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Index › 1980s › R-Type
R-Type cover art

R-Type

R-TYPE, AKA: R-Type Complete CD
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R-Type

R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

Year
1987
Developer
Irem
Publisher
Electric Dreams Software
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

R-Type is a 1987 horizontally scrolling shooter video game developed and published by Irem for arcades. The player controls the R-9 "Arrowhead" starship in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orb called a "Force", giving limited protection from enemy fire and providing additional firepower.

R-Type was the first game to run on Irem's 16-bit M72 arcade system. The development team drew inspiration from Gradius, Aliens and works by H.R. Giger. The music was composed by Masato Ishizaki, while character designs were by Akio Oyabu. The arcade version was distributed in North America by Nintendo, and was the last arcade title to be released by the company.

R-Type was commercially successful and praised by critics for its graphics and addictive gameplay, but was criticized for its difficulty. It is commonly cited as one of the best shoot 'em up games, and one of the greatest video games of all time. Its success inspired several sequels and spin-off games, as well as home ports and releases for digital distribution services. A remake of the game was released as R-Type DX for the Game Boy Color in 2000. A 3D remake, R-Type Dimensions, was released for the Xbox 360 in 2009; for the PlayStation 3 in 2014; for the Nintendo Switch, PlayStation 4, and Windows in 2018; and for iOS in 2019.

Gameplay

The game has a generally slower pace than similar shooting games of the time, and emphasizes enemy pattern memorization as much as player speed. It is composed of eight levels, with a boss enemy at the end of each. The player controls a small spacecraft and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft has, by default, a weak but rapid-firing main gun; and a more powerful gun called the Wave Cannon, which requires the player to hold their fire to build up power for the cannon.

During the game, the player can obtain an auxiliary device called a Force. This resembles a glowing orange ball. The Force can be attached to the front or back of the player's spacecraft, or detached to fly freely. When attached, the Force provides one of three different powerful weapons, in addition to the main gun and the Wave Cannon.

When detached, these weapons cannot be used, but the Force will instead resort to a secondary set of guns, which can be fired by the player even if the Force is at a distance from the spacecraft. The Force has a secondary use as a shield; it is completely indestructible and can block most things fired at it, as well as damage or destroy enemies on contact. Game designer Abiko mentioned the behavior of dung beetles as an inspiration for the Force.

The "R-" in the title stands for "ray", as in a ray of light, in reference to the many different types of rayed weapons that players use in the series.

Development

Development on the Commodore 64 version began when Activision's Electric Dreams Software subsidiary obtained the rights. David Jolliff was planning on to program the game with James Smart assisting in program help. The original version was shelved, and as a result of the settlement between the creators of Katakis and Activision, Manfred Trenz of Rainbow Arts had the right to do a port, which was made in six weeks.

Release and ports

Hudson Soft developed a fairly accurate port of R-Type for the PC Engine/TurboGrafx-16 console, although it suffered from a slightly lower resolution, reduced color palette, sprite flickering and slowdown. Due to the slightly reduced resolution, the playfield also scrolls slightly in the vertical axis whenever the player's ship approaches the top or bottom of the screen. The Japanese release was split across two game cards (HuCards), titled R-Type I (アール・タイプI, Āru Taipu Wan) and R-Type II (アール・タイプII, Āru Taipu Tsū), while the later North American release (published there by NEC Home Electronics) contained the entire game on a single card. The TurboGrafx-16 version of R-Type has a boss at the end of Stage 6, rather than a prolonged wave of enemies as in all other versions.

The Xbox Live Arcade game R-Type Dimensions was released on February 4, 2009, by Tozai Games. It is a port of the original R-Type and the sequel R-Type II. It can be played either with the original 2D graphics or with new 3D graphics, and has added co-op gameplay functionality. A similar version for the PlayStation 3 was released in May 2014.

The TurboGrafx-16 version of R-Type was one of the first games confirmed for Nintendo's Virtual Console. The Japanese release for the Wii is split between two downloads, mirroring the original format of the game. The Japanese releases for the Nintendo 3DS and Wii U use the North American version instead of the Japanese one, presenting the game as a single download; however, the game was removed from the Nintendo 3DS and Wii U stores on July 30, 2020.

The Master System version became available as well on the Virtual Console for Japan on May 19, 2009, North America on November 2, 2009, and Europe on September 25, 2009; however, due to licensing issues, this version was delisted on September 30, 2011, in North America and Europe and October 18, 2011, in Japan.

In 2010, DotEmu developed an iOS port of R-Type, published by Electronic Arts, released also for Android in September 2011.

Tozai Games returned in 2018 and released an updated digital-only version of R-Type Dimensions, now carrying the title R-Type Dimensions EX, for Microsoft Windows (via Steam), PlayStation 4, and Nintendo Switch. Strictly Limited Games released physical copies of the PlayStation 4 and Nintendo Switch versions in February 2019, limited to 2,000 and 3,000 copies respectively. Collector's Edition variants were also issued which contained a hardcover artbook, dog tags, stickers and cards, once again limited to 1,000 on the PlayStation 4 and 2,000 on the Nintendo Switch.

Reception

Arcade

In Japan, Game Machine listed R-Type as the most successful table arcade cabinet of July 1987. It went on to be Japan's highest-grossing table arcade game of 1987. Later in 1988, it was the year's third highest-grossing arcade conversion kit and sixth highest-grossing overall arcade game of the year.

The original R-Type was well received by most critics. However, it was also infamous for its relentless difficulty. Clare Edgeley of Computer and Video Games selected R-Type as the "game of the month" in July 1987. The following month, Commodore User magazine gave it a highly positive review and noted that it drew large crowds queuing up at arcades.

Consoles

According to Mega Guide in 1992, R-Type had sold "squillions on hand-held".

A 1988 port to the Master System was immediately recognized as one of the best games available in the Sega library. A Mean Machines magazine review praised in particular the graphics and the high quality of the challenge offered by the game, awarding it an overall rating of 92%. In 1989, ACE listed it as one of the top five best games available for both the PC Engine and Master System.

A 1995 article in Next Generation stated that the "PC Engine [TurboGrafx-16] conversion of Irem's arcade smash R-Type is still regarded as the system's definitive contribution to the shoot 'em up genre." The following year they listed both it and the arcade original (but not any other ports of the game) at number 98 in their "Top 100 Games of All Time", praising its art direction, graphics, design innovations, and huge bosses.

In a retrospective review, Allgame editor Shawn Sackenheim described the TurboGrafx-16 version of R-Type as "(the) most accurate home conversion (of the arcade version) of the game", furthermore stating that "it's the shooter that started it all and it's still a thrill ride from beginning to end".

Computers

The ZX Spectrum version of R-Type was awarded 9/10 in the January 1989 issue of Your Sinclair and was placed at number 6 in their official top 100. The Games Machine praised the "incredible use of colour" and that it "blows away almost every other shoot'em up on the Spectrum". Crash congratulated Electric Dreams for "retaining the frenetic arcade feel and producing such a brilliant game". Sinclair User praised the weapons system and difficulty curve, and C+VG called it "an excellent shoot'em up that's both challenging and addictive. An absolute must for Spectrum blasting fanatics".

The game was runner-up in the category of "Best 8-Bit Coin-Op Conversion of the Year" at the Golden Joystick Awards, behind Operation Wolf.

The implementation of the music in the C64 version was well received, but this port received average reviews due to performance issues and glitches.

== Legacy ==…

STORY

This is the story of the first encounter with the Bydo, taking place in the year 2163. The player controls the R-9A Arrowhead to free humanity from the Bydo threat.

