SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1980s › Silk Worm
Silk Worm cover art

Silk Worm

AKA: Silkworm
Wishlist

ADD TO LIST

Silk Worm

Silkworm is a classic horizontally-scrolling shoot-em-up. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air. The first player would play as a helicopter, but if a second player joins the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapon's powerup. This would go on throughout the entire game, and a "goose" could appear even during the fight with the end-of-level baddie.

Year
1988
Developer
Tecmo
Publisher
Sammy USA Corporation
Players
2P
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Silk Worm is a 1988 horizontally scrolling shooter video game developed and published by Tecmo for arcades. In 1989, it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC systems by The Sales Curve as Silkworm and released by Virgin Mastertronic. Sammy released a version for the Nintendo Entertainment System in 1990.

Silk Worm inspired the 1991 game SWIV; despite not being a direct sequel, it followed the same core gameplay design of a helicopter/jeep team, albeit as a vertically scrolling shooter instead of a horizontally scrolling one. It was described in several contemporary and retrospective reviews as being "inspired by" and a spiritual successor to Silk Worm.

Gameplay

The player can take control of a jeep mounted with a machine gun or a helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one controlling the jeep and the other controlling the helicopter.

Silk Worm features a variety of enemies, some of which have specific weaknesses, such as the armored AA guns that can only be harmed when their shields are down. Enemies include the "Goose" helicopter, a gigantic, heavily armored "mini-boss" helicopter composed of several smaller vehicles connected together.

The players collect shields (which can alternatively be shot by the player in order to destroy all enemies on the screen) and power cells that increase firepower, and an additional bonus can be added to the score achieved. The game becomes more difficult with each level, with more destructible environmental elements, such as buildings and ancient ruins.

The speed is one of the defining parts of the gameplay, which the programmers who worked on the home conversions were keen to preserve, using a variety of programming techniques. Silkworm features a background music theme composed by Barry Leitch, which went on to be included on a Sinclair User covermounted cassette, along with Shinobi and Continental Circus.

Release

Silk Worm was released at a time when scrolling shooters were among the most popular genres. It was released at the same time as Forgotten Worlds, Sanxion, Battle Chopper and DNA Warrior.

The ZX Spectrum version of the game took three months to develop, and was converted from the Amiga version, which was almost identical to the arcade original. The game reached number three on the UK Spectrum sales charts, behind RoboCop and Dragon Ninja.

In November 1990, Virgin Mastertronic re-released Silkworm as part of the Edition 1 compilation, which also included Double Dragon and the shoot 'em ups Gemini Wing and Xenon.

Hamster Corporation released the arcade version as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in February 2024.

Reception

In Japan, Game Machine listed Silk Worm as the fifth most popular table arcade unit of March 1988.

The game was well received. Your Sinclair praised the 2-player mode and the sound effects.

Legacy

The 1991 game SWIV was considered a spiritual successor to Silk Worm, which The Sales Curve had previously converted to home computer formats in 1989. The game's heritage is evident from the game design whereby one player pilots a helicopter, and the other an armoured Jeep. SWIV is not an official sequel, as noted by ex-Sales Curve producer Dan Marchant: "SWIV wasn't really a sequel to Silkworm, but it was certainly inspired by it and several other shoot-'em-ups that we had played and loved."

SWIV was described in the game's manual as meaning both "Special Weapons Intercept Vehicles" and "Silkworm IV".

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
73 / 100
28

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

NES/Famicom 41 achievements, 344 pts
  1. 20 Kills 2
    20 Kills
  2. You Can't See Me 2
    Hide yourself in the Smoke Shield
  3. The Twin Sphere 2
    Acquire the Twin Sphere Power Up
  4. Kaboom 2
    Kill all enemies by exploding the Smoke Shield
  5. The Turbo Card 2
    Acquire the Turbo Card Power Up
  6. Hangar Capacity Increased 5
    Acquire an Extra Life
  7. The DESTRUCTOR Was Destroyed (Wave 01) 10
    Beat the Wave 01
  8. The MH HELIDEATH Was Destroyed (Wave 02) 10
    Beat the Wave 02
  9. The C2 TURTLESHELL Was Destroyed (Wave 03) 10
    Beat the Wave 03
  10. The MH SCORPION Was Destroyed (Wave 04) 10
    Beat the Wave 04
  11. The MH CLAMSHELL Was Destroyed (Wave 05) 10
    Beat the Wave 05
  12. The C2 BUMBLEBEE Was Destroyed (Wave 06) 10
    Beat the Wave 06
  13. The C2 BATTLE CRUISER Was Destroyed (Wave 07) 10
    Beat the Wave 07
  14. The MHC2 Was Destroyed (Wave 08) 10
    Beat the Wave 08
  15. The FINAL BOSS Was Destroyed 25
    Beat the Final Boss
  16. The Ensign's Badge 10
    Reach the maximum level of the Ensign's Badge
  17. The Lieutenant's Badge 10
    Reach the maximum level of the Lieutenant's Badge
  18. The Commander's Badge 10
    Reach the maximum level of the Commander's Badge
  19. The Captain's Badge 10
    Be promoted to Captain
  20. I Got Bigger Guns Than You 10
    Defeat Any Boss with Twin Bullets Turbo Power Up Activated
  21. Heli 50 Kills 2
    Heli 50 Kills
  22. Heli 100 Kills 5
    Heli 100 Kills
  23. Heli 250 Kills 10
    Heli 250 Kills
  24. Heli 500 Kills 10
    Heli 500 Kills
  25. Jeep 50 Kills 2
    Jeep 50 Kills
  26. Jeep 100 Kills 5
    Jeep 100 Kills
  27. Jeep 250 Kills 10
    Jeep 250 Kills
  28. Jeep 500 Kills 10
    Jeep 500 Kills
  29. Heli Score 200000 5
    Achieve the 200000 Score Points with Heli
  30. Heli Score 400000 10
    Achieve the 400000 Score Points with Heli
  31. Heli Score 600000 10
    Achieve the 600000 Score Points with Heli
  32. Jeep Score 200000 5
    Achieve the 200000 Score Points with Jeep
  33. Jeep Score 400000 10
    Achieve the 400000 Score Points with Jeep
  34. Jeep Score 600000 10
    Achieve the 600000 Score Points with Jeep
  35. Retrieve Fire 10
    With Heli kill 3 enemies in a row meanwhile moving backward
  36. The Highs and Lows of the Life 10
    With Heli, beat a wave without losing a life (only vertical moves are allowed)
  37. The Flying Pacifist 10
    Beat one Wave with no Deaths or Kills (except the Boss)
  38. The Pacifist 10
    Beat one Wave with no Deaths or Kills (except the Boss)
  39. Jumpin' Like a Horny Bunny 10
    Perform 50 jumps in a single wave without dying
  40. Under Speed Limit 10
    Beat a Wave without moving forward or backward
  41. Covering Your Back 10
    Kill 50 enemies by shooting backward in a single Wave

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 7 systems

System
Platform
Year
Notes
ARC
Arcade
1988
Original release
C64
Commodore 64
1989
AMI
Amiga
1989
ZX
ZX Spectrum
1989
CPC
Amstrad CPC
1989
AST
Atari ST
1989
NES
Nintendo Entertainment System
1990

GAME DATA

Orientation
Horizontal
Players
2
Series
Silkworm

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction