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Index › 1990s › Super Fantasy Zone
Super Fantasy Zone cover art

Super Fantasy Zone

スーパーファンタジーゾーン
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Super Fantasy Zone

Super Fantasy Zone is an entry in the Fantasy Zone series of games, and was initially released in 1992 for the Sega Mega Drive. Unlike previous outings, Super Fantasy Zone was handled entirely by Sunsoft (under license from Sega), who had previously brought Fantasy Zone and Fantasy Zone II to the Nintendo Famicom. For unknown reasons the game was not released in cartridge form in North America, but is currently unconfirmed as being a Sega Channel title. It eventually saw a more widespread release as part of the Wii's Virtual Console service.

Year
1992
Developer
SUNSOFT
Publisher
Sega
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Super Fantasy Zone (スーパーファンタジーゾーン, Sūpā Fantajī Zōn) is a 1992 scrolling shooter video game developed and published by Sunsoft for the Mega Drive. Part of Sega's Fantasy Zone series, it was released only in Japan and Europe. Players control the character Opa-Opa on his quest to defeat Dark Menon, and the game plays similarly to previous Fantasy Zone entries. The game plays similarly to Defender, where the screen scrolls in the direction that Opa-Opa is going. The player shoots at enemies to defeat them, collecting gold coins that are used to purchase temporary upgrades that improve Opa-Opa's offensive capabilities and speed, among other things.

A Virtual Console version was released in July 2008, making its debut in North America. It is included in the Sega Mega Drive Mini, and was re-released on the Nintendo Classics service. The original Mega Drive release received positive reception, as did the Virtual Console re-release. Praise was given to its challenging gameplay, colorful visuals, and soundtrack. However, some critics identified the challenge as being prohibitively high, while other critics felt that it had pacing issues.

Gameplay

Super Fantasy Zone is a scrolling shooter in which the player takes control of Opa-Opa, a winged, sentient spaceship who can either fly or walk on the ground. He can also scroll to the left or right depending on Opa-Opa's direction, similar to the video game Defender. It is a single-player game, and the player's goal is to destroy every enemy generator, leading to them fighting a boss battle at the end of that level.

The player can upgrade Opa-Opa's weapon loadout by collecting gold coins dropped by destroyed enemies, with varying amount of gold dropped depending on the enemy. These upgrades can be used to change various aspects of Opa-Opa, including his speed, offensive capabilities, and ability to light the area. Different weapons can be used, including one with a wide spread shot, one that shoots behind Opa-Opa, one that shoots a laser, and more. These upgrades eventually run out, regardless of whether they are used or not. The game allows players to use a rapid fire option to fight enemies. The game features a reference to the shooter Space Harrier, including a code that replaces the music with Space Harrier music.

Plot

The game follows Opa-Opa as he fights to avenge the death of his father, (O-papa), who was killed defending the Fantasy Zone against the invading "Dark Menon". Opa-Opa must rid the Fantasy Zone of the minions of the Dark Menon and restore peace.

Development

Super Fantasy Zone was developed and published by Sunsoft for the Sega Mega Drive, originally released 14 January, 1992 in Japan before releasing in Europe in 1993. Sunsoft previously developed the Famicom version of the first game, Fantasy Zone. The soundtrack to the game was composed by Naoki Kodaka, and features themes from the original Fantasy Zone game composed by Hiroshi Kawaguchi. Super Fantasy Zone was released on the Wii's Virtual Console service on May 7, 2008 in Japan. Later, it was released in Europe on June 27, 2008 and on July 21, 2008 in North America.

It was featured in a collection of Fantasy Zone games released for the PlayStation 2 in Japan on September 11, 2008 in the Sega Ages series. Super Fantasy Zone was released on the Nintendo Switch's Nintendo Classics service on March 17, 2022, as part of its Mega Drive collection. It was also featured as part of the Mega Drive Mini on September 19, 2019, a collection of video games released on the Mega Drive. There was discussion about whether to include the Mega Drive version of Fantasy Zone, but the team decided that they didn't want to include two Fantasy Zone games, and since the original game was getting a release on the Nintendo Switch, they felt it would be less impactful.

