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Index › 1990s › Sol-Feace
Sol-Feace cover art

Sol-Feace

ソル・フィース, AKA: Sol-Deace
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Sol-Feace

Sol-Feace is a typical 2D shooter with weapon powerups. The game features six levels: Sirius, Enemy Arsenal, ArtifiStar, Pluto Base, Almathea, and Final Battle.

Year
1990
Developer
Wolf Team
Publisher
Sega
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Sol-Feace is a 1990 horizontally scrolling shooter video game developed by Wolf Team and published by Telenet Japan for the X68000. Versions for the Sega CD and Sega Genesis were released later on, with the latter version renaming the game Sol-Deace. The player takes control of the titular starship as it must prevent a malfunctioning supercomputer from enslaving all of mankind. Gameplay involves shooting down enemies and avoiding projectiles, while collecting power capsules to increase the Sol-Feace's abilities. The Sol-Feace also has dual cannons that can fire shots diagonally.

The game's soundtrack was composed by Motoi Sakuraba, who would later work on the Tales series for Namco. Alongside Micronet's Heavy Nova, it was also one of the first launch titles for Sega CD in Japan, and was made as the console pack-in game in North America. Sol-Feace was met with mixed reviews from critics, who praised its fast-paced action, graphics and soundtrack but criticized its lack of originality and subpar quality compared to other similar games on the market. Sunsoft owns the rights to Sol-Feace after their acquisition of Telenet Japan's intellectual properties in 2009.

Gameplay

Sol-Feace is a horizontal-scrolling shooter. Controlling the titular starship, the player is tasked with preventing a malfunctioning supercomputer before it enslaves all of mankind. The objective of each stage is to destroy incoming enemies and avoiding their projectiles. The Sol-Feace has a pair of dual cannons that can be modified to either point forwards, backwards or diagonally, and can be arranged parallel to each other. Shooting small capsules will leave behind power-up items that upgrade the Sol-Feace's abilities when collected — these include homing missiles, a piercing laser, and a wide shot.

The game is composed of six stages, including mechanical bases, destroyed star vessels and the planet Jupiter — each of these end with a boss fight that must be defeated in order to progress, which have a weak point that must be shot at to inflict damage. The final stage has the player fighting against the supercomputer antagonist. Between stages are animated cutscenes that help explain the game's plot, with the Sega CD release giving these full voice acting.

Development and release

Sol-Feace was originally released for the X68000 home computer on November 22, 1990. It was developed by Japanese studio Wolf Team and published by their parent company, Telenet Japan. Music for the game was composed by Motoi Sakuraba, who later helped work on the Tales series for Namco. It was ported to the Sega CD in 1991 as one of the console's first launch titles in Japan, alongside Micronet's Heavy Nova, and was made the pack-in game for the North American release — the latter version was published internationally by Sega. A Genesis cartridge version was released in 1992 and published by Renovation Products, renaming the game to Sol-Deace. The rights to Sol-Feace are owned by Sunsoft, following their acquisition of Telenet Japan's intellectual properties in 2009.

Reception

Sol-Feace was met with mixed reviews from critics; while some praised the game's visuals, fast-paced gameplay and soundtrack, others criticized its lack of originality and for being subpar compared to other shoot'em up titles available.

Computer and Video Games magazine criticized the gameplay for lacking originality, unfavorably comparing it to games such as Hellfire and Gynoug, adding that much of the game's mechanics and features were done better on other Sega Genesis games beforehand. Wizard stated it offered nothing new to the shoot 'em up genre, while Retro Gamer said it was a "below par" launch game for the console, saying it was simply the Genesis version with a new CD soundtrack "tacked-on". GamePro wrote for the Sega Genesis release that the power-up items weren't as impressive as those in titles such as Thunder Force III, while also disliking the game's short length. In a retrospective review, AllGame disliked the sound effects for being mediocre and its music for being average.

In a more positive light, Electronic Games called the Sega CD conversion a "solid side-scrolling shooter" for its sound effects, graphics and fast action-based gameplay, adding that Sega should be commended for making the game a pack-in for the peripheral. GamePro liked the Sega Genesis version's detailed visuals and pumping soundtrack, as well as its stage designs. They also wrote that the game could be a contender for a "shoot'em up award" had it existed in the magazine. Computer and Video Games stated that the Sega CD version was not a "total waste of money", complementing its sound effects, fast speed, music and cutscenes, while AllGame thought the version's dual-cannon mechanic was an interesting gameplay concept. AllGame also praised its frantic gameplay and colorful visuals, concluding that it was worth trying out at the very least.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
11
Users
60 / 100
5

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Sega CD 33 achievements, 320 pts
  1. Sirius 5
    Clear Stage 1
  2. Sirius - Mania 10
    Clear Stage 1 on mania difficulty
  3. Stage 1 Boss - Flawless 5
    Defeat the Stage 1 boss without dying
  4. Enemy Arsenal 5
    Clear Stage 2
  5. Enemy Arsenal - Mania 10
    Clear Stage 2 on mania difficulty
  6. Stage 2 Boss - Flawless 5
    Defeat both Stage 2 bosses without dying
  7. ArtifiStar 5
    Clear Stage 3
  8. ArtifiStar - Mania 10
    Clear Stage 3 on mania difficulty
  9. Stage 3 Boss - Flawless 5
    Defeat the Stage 3 boss without dying
  10. Enemy Ship 5
    Clear Stage 4
  11. Enemy Ship - Mania 10
    Clear Stage 4 on mania difficulty
  12. Stage 4 Boss - Flawless 5
    Defeat the Stage 4 boss without dying
  13. Pluto Base 5
    Clear Stage 5
  14. Pluto Base - Mania 10
    Clear Stage 5 on mania difficulty
  15. Stage 5 Boss - No Backup 5
    Destroy the ship pod before damaging the main laser
  16. Stage 5 Boss - Bullet Hell Begone 5
    Destroy all 5 plasma cannons
  17. Almathea 5
    Clear Stage 6
  18. Almathea - Mania 10
    Clear Stage 6 on mania difficulty
  19. Stage 6 Mini-Boss - Flawless 5
    Defeat the Stage 6 crab boss without dying
  20. Final Battle 10
    Finish Sol-Feace
  21. Final Battle - Mania 25
    Finish Sol-Feace on mania difficulty
  22. It's Like Dodgeball 10
    Dodge all green orbs on the way to the final boss showdown
  23. Computer King 25
    Finish Sol-Feace without continuing
  24. AI Destroyer 50
    Finish Sol-Feace without continuing on mania difficulty
  25. 40,000 Points 5
    Score 40,000 points
  26. Gain an Extra Ship 10
    Score 100,000 points and gain a life
  27. More Ships Please 10
    Score 200,000 points without dying
  28. 250,000 Points 10
    Score 250,000 points
  29. 500,000 Points 25
    Score 500,000 points
  30. Missile Upgrade 1
    Get a missile upgrade
  31. Laser Upgrade 2
    Get a laser upgrade
  32. Double Plasma Bullet Upgrade 2
    Get a double plasma bullet upgrade
  33. Weaponry Trifecta 10
    Have double plasma bullet, missiles, and laser upgrades simultaneously (Any Order)

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 4 systems

System
Platform
Year
Notes
X68
Sharp X68000
1990
Original release
SCD
Sega CD
1991
GEN
Mega Drive / Genesis
1992
X1
Sharp X1

PHYSICAL RELEASES 1 box

Sol-Feace box art, Sega CD
SCD Sega CD

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
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