SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1990s › Solar Striker
Solar Striker cover art

Solar Striker

ソーラーストライカー, AKA: SolarStriker, Phallanx
Wishlist

ADD TO LIST

Solar Striker

You are locked in ferocious combat on an interstellar battlefield. Dodging and taking aim, alien rocketships stream past, circle, and attack. There are too many to count! Fire, fire, fire! The enemies' first wave is repelled. A moment's rest, and the attack begins again. Gather extra life and firepower from floating energy cells. Prepare to duel batwing fighters and insect spaceships, avoid churning energy fields, alien cruisers and more!

Year
1990
Developer
Minakuchi Engineering
Publisher
Nintendo
Orientation
Vertical

SCREENSHOTS

HISTORY

Solar Striker is a vertically scrolling shooter video game developed by Nintendo and Minakuchi Engineering and published by Nintendo for the Game Boy. It was first published in Japan in January 1990, then released later in North America in February 1990 and in Europe in September 1990.

Plot

In the year 2159, the Earth is at war with the planet Reticulon (Great Dark Star Torino in the Japanese version). The Earth Federation Army creates the advanced fighter Solar Striker on a secret base on the Moon. Solar Striker's mission is to fly to Reticulon and destroy the core.

Gameplay

The player controls the advanced space fighter, code-named Solar Striker. There are six levels of play against enemies known as the forces of Reticulon. These enemies appear from the top of the screen. The player can amass power-ups by shooting special ships. One power-up doubles the player's firepower, three power-ups triples the player's firepower, and five power-ups causes shots to explode on impact with enemies, greatly aiding combat against tough enemies and bosses that take many hits to destroy. There are a variety of enemies as well as sub-bosses in later levels. When the player completes all six levels for the first time and after the credits roll, the player will be able to play Hard Mode by pressing Select instead of Start from the title screen.

Development

Solar Striker was designed by Gunpei Yokoi and Keisuke Terasaki, and developed by Nintendo in co-operation with the external company Minakuchi Engineering. It was first published in Japan on January 26, 1990, then released later in North America in February, and in Europe on September 28. As such, it is one of the few scrolling shooters developed by Nintendo.

Reception

Solar Striker has been met with generally favorable reviews. It earned an overall score of 75% at GameRankings. Mean Machines described Solar Striker as "adequate", but noted there was a lack of material to keep players interested, giving the game a score of 69%. Allgame rated it 2.5/5, describing it as a "decent shooter but nothing great", and citing its difficulty as a deterrent to enjoying it. Games Are Fun gave it a 7 out of 10. German magazine Power Play praised the title for its variety in terms of enemies and levels, though noted the underlying simplicity of the game as well, giving it a score of 70%.

Author Jeff Rovin in the book How to Win at Game Boy Games described the title as "one of the oldest kinds of Nintendo games", comparing it to SNK's Alpha Mission but added there were too few instances of innovation or surprises, and the powerups were "unsatisfying".

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
17
Users
50 / 100
10

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Game Boy 22 achievements, 196 pts
  1. Level 2 5
    Reach level 2
  2. Level 3 5
    Reach level 3
  3. Level 4 5
    Reach level 4
  4. Level 5 10
    Reach level 5
  5. Level 6 10
    Reach level 6
  6. Final mission is over 10
    Beat the game
  7. Solar Striker 10
    Beat the game with at least 5 lives remaining
  8. Level 2 (Hard) 5
    Beat Level 1 on Hard Mode
  9. Level 3 (Hard) 5
    Beat Level 2 on Hard Mode
  10. Level 4 (Hard) 10
    Beat Level 3 on Hard Mode
  11. Level 5 (Hard) 10
    Beat Level 4 on Hard Mode
  12. Level 6 (Hard) 10
    Beat Level 5 on Hard Mode
  13. Final mission is over (Hard) 25
    Beat the game on Hard Mode
  14. Invincible 5
    Get 5 lives
  15. Full Power 5
    Get the best weapon
  16. Pacifist 10
    Beat the first stage without killing enemies (don't die)
  17. Peace-Loving 25
    Beat the first and second stage without killing enemies (don't die)
  18. 20k 1
    Beat the default highscore
  19. 100k 5
    Get 100,000 points
  20. 200k 5
    Get 200,000 points
  21. 300k 10
    Get 300,000 points
  22. 400k 10
    Get 400,000 points

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 1 system

System
Platform
Year
Notes
GB
Game Boy
1990
Original release

GAME DATA

Orientation
Vertical

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction