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Index › 2000s › Platypus
Platypus cover art

Platypus

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Platypus

Steam $4.99 Fanatical $3.99

Platypus is a fast, frantic and fun arcade-style shoot-em-up. The vast continent-spanning city of Collosatropolis has finally reached the limits of its expansion. Tall buildings cover every available space. The air is thick with smoke and poisonous chemicals. Parking is a nightmare. The Collosotropolan leaders have decided the simplest solution is to invade the neighbouring country of Mungola. They don't anticipate much of a struggle - Mungolans are simple, earthy types without much love for industry. In fact, Mungola's entire defence force consists of a single squadron of fighter planes - the venerable F-27 "Platypus". What possible threat could a few antique aircraft be to the mighty Collosotropolan Battle Fleet...? To the Mungolan people the venerable F-27 "Platypus" is their last best hope for freedom!

Year
2002
Developer
Squashy Software
Publisher
KISS ltd
Orientation
Horizontal

SCREENSHOTS

HISTORY

Platypus is a horizontal scrolling shooter game created, designed and programmed by Anthony Flack, produced by George Bray, with additional programming by Michael W. Boeh. The objective is to guide an antique spacecraft by utilizing the mouse in order to avoid and attempt to shoot enemies.

Gameplay

The player flies an antiquated spacecraft (the last of the fictional F-27 Platypus fleet) and attempts to defend the peaceful country of Mungola from neighboring Colossatropolis, which has become so overcrowded that its inhabitants are taking over Mungola for space and resources. The game consists of four levels, with five areas per level and a strong boss enemy that must be defeated at the end of the fifth area. The player can collect power-ups that affect the type and firing rate of the ship's weapons, equip auxiliary cannons, or double the point values of all enemies and items.

Points are scored for destroying enemies and collecting bonus coins and fruits. In addition, at the end of each area, the player receives bonus points depending on the percentage of primary targets and enemy craft destroyed. One life is lost whenever the player's ship collides with a target or is hit by enemy fire.

At the beginning of the game, the player is given a set number of credits that can be used to continue play if all lives are lost. One bonus credit is awarded for completing each of the first three levels; after the fourth is completed, the player receives a large bonus depending on the number of unused credits.

Production

All the artwork for the game was created using a process called claymation. Flack has stated that due to limited availability of plasticine in his local area (at the time the game was created), he re-used the same lump of grey clay to create all the models, photographed them with a digital camera, and coloured the images in Adobe Photoshop. The music in Platypus on all platforms (except for the iPhone port) consists of various remixes of Commodore 64 game tunes by various composers, and created by several artists. They originally appeared on CDs from the C64Audio.com label, and were licensed to Idigicon Ltd. by High Technology Publishing Ltd., the current publishers for all composers whose music appeared in the game except Jonathan Dunn who is represented by Bucks Music Publishing Ltd. and who at the time was unpublished. Where possible, full credits appeared in the distributions, albeit in text file form.

As of 2019, Anthony and Claymatic Games bought the license for Platypus, including its sequel.

Releases

Platypus was first released on CD in May 2002. It was modified and distributed online by Retro64 from January 2004 and included an easy mode and mouse support. A third build of the game (which can be distinguished as the score of Player 2 as yellow numbers and not red) included various bug fixes and was used for multiple localizations, including Chinese and Japanese versions. On November 14, 2006, Platypus saw a release for Sony's PlayStation Portable console. On March 26, 2009, it became available for download on the PlayStation Network. The game functions the same as its full PC downloadable version, but with minor changes for the PSP version, like the new screen size. On November 24, 2009, Platypus was released on Xbox Live Indie Games. On August 15, 2014, Platypus and Platypus II, were both released on Steam.

Reception

The PSP version received mixed or average reviews, according to Metacritic.

Sequel

In February 2007, Idigicon released Platypus II, developed by Citric Games without the involvement of the original developer.

Remake

After purchasing the rights from Idigicon, a remake called "Platypus Reclayed" began development with Flack returning as the lead designer, working alongside the Claymatic Games team. A demo was released for PC on June 9, 2025, as part of the Steam Next Fest. The game was released on September 18, 2025. According to Metacritic, the game received "generally favorable" reviews.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

STORES

Store
Price
Discount
Lowest ever
$4.99
Lowest: $0.69
$3.99
Lowest: $1.39

Prices are cached from each storefront and may be out of date. Last checked 22 Sept 2026.

PRICE HISTORY

Every price change we know of, per shop. Flat means the price held; PC shops reach back through IsThereAnyDeal's archive, console shops start when this site started watching.