Other versions of the story state that First Contact started after the World Government had sent a probe to Galaxy X1X. Having found the Bydo building their forces, the government prepared the R-9A in advance.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
8 / 10
214
Users
75 / 100
64

ACHIEVEMENTS 2 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Master System 31 achievements, 475 pts
  1. The Front Lines 2
    Defeat Krell
  2. Caves of Bydo 3
    Defeat Gomanda
  3. Mega Battle Ship 5
    Destroy Nave de Batalha Mega
  4. Mechanical Farm 10
    Defeat Monpaira
  5. Underwater Caverns 10
    Defeat Kraken
  6. Labyrinth of Bydo Deposit 25
    Successfully navigate the Labyrinth
  7. Lost City 25
    Defeat Buronku
  8. Invasion and Conquer of the Bydo Empire 50
    Defeat the Bydo
  9. Reflector 1
    Max Laser
  10. Dual Fire 1
    Max Cross Beam
  11. Perimeter Blast 1
    Max Air-to-Ground
  12. Back Defense 2
    Attach Force to rear of the R-9
  13. Arrowhead 5
    Reach 50,000 points
  14. Delta 10
    Reach 200,000 points
  15. War-Head 25
    Reach 500,000 points
  16. This is R-Type 2
    Anchor the Force into Krell's belly (before he is dispatched)
  17. Injecting the Cure 2
    Anchor the Force into the cyst of Gomanda
  18. It's Alive! 3
    Anchor the Force into the eye of Mega
  19. Eat This! 10
    Anchor the Force in Bydo
  20. Timed Attack 3
    Defeat Gomanda before it leaves (no charge)
  21. Timed Attack II 5
    Defeat Mega before it departs.
  22. Timed Attack III 10
    Defeat Kraken before it departs.
  23. Timed Attack (Super) 25
    Defeat Secret Super Boss (before time's out)
  24. Nimble and Numb 25
    Play the entire game without charging to full gauge.
  25. Fifty Cent Victory 25
    Beat R-Type one one credit (first loop only)
  26. The Demiurge 50
    Beat R-Type with no ships lost (first loop only)
  27. Bydo - Rebirth 50
    Complete the second loop
  28. Bare Essentials 50
    Beat R-Type without using the Force.
  29. Jigsaw Battle 5
    Destroy Monpaira without Reflect Laser
  30. Cluster Bust 10
    Destroy Kraken with Reflect Laser
  31. Wormhole 25
    Find the Secret Stage

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Game Boy 17 achievements, 182 pts
  1. Dobkeratops Down 2
    Defeat Dobkeratops
  2. Gomander Gone 2
    Defeat Gomander
  3. Warship Wounded 2
    Defeat the Warship
  4. Transport Trouble 5
    Survive the Transport System
  5. Bronco Beaten 10
    Defeat Bronco
  6. A Short Peace 10
    Defeat Bydo
  7. Dobkeratops Destroyed 5
    Defeat Dobkeratops on Hard
  8. Gomander Goner 5
    Defeat Gomander on Hard
  9. Warship Wasted 5
    Defeat the Warship on Hard
  10. Transport Terror 10
    Survive the Transport System on Hard
  11. Bronko Broken 10
    Defeat Bronco on Hard
  12. The Bydo Empire Falls 25
    Defeat Bydo once and for all on Hard
  13. Pod? What Pod? 5
    Defeat the Stage 1 Boss without acquiring a Force Pod (Return to title screen to retry)
  14. R-9 Rookie 1
    Score over 10,000 and beat the top player on the title screen leaderboard
  15. R-9 Pilot 10
    Score over 50,000 points
  16. R-9 Ace 25
    Score over 100,000 points
  17. El Supremo 50
    Beat the game on Hard using only one credit

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 18 systems

System
Platform
Year
Notes
ARC
Arcade
1987
Original release
SMS
Sega Master System
1988
MSX
MSX
1988
C64
Commodore 64
1988
ZX
ZX Spectrum
1988
CPC
Amstrad CPC
1988
PC88
PC-8801
1988
AST
Atari ST
1988
TG16
TurboGrafx-16
1989
AMI
Amiga
1989
X68
Sharp X68000
1989
GB
Game Boy
1991
PS1
PlayStation
1998
WII
Wii
2007
IOS
iOS
2010
AND
Android
2011
3DS
Nintendo 3DS
2014
WIIU
Wii U
2016

IN PRINT

GAME DATA

Orientation
Horizontal
Series
R-Type

SOURCES

Wikipedia, CC BY-SA 4.0
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