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Index › 1990s › Pop'n TwinBee
Pop'n TwinBee cover art

Pop'n TwinBee

Pop'nツインビー
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Pop'n TwinBee

A cute shoot 'em up from Konami.

Year
1993
Developer
Konami
Publisher
Palcom
Players
2P
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Pop'n Twinbee (Pop'n(ポップン)ツインビー) is a 1993 scrolling shooter video game developed and published by Konami for the Super Famicom in Japan; the game was also released for the Super Nintendo Entertainment System in the PAL region. It is the sixth game in the TwinBee series and a direct follow-up to the arcade game Detana!! TwinBee (Bells & Whistles). The European version was published by Konami's Palcom Software division and was the first of three TwinBee games localized for the European market, followed by a Game Boy version of Pop'n TwinBee (which was actually an earlier game titled TwinBee Da!! in Japan) and the platform game Pop'n TwinBee: Rainbow Bell Adventures. It was released in North America 27 years after its Super Famicom launch through a February 2020 update to the Nintendo Classics service.

Plot

The game's opening sequence shows TwinBee and WinBee patrolling the skies of Donburi Island when they suddenly receive a distress signal from a young girl named Madoka, the granddaughter of Dr. Mardock, who was once a benevolent scientist until a bump in the head turned him insane. Dr. Mardock now seeks to conquer the world with an army of Acorn Men and only TwinBee and WinBee can stop him.

Gameplay

The gameplay is similar to Detana!! TwinBee, the second coin-op game in the series, but with a few notable additions and changes. Like in previous TwinBee, up to two players can play simultaneously, Player 1 controls TwinBee (the blue aircraft), while Player 2 controls WinBee (the pink aircraft). When the player begins the game, they'll be asked to enter their name and choose between three types of companion ships (whether their companions will follow their ship, engulf them, or surround them). The player's objective is to maneuver their spacecraft through a series of seven stages and defeat every enemy who gets in the way, facing a boss at the end of each stage. Unlike previous games, instead of extra lives, the player has a life meter that determines how much damage the player's ship can take before losing. When the player loses, they will be given a chance to restart at the stage where they left off, but only limited chances are given to continue.

Like in previous Twinbee games, the player shoots at airborne enemies with their gun and drops bombs to the land. The player can also attack airborne enemies with their ship's punches as well at close range. The player can shoot tiny-sized replicas of their ship that will fly and attack all on-screen enemies. The player can only perform this attack based on the number of stocks they have. During a 2-player game, one player can give the other player a bit of their life energy to replenish it or even use the other player's ship as a projectile against the enemy. As usual, the main power-up items are bells that can change colors by shooting them in the air, giving the player a different upgrade when one is retrieved depending on the bell's color.

On the game's option settings, the player can adjust the game's difficulty, controls, and sound, as well as switch between "normal" and "couple" mode. During couple mode, the enemy attacks will aim primarily at Player 1 if two players are playing together. This feature is intended to allow less experienced players enjoy the game if they're playing with a more experience partner.

Soundtrack

The upbeat and light hearted soundtrack, composed by Kazuhiko Uehara among others, takes influence from Japanese Idol songs.

Reception

According to Famitsu, Pop'n TwinBee sold over 40,539 copies in its first week on the market and sold approximately 146,124 copies during its lifetime in Japan. The game received a 23.17/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 38 spot. It also received generally favorable reviews from critics.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
70 / 100
13
Users
8 / 10
8