$0$10$20201520172019202120232025Fanatical $3.99Steam $4.99

Fanatical low: $1.39 (16 Feb 2018) , Steam low: $0.69 (23 Jan 2020)

SCORES

Source
Audience
Score
Reviews
Users
93 / 100
373
Users
7 / 10
20
Users
66 / 100
11
Users
68 / 100
8

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

PlayStation Portable 40 achievements, 614 pts
  1. Wide Shot Powerup! 1
    Collect the Yellow Star for the first time!
  2. Rapid Fire Powerup! 1
    Collect the Blue Star for the first time!
  3. Sonic Pulse Powerup! 1
    Collect the Green Star for the first time!
  4. Rocket Powerup! 1
    Collect the Red Star for the first time!
  5. Lightning Powerup! 1
    Collect the Cyan Star for the first time!
  6. Weapon Pod Powerup! 1
    Collect the Twin Blaster for the first time!
  7. Point Doubler! 1
    Collect the Multiplyer for the first time!
  8. Special Bonus for Passive Resistance! 5
    Clear Mungola, Area 1, without destroying any enemies.
  9. Flying Through Mungola 3
    Clear Mungola, on Normal or Hard.
  10. Flying Through Cloud Kingdom 3
    Clear Cloud Kingdom, on Normal or Hard.
  11. Flying Through Sky High 5
    Clear Sky High, on Normal or Hard.
  12. Flying Through Volcanic Caves 5
    Clear Volcanic Caves, on Normal or Hard.
  13. Flying Through The Dirty Seas 5
    Clear The Dirty Seas, on Normal or Hard.
  14. Flying Through Collosatropolis 10
    Clear Collosatropolis, on Normal or Hard.
  15. Soaring Through Mungola 5
    Clear Mungola on Hard.
  16. Soaring Through Cloud Kingdom 5
    Clear Cloud Kingdom on Hard.
  17. Soaring Through Sky High 5
    Clear Sky High on Hard.
  18. Soaring Through Volcanic Caves 10
    Clear Volcanic Caves on Hard.
  19. Soaring Through The Dirty Seas 10
    Clear The Dirty Seas on Hard.
  20. Soaring Through Collosatropolis 25
    Clear Collosatropolis on Hard.
  21. Perfection in Mungola 25
    Earn a perfect bonus in a single area in Mungola.
  22. Perfection in Cloud Kingdom 25
    Earn a perfect bonus in a single area in Cloud Kingdom.
  23. Perfection in Sky High 50
    Earn a perfect bonus in a single area in Sky High.
  24. Perfection in Volcanic Caves 50
    Earn a perfect bonus in a single area in Volcanic Caves.
  25. Perfection in The Dirty Seas 50
    Earn a perfect bonus in a single area in The Dirty Seas.
  26. Perfection in Collosatropolis 50
    Earn a perfect bonus in a single area in Collosatropolis.
  27. Appearing on the Score Board 3
    Achieve a score of 100,000
  28. Making a Name for Yourself 5
    Achieve a score of 400,000
  29. King of the Score Board 10
    Achieve a score of 800,000
  30. Mungola at the Arcade 25
    Clear Mungola with a single credit, on Normal or Hard.
  31. Cloud Kingdom at the Arcade 25
    Clear Cloud Kingdom with a single credit, on Normal or Hard.
  32. Sky High at the Arcade 25
    Clear Sky High with a single credit, on Normal or Hard.
  33. Volcanic Caves at the Arcade 25
    Clear Volcanic Caves with a single credit, on Normal or Hard.
  34. The Dirty Seas at the Arcade 25
    Clear The Dirty Seas with a single credit, on Normal or Hard.
  35. Collosatropolis at the Arcade 25
    Clear Collosatropolis with a single credit, on Normal or Hard.
  36. Just Getting Started 3
    Clear Phase 1 of Survival mode, on Normal or Hard.
  37. Removing the Survival Training Wheels 5
    Clear Phase 2 of Survival mode, on Normal or Hard.
  38. Ramping Up 10
    Clear Phase 3 of Survival mode, on Normal or Hard.
  39. The Real Bullet Hell 25
    Clear Phase 4 of Survival mode, on Normal or Hard.
  40. Survival Deja Vu 50
    Clear Phase 5 of Survival mode, on Normal or Hard.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 5 systems

System
Platform
Year
Notes
PC
Windows
2002
Original release
MAC
macOS
2006
PSP
PlayStation Portable
2006
IOS
iOS
2008
X360
Xbox 360
2009

GAME DATA

Orientation
Horizontal
Series
Platypus
Wanted by
314 on ITAD waitlists

SOURCES

Wikipedia, CC BY-SA 4.0
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