Protector II
An arcade style game with a loose basis on the arcade hit Defender, Protector II is a side-scrolling shooter. Like Defender, there are lots of different aliens to contend with, and some ground based enemies as well. There are no smart bombs, however. You have to rescue humans as well (twice) from both an alien ship, and later a city that will be overrun with lava from a volcano that erupts during the game; all the while protecting them from aliens. You then have to drop them one at a time (unlike Defender, you can only carry one human at a time) into a teleporter tube to get them off the planet entirely. The game is quite difficult, with some very precise flying required at times (probably even more difficult than Defender or Stargate). It also has more of a "plot" than the arcade games it is based on, with several sub-missions of rescue depending on what stage you are at (it should be noted that there is no breaks between "stages" - the whole game play is continuous).
SCREENSHOTS
HISTORY
Protector II is a video game written by Mike Potter for Atari 8-bit computers and published by Synapse Software in 1982. It is a sequel to 1981's Protector; both games are horizontally scrolling shooters inspired by the arcade video game Defender. Protector II was ported to the Commodore 64, TI-99/4A, and TRS-80 Color Computer.
Gameplay
Protector II is a game in which the player uses a needlefighter ship to rescue people while their city is being attacked by aliens.
Reception
Allen Doum reviewed the game for Computer Gaming World:The graphics are good, and the sound, animation and scrolling are very well done. Play may begin with either three or five ships at any of six difficulty levels —although I doubt that anyone is expected to play at the higher levels. Even at the lower levels, Protector II moves fast enough that most players won't have time to realize that what they're doing doesn't make much sense.