2 on any settings
  3. Ocean 5
    [Raiden 1] Finish Stage 3 on any settings
  4. Ruins 5
    [Raiden 1] Finish Stage 4 on any settings
  5. Wasteland 5
    [Raiden 1] Finish Stage 5 on any settings
  6. Floating Continent 10
    [Raiden 1] Finish Stage 6 on any settings
  7. Space Station 10
    [Raiden 1] Finish Stage 7 on any settings
  8. Enemy Final Base 10
    [Raiden 1] Finish Stage 8 on any settings
  9. Getting All The Gold! I 10
    [Raiden 1] Finish stage 1 with 10 medals or more on Colonel difficulty or harder
  10. Getting All The Gold! II 10
    [Raiden 1] Finish stage 2 with 18 medals or more on Colonel difficulty or harder
  11. Getting All The Gold! III 10
    [Raiden 1] Finish stage 3 with 20 medals or more on Colonel difficulty or harder
  12. Getting All The Gold! IV 10
    [Raiden 1] Finish stage 4 with 19 medals or more on Colonel difficulty or harder
  13. Getting All The Gold! V 10
    [Raiden 1] Finish stage 5 with 17 medals or more on Colonel difficulty or harder
  14. Getting All The Gold! VI 10
    [Raiden 1] Finish stage 6 with 14 medals or more on Colonel difficulty or harder
  15. Getting All The Gold! VII 25
    [Raiden 1] Finish stage 7 with 16 medals or more on Colonel difficulty or harder
  16. Getting All The Gold! VIII 25
    [Raiden 1] Finish stage 8 with 22 medals or more on Colonel difficulty or harder
  17. Ace Pilot I 5
    [Raiden 1] Finish Stage 1 without losing a life on any difficulty
  18. Ace Pilot II 5
    [Raiden 1] Finish Stage 2 without losing a life on any difficulty
  19. Ace Pilot III 10
    [Raiden 1] Finish Stage 3 without losing a life on any difficulty
  20. Ace Pilot IV 10
    [Raiden 1] Finish Stage 4 without losing a life on any difficulty
  21. Ace Pilot V 25
    [Raiden 1] Finish Stage 5 without losing a life on any difficulty
  22. Ace Pilot VI 25
    [Raiden 1] Finish Stage 6 without losing a life on any difficulty
  23. Ace Pilot VII 25
    [Raiden 1] Finish Stage 7 without losing a life on any difficulty
  24. Ace Pilot VIII 50
    [Raiden 1] Finish Stage 8 without losing a life on any difficulty
  25. Countryside Hard 5
    [Raiden 1] Finish Stage 1 on General difficulty (2 Players allowed, credits <= 3)
  26. City Hard 5
    [Raiden 1] Finish Stage 2 on General difficulty (2 Players allowed, credits <= 3)
  27. Ocean Hard 5
    [Raiden 1] Finish Stage 3 on General difficulty (2 Players allowed, credits <= 3)
  28. Ruins Hard 10
    [Raiden 1] Finish Stage 4 on General difficulty (2 Players allowed, credits <= 3)
  29. Wasteland Hard 10
    [Raiden 1] Finish Stage 5 on General difficulty (2 Players allowed, credits <= 3)
  30. Floating Continent Hard 10
    [Raiden 1] Finish Stage 6 on General difficulty (2 Players allowed, credits <= 3)
  31. Space Station Hard 10
    [Raiden 1] Finish Stage 7 on General difficulty (2 Players allowed, credits <= 3)
  32. Enemy Final Base Hard 25
    [Raiden 1] Finish Stage 8 on General difficulty (2 Players allowed, credits <= 3)
  33. Colonel 25
    [Raiden 1] Finish the game without using a continue on Colonel difficulty or harder (2 Players allowed)
  34. General 50
    [Raiden 1] Finish the game on General difficulty without using a continue (2 Players allowed)
  35. Emergency Evasive Measures 25
    [Raiden 1] Reach the first boss with 0 points and without using bombs, losing a life, or using a continue on Colonel difficulty or harder
  36. Wide Vulcan 5
    [Raiden 1] Maximize the red weapon on any settings
  37. Lightning Laser 5
    [Raiden 1] Maximize the blue weapon on any settings
  38. Thermonuclear Bomb 5
    [Raiden 1] Have 7 bombs on any settings
  39. Nuclear Missiles 5
    [Raiden 1] Maximize the regular missiles on any settings
  40. Homing Missiles 5
    [Raiden 1] Maximize the homing missiles on any settings
  41. Awesome to The Max 10
    [Raiden 1] Have at the same time max weapons, missiles and bombs on any settings
  42. My Good Luck Charm 5
    [Raiden 1] Get a fairy on any settings
  43. Amateur Score 5
    [Raiden 1] Get 50,000 points without using a continue on any settings
  44. Pro Score 10
    [Raiden 1] Get 150,000 points without using a continue on any settings
  45. Master Score 25
    [Raiden 1] Get 400,000 points without using a continue on any settings
  46. Legendary Score 50
    [Raiden 1] Get 1,000,000 points without using a continue on any settings
  47. Countryside 5
    [Raiden 2] Finish Stage 1 on any settings
  48. City 5
    [Raiden 2] Finish Stage 2 on any settings
  49. Ocean 5
    [Raiden 2] Finish Stage 3 on any settings
  50. Ruins 5
    [Raiden 2] Finish Stage 4 on any settings
  51. Terrestrial Base 5
    [Raiden 2] Finish Stage 5 on any settings
  52. Floating Continent 10
    [Raiden 2] Finish Stage 6 on any settings
  53. Enemy Huge Battleship 10
    [Raiden 2] Finish Stage 7 on any settings
  54. Final Attack Target 10
    [Raiden 2] Finish Stage 8 on any settings
  55. All That Glitters I 10
    [Raiden 2] Finish stage 1 with 9 medals or more on Colonel difficulty or harder
  56. All That Glitters II 10
    [Raiden 2] Finish stage 2 with 24 medals or more on Colonel difficulty or harder
  57. All That Glitters III 10
    [Raiden 2] Finish stage 3 with 27 medals or more on Colonel difficulty or harder
  58. All That Glitters IV 10
    [Raiden 2] Finish stage 4 with 31 medals or more on Colonel difficulty or harder
  59. All That Glitters V 10
    [Raiden 2] Finish stage 5 with 17 medals or more on Colonel difficulty or harder
  60. All That Glitters VI 10
    [Raiden 2] Finish stage 6 with 14 medals or more on Colonel difficulty or harder
  61. All That Glitters VII 25
    [Raiden 2] Finish stage 7 with 23 medals or more on Colonel difficulty or harder
  62. All That Glitters VIII 25
    [Raiden 2] Finish stage 8 with 18 medals or more on Colonel difficulty or harder
  63. Maverick I 5
    [Raiden 2] Finish Stage 1 without losing a life on any difficulty
  64. Maverick II 5
    [Raiden 2] Finish Stage 2 without losing a life on any difficulty
  65. Maverick III 10
    [Raiden 2] Finish Stage 3 without losing a life on any difficulty
  66. Maverick IV 10
    [Raiden 2] Finish Stage 4 without losing a life on any difficulty
  67. Maverick V 25
    [Raiden 2] Finish Stage 5 without losing a life on any difficulty
  68. Maverick VI 25
    [Raiden 2] Finish Stage 6 without losing a life on any difficulty
  69. Maverick VII 25
    [Raiden 2] Finish Stage 7 without losing a life on any difficulty
  70. Maverick VIII 50
    [Raiden 2] Finish Stage 8 without losing a life on any difficulty
  71. Countryside Hard 5
    [Raiden 2] Finish Stage 2 on General difficulty (2 Players allowed, credits <= 3)
  72. City Hard 5
    [Raiden 2] Finish Stage 2 on General difficulty (2 Players allowed, credits <= 3)
  73. Ocean Hard 5
    [Raiden 2] Finish Stage 3 on General difficulty (2 Players allowed, credits <= 3)
  74. Ruins Hard 10
    [Raiden 2] Finish Stage 4 on General difficulty (2 Players allowed, credits <= 3)
  75. Enemy Terrestrial Base Hard 10
    [Raiden 2] Finish Stage 5 on General difficulty (2 Players allowed, credits <= 3)
  76. Floating Continent Hard 10
    [Raiden 2] Finish Stage 6 on General difficulty (2 Players allowed, credits <= 3)
  77. Enemy Huge Battleship Hard 10
    [Raiden 2] Finish Stage 7 on General difficulty (2 Players allowed, credits <= 3)
  78. Final Attack Target Hard 25
    [Raiden 2] Finish Stage 8 on General difficulty (2 Players allowed, credits <= 3)
  79. Colonel 25
    [Raiden 2] Finish the game without using a continue on Colonel difficulty or harder (2 Players allowed)
  80. General 50
    [Raiden 2] Finish the game on General difficulty without using a continue (2 Players allowed)
  81. Emergency Evasive Measures 25
    [Raiden 2] Reach first boss with less than 15,000 points and without losing a life or using a continue at default settings or harder
  82. Wide Vulcan 5
    [Raiden 2] Maximize the red weapon on any settings
  83. Lightning Laser 5
    [Raiden 2] Maximize the blue weapon on any settings
  84. Bend Plasma 5
    [Raiden 2] Maximize the purple weapon on any settings
  85. Nuclear Missiles 5
    [Raiden 2] Maximize the regular missiles on any settings
  86. Homing Missiles 5
    [Raiden 2] Maximize the homing missiles on any settings
  87. Max Power 10
    [Raiden 2] Maximize your weapon and missiles on any settings
  88. My Luck Charm I 5
    [Raiden 2] Get a fairy in Stage 1 on any settings
  89. My Luck Charm II 5
    [Raiden 2] Get a fairy in Stage 4 on any settings
  90. Trigger Jammed 50
    [Raiden 2] Finish the game without using bombs on Colonel difficulty or harder with credits at default
  91. Amateur Score 5
    [Raiden 2] Get 50,000 points without using a continue on any settings
  92. Pro Score 10
    [Raiden 2] Get 100,000 points without using a continue on any settings
  93. Master Score 25
    [Raiden 2] Get 500,000 points without using a continue on any settings
  94. Legendary Score 50
    [Raiden 2] Get 1,000,000 points without using a continue on any settings

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 1 system

System
Platform
Year
Notes
PS1
PlayStation
1995
Original release

GAME DATA

Orientation
Vertical
Series
Raiden

SOURCES

Wikipedia, CC BY-SA 4.0
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