Reception

Super Fantasy Zone received generally positive reception for its Mega Drive release from contemporary reviewers. Power Play staff recommended that people who enjoy cuter games would enjoy it, praising its music and graphics, as well as the gameplay, which they identified as being challenging for beginners and professionals alike. Multiple reviewers for Sega Force magazine reviewed it positively, both considering it a good shoot 'em up while noting its visuals as quality. Sega Pro staff felt it was enjoyable "for a few hours," though players may grow "weary" of it. MEGA Force Magazine staff speculated that the designers must have enjoyed making the visuals and premise of the levels, overall enjoying the game.

Despite the positive reception, some critics were less enthused. Writer Kirk Rutter felt that it was "nicely put together," stating that while he thought shoot 'em ups "should be basic," Super Fantasy Zone suffered from both a "lack of ideas" and substance. He also felt that it was a better fit for Mega Drive newcomers. Joypad Magazine writer J'm DESTROY felt that, despite its appearance, Super Fantasy Zone was a good shooter, praising the ability to scroll both left and right for giving the game more variety. However, fellow Joypad Magazine writer O.Prezeau felt it was boring, feeling that the goal in each level is too similar to one another. MegaTech writers Paul and Mark felt lukewarm about the game, with Mark feeling let down due to its initial promise. He felt that younger players would find it lacking, commenting that both its visual style and gameplay are "laid back." Paul, meanwhile, felt it was a standard Mega Drive shoot 'em up experience, though also that Fantasy Zone fans would enjoy it.

Later online reviews were positive towards the game. Hardcore Gaming 101 writer Kurt Kalata felt that Super Fantasy Zone was the first sequel to the original Fantasy Zone arcade game that "not only matches, but surpasses its predecessor in aesthetics, with gorgeous graphics and an insanely catchy soundtrack." He noted how its visuals defy the Mega Drive's limited color palette, and the music was among the best on the platform. He also commented that, despite being challenging, the game was not frustrating, owing this to being designed as a home console game instead of an arcade game. Writer Ken Horowitz begrudged that Super Fantasy Zone never came to the US, especially when considering poor-quality Mega Drive games that released there. He noted that the challenge ramps up significantly when fighting a boss, and appreciated the simple controls. He recommended it, though noted that "diehard fans" of shoot 'em ups might find the pace a little slow before they adjust. Cubed3 writer David Kelly felt that it was simple even by comparison to its contemporaries, praising it for being "highly entertaining" and giving commendation for making a faithful sequel despite being a different developer. Game designer Ste Wilson identified Super Fantasy Zone as a favorite game of his childhood, stating that it, along with Fantasy Zone, inspired how his game, Super Mega Space Blaster, handled bosses. IGN writer Levi Buchanan enjoyed the game, noting that it would likely only be appealing to fans of the series. He praised it for its gameplay, controls, music, and visuals, hoping to see it released on the Wii's Virtual Console.

The Virtual Console release was similarly well received. IGN writer Lucas M. Thomas agreed with Levi's assessment, echoing similar praise, though suggesting that players new to the series may want to try Fantasy Zone first. Official Nintendo Magazine staff felt that it was a good value for the quality behind it, though noting that players may get frustrated while playing. NintendoLife writer Corbie Dillard, in his review of the Virtual Console re-release, felt it was a good Virtual Console release, noting that while its difficulty may prove too frustrating for some players, people who are into "highly difficult" games like this would have fun. Eurogamer writer Dan Whitehead appreciated how Super Fantasy Zone contrasted with the Wii's typically "deadly serious shooters" on the Virtual Console, He felt that it was not among the greatest of the genre, but still enjoyed it. Nintendo Power writer Steve T. recommended it, stating it was an improvement over the Master System release of Fantasy Zone in terms of presentation, stating that its "surreal charm" helps it stand out from other shooters. Staff for the Venezuelan Club Nintendo magazine, in a review of Super Fantasy Zone, compared its visual style to the Kirby series, suggesting it did not require much skill to play, making it more accessible.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
65 / 100
14
Users
8 / 10
6

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Genesis/Mega Drive 45 achievements, 280 pts
  1. Volcanic Panic 5
    Reach round 2: Kazame
  2. Frantic Falls 5
    Reach round 3: Niagaro
  3. Caves of Chaos 5
    Reach round 4: Risscave
  4. I Think I Can-yon 5
    Reach round 5: Grandiuss
  5. Electric Slide 5
    Reach round 6: Le-Picker
  6. Bubbly Clouds 5
    Reach round 7: Aflorious
  7. Nightmare Zone 5
    Reach round 8: Menone
  8. Black Hole Son 5
    Reach round 9
  9. You Don't Know Jack 10
    Reach round 2: Kazame on Hard difficulty
  10. In High Gear 10
    Reach round 3: Niagaro on Hard difficulty
  11. Cod Almighty 10
    Reach round 4: Risscave on Hard difficulty
  12. Blades of Chaos 10
    Reach round 5: Grandiuss on Hard difficulty
  13. Prepare to Diode 10
    Reach round 7: Aflorious on Hard difficulty
  14. Nautilus Nonsense 10
    Reach round 8: Menone on Hard difficulty
  15. O-Papa Don't Take No Mess 10
    Reach round 9 on Hard difficulty
  16. Opa-Opa the Opulent 25
    Clear round 9 and beat the game
  17. Down with Dark Menon! 50
    Clear round 9 and beat the game on Hard difficulty
  18. Boxed In 10
    Reach round 6: Le-Picker on Hard difficulty
  19. Flying Fun 1
    Purchase the Big Wings in the Parts Shop
  20. Flying Fast 1
    Purchase the Jet Engine in the Parts Shop
  21. Flying Freak 2
    Purchase the Turbo Engine in the Parts Shop
  22. Flying Fiend! 3
    Purchase the Rocket Engine in the Parts Shop
  23. Making Waves 2
    Purchase the Wide Beam in the Parts Shop
  24. Radical Radiation 2
    Purchase the Laser Beam in the Parts Shop
  25. Hepta Heroics 2
    Purchase the 7-Way Shots in the Parts Shop
  26. Shuriken Stunts 3
    Purchase the Cross Rang in the Parts Shop
  27. Double Destruction 1
    Purchase the Twin Bombs in the Parts Shop
  28. Four Warheads 1
    Purchase the Quartet Missiles in the Parts Shop
  29. Away With You! 2
    Purchase the Smart Bomb in the Parts Shop
  30. Weight for It... 2
    Purchase the Heavy Bomb in the Parts Shop
  31. What Did I Eat Last Night? 2
    Purchase the Back Fire in the Parts Shop
  32. Blowing a Fuse 2
    Purchase the Thunder Volt in the Parts Shop
  33. Category 5 2
    Purchase the Hurricane in the Parts Shop
  34. Duck and Cover! 2
    Purchase the Ultra Bomb in the Parts Shop
  35. For We Are Many 2
    Purchase the Extra Ship in the Parts Shop
  36. Defense Program 4
    Purchase the Shield in the Parts Shop
  37. Working Galoshes 2
    Purchase the Rubber Boots in the Parts Shop
  38. I Can See Clearly Now 2
    Purchase the Super Lights in the Parts Shop
  39. Power Wash 2
    Purchase the Shower Bombs in the Parts Shop
  40. Thoughtful Points 3
    Score 100,000 points
  41. Dreamy Points 5
    Score 300,000 points
  42. Fantastic Points 10
    Score 500,000 points
  43. Thoughtful Riches 5
    Reach 50,000 gold
  44. Dreamy Riches 10
    Reach 100,000 gold
  45. Fantastic Riches 10
    Reach 150,000 gold

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 3 systems

System
Platform
Year
Notes
GEN
Mega Drive / Genesis
1992
Original release
WII
Wii
2008
NSW
Nintendo Switch
2022

GAME DATA

Orientation
Horizontal
Series
Fantasy Zone

SOURCES

Wikipedia, CC BY-SA 4.0
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