Super Stardust
Not only Super Stardust did equal its predecessor in every conceivable way, it added more flair, features, gameplay, special effects, colors and animations. Advertised as “the first true arcade shoot-em-up for home platforms”, the game was a critical and commercial success, receiving rave reviews, and was released on Amiga, Amiga CD32 and, in 1996, also on PC. To this day it’s still considered one of the most technically impressive Amiga and PC games ever made. Players controlled their trusty starship, which they could upgrade with five different weapons, missiles and shields. Super Stardust 96, the latest incarnation of the game, featured five different worlds (all connected via 3D hyperspace tunnels) and 30 levels chock-full of asteroids, enemies and bosses. A true arcade-quality experience for PC!
SCREENSHOTS
PHYSICAL
HISTORY
Super Stardust is a multidirectional shooter video game developed by Bloodhouse and published by Team 17 for the Amiga (AGA) in 1994 and CD32 in 1995. The game was ranked the 26th best game of all time by Amiga Power.
The CD32 version featured CD-DA soundtracks composed by Nicklas Renqvist and Niko Nyman (Slusnik Luna). The game was ported to PC under the name Super Stardust '96. Super Stardust is a sequel to Stardust. An enhanced remake, entitled Super Stardust HD, was released in 2007 for the PlayStation 3 and in 2008 for the PlayStation Portable and is available to download from the European and US PlayStation Store. The next sequel, Super Stardust Delta, was released for the PlayStation Vita.
Reception
A Next Generation reviewer gave it one out of five stars, chiefly criticizing its nature as an Asteroids clone, but gave positive remarks regarding its graphics, music, and the power-ups.
Amiga Format rated the game 90%, praising its graphics and gameplay.