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

SNES/Super Famicom 42 achievements, 600 pts
  1. Dandelion Town 5
    Clear Stage 1 on difficulty level 4 or higher.
  2. Aqua Park 5
    Clear Stage 2 on difficulty level 4 or higher.
  3. Oolong Ruins 5
    Clear Stage 3 on difficulty level 4 or higher.
  4. Battleship in the Air 5
    Clear Stage 4 on difficulty level 4 or higher.
  5. Lake Dompura 10
    Clear Stage 5 on difficulty level 4 or higher.
  6. Magma Base 10
    Clear Stage 6 on difficulty level 4 or higher.
  7. Mardock Lab 25
    Clear Stage 7 and defeat Dr. Mardock on difficulty level 4 or higher.
  8. Kiss the Pilot 10
    Clear Stage 1 on difficulty level 7 or higher.
  9. Ring Around the Cutie 10
    Clear Stage 2 on difficulty level 7 or higher.
  10. Xièxie, Ms. Winbee 10
    Clear Stage 3 on difficulty level 7 or higher.
  11. That Sinking Feeling... 10
    Clear Stage 4 on difficulty level 7 or higher.
  12. Azure Aerial Ace 25
    Clear Stage 5 on difficulty level 7 or higher.
  13. Hitch a Ride on the Outside 25
    Clear Stage 6 on difficulty level 7 or higher.
  14. This One's for Madoka! 50
    Clear Stage 7 and defeat Dr. Mardock on difficulty level 7 or higher.
  15. Just a Mere Cannoneer 10
    Defeat the Stage 1 boss on difficulty level 4 or higher without taking damage and without using any chibi attacks.
  16. So Long, Squid-Head! 10
    Defeat the Stage 2 boss on difficulty level 4 or higher without taking damage and without using any chibi attacks.
  17. Great Crawl of China 10
    Defeat the Stage 3 boss on difficulty level 4 or higher without taking damage and without using any chibi attacks.
  18. Propelled by Fire Power 10
    Defeat the Stage 4 boss on difficulty level 4 or higher without taking damage and without using any chibi attacks.
  19. Three Men and a Cockpit 10
    Defeat the Stage 5 boss on difficulty level 4 or higher without taking damage and without using any chibi attacks.
  20. Mangling a Mechanical Mug 10
    Defeat the Stage 6 boss on difficulty level 4 or higher without taking damage and without using any chibi attacks.
  21. Duel with the TwinBee-hemoth 10
    Defeat the Stage 7 boss on difficulty level 4 or higher without taking damage and without using any chibi attacks.
  22. High-Flying Hooks of Dandelion Town 10
    Clear Stage 1 on difficulty level 4 or higher without shooting.
  23. High-Flying Hooks of Aqua Park 10
    Clear Stage 2 on difficulty level 4 or higher without shooting.
  24. High-Flying Hooks of Oolong Ruins 10
    Clear Stage 3 on difficulty level 4 or higher without shooting.
  25. High-Flying Hooks of the Battleship 10
    Clear Stage 4 on difficulty level 4 or higher without shooting.
  26. High-Flying Hooks of Lake Dompura 25
    Clear Stage 5 on difficulty level 4 or higher without shooting.
  27. High-Flying Hooks of Magma Base 25
    Clear Stage 6 on difficulty level 4 or higher without shooting.
  28. High-Flying Hooks of Mardock Lab 50
    Clear Stage 7 on difficulty level 4 or higher without shooting.
  29. Ding-Dong Dash 5
    Collect 40 yellow bells in Stage 1 before reaching the boss on difficulty level 4 or higher.
  30. White and Sturdy 5
    Clear 3 stages on difficulty level 4 or higher using only the Cannon and without switching weapons or dying.
  31. Purpureal Punishment 5
    Clear 3 stages on difficulty level 4 or higher using only the 3 Way and without switching weapons or dying.
  32. Winbee! Stop This Crazy Thing! 5
    Clear 3 stages on difficulty level 4 or higher while always at maximum speed.
  33. Pink Protection Plan 5
    Clear 3 stages on difficulty level 4 or higher while always having a Barrier active.
  34. Sent to the Sidelines 5
    Put a transformation in reserve on difficulty level 4 or higher.
  35. Transformation Allocation 5
    Max out your chibi attacks at 9 on difficulty level 4 or higher.
  36. Rainbow of Resources 10
    Outfit the TwinBee with the max score multiplier of 10,000, maximum speed, either the Cannon or the 3 Way, a Barrier, 4 active transformations, and 9 chibi attacks on difficulty level 4 or higher.
  37. Put Through the Ringer 50
    Beat the game on difficulty level 4 or higher without collecting any bells.
  38. Death-Defier of Donguri Island 25
    Beat the game on difficulty level 4 or higher without using any continues.
  39. To Chibi, or Not to Chibi? 25
    Beat the game on difficulty level 4 or higher without using any chibi attacks.
  40. Winbee's Wonderful Wager 5
    Score 500,000 points on difficulty level 4 or higher.
  41. Madoka's Magnificent Million 10
    Score 1,000,000 points on difficulty level 4 or higher.
  42. Twinbee's Terrific Total 25
    Score 1,500,000 points on difficulty level 4 or higher.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 3 systems

System
Platform
Year
Notes
SFC
Super Famicom / SNES
1993
Original release
WIIU
Wii U
2014
NSW
Nintendo Switch
2020

PHYSICAL RELEASES 1 box

Pop'n TwinBee box art, Super Famicom / SNES
SFC Super Famicom / SNES

GAME DATA

Orientation
Vertical
Players
2
Series
TwinBee

SOURCES

Wikipedia, CC BY-SA 4.0
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