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Index › 1980s › Rimrunner
Rimrunner cover art

Rimrunner

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Rimrunner

An insectoid race travels the galaxy and colonizes uninhabited and long dead planets. Force shields were created to protect their planets from the constant attacks of the arachnoids. The force shield generators need regular recharging, a task for which a group of elite insectoid warriors was created. Riding their reptilian mounts (Runners) they patrol the colonies, recharging the generators and destroying any hostile lifeforms that have penetrated the shield. Players have to guide one of these warriors through horizontally scrolling levels, shooting at hostile lifeforms and seeking out shield generators that need recharging. A radar at the top of the screen shows the players position, as well as the position and status of the shield generators. Green generators are stable, flashing generators are unstable and red generators need to be recharged. Enemy attacks deplete the warriors health and might knock him of his Runner. On foot, the warrior is much slower and can't walk very far (the levels stop scrolling), but it is necessary to dismount the Runner to be able to recharge the generators.

Year
1988
Developer
Palace Software
Publisher
Palace Software
Orientation
Horizontal

SCREENSHOTS

HISTORY

Rimrunner is a horizontally scrolling shooter designed by Steve Brown for the Commodore 64 and published by Palace Software in 1988. Versions for the Atari ST, Amstrad CPC, Amiga, and ZX Spectrum, were cancelled.

Plot

An alien race of arachnoids are invading various planets around the galaxy. The only protection the planets have are planetary forcefields, which require frequent recharging. A team of elite insectoid warriors mounted on runner creatures are assigned to do the job of maintaining the forcefields before penetration occurs.

Gameplay

The main objective is to traverse across the planet to find the forcefield generators to recharge them. Throughout the game, the player will have numerous hostile forces to shoot down in multiple directions. The player can either control the insectoid character on foot or on its mount. Being on a mount allows faster travel around the planet, although the mount can take limited hits from enemies, before it dies, though a spare one can be summoned. The player has limited time to recharge the generators, has a limited number of spare mounts, and has limited energy, which depletes when an enemy or projectile hits the insectoid. A radar on the top menu indicates which generators need to be maintained. When a generator is found, the player must dismount and use a special tool to power it up. When all generators are maintained, the player proceeds to the next level. If the player runs out of time or energy, the game is over.

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
3

RELEASES 1 system

System
Platform
Year
Notes
C64
Commodore 64
1988
Original release

PHYSICAL RELEASES 1 box

Rimrunner box art, Commodore 64
C64 Commodore 64

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
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