SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1980s › Omega Fighter
Omega Fighter cover art

Omega Fighter

オメガファイター, AKA: Omega Faitā, Arcade Archives: Omega Fighter
Wishlist

ADD TO LIST

Omega Fighter

Nintendo eShop $7.99

Omega Fighter is a vertical scrolling shooter developed for the arcades by UPL in 1989. While similar to most shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level. Taking place in the future, an enormous alien battle cruiser/space craft carrier has attacked the Earth. The Earth's only defense lies in small fighter craft wielding great firepower with the mission of dismantling the cruiser one portion at a time before it lands. Players were briefed before every mission to destroy specific parts of the enormous ship. Destroying these parts of the ship would actually play some significance on the game's ending, but overall contributed to the player's score. The game has a unique scoring aspect that awarded the player for destroying enemies at point blank range.

Year
1989
Developer
UPL
Publisher
UPL
Orientation
Vertical

SCREENSHOTS

HISTORY

Omega Fighter is a 1989 vertically scrolling shooter video game developed and published by UPL for arcades. It was released by American Sammy in North America. While similar to most other scrolling shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level. A Sega Genesis version was planned but never released.

Gameplay

Set in the future, an enormous alien battle cruiser—essentially a spacecraft carrier—has launched an attack on Earth. Humanity’s only defense lies in small, heavily armed fighter crafts tasked with dismantling the cruiser piece by piece before it reaches the planet’s surface.

Players were briefed before every mission to destroy specific parts of the enormous ship.Destroying parts of the ship not only influenced the game’s ending but also contributed to the player's overall score. The game featured a unique scoring system that rewarded players for eliminating enemies at point-blank range.

There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level:

(I) - Ion Laser: Shoots straight, pick up more to increase damage at a cost of decreasing length. Ideal for close combat.

(W) - Wide Shot: Shoots bullets in wider range when collecting more of them. Ideal for taking enemies from afar but deals less damage.

There are also two items that are pressed by the 'bomb' button, and each player may pick up to two of them:

Silver: Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score.

Gold: Destroy all enemies on screen, score depends on closeness to player prior to using the item.

Reception

In Japan, Game Machine listed Omega Fighter on their August 15, 1989 issue as being the fifteenth most popular table arcade unit at the time.

At the time of the game's release, Computer + Video Games and Advanced Computer Entertainment generally found the game playable and fulfilling. Your Sinclair, on the other hand, felt the gameplay and graphics were uninspired.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

STORES

Store
Price
Discount
Lowest ever

Prices are cached from each storefront and may be out of date. Last checked 24 Sept 2026.

RELEASES 3 systems

System
Platform
Year
Notes
ARC
Arcade
1989
Original release
PS4
PlayStation 4
2018
NSW
Nintendo Switch
2018

PHYSICAL RELEASES 1 box

Omega Fighter box art, Nintendo Switch
NSW Nintendo Switch

GAME DATA

Orientation
Vertical

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction