Nemesis
Nemesis is an Action game, developed by Konami and published by Ultra, which was released in Japan in 1990.
SCREENSHOTS
PHYSICAL
HISTORY
The Nemesis, also called Nemesis-T Type, or the Pursuer (Japanese: 追跡者, Hepburn: Tsuisekisha) in Japan, is a character in the Resident Evil survival horror video game series created by Capcom. Although smaller than other Tyrant models, the creature dwarfs a typical human, and possesses vastly superior intelligence and physical dexterity to its undead peers. It was featured in Resident Evil 3: Nemesis (1999) before appearing in other games and cameo roles. It is also featured on various merchandise and was portrayed by Matthew G. Taylor in the 2004 film Resident Evil: Apocalypse. The character is voiced by Tony Rosato in the original game and Gregg Berger in Operation Raccoon City (2012). In the 2020 remake of Resident Evil 3, the character is voiced by David Cockman, with Neil Newbon providing the motion capture performance. Nemesis has also been featured in several other game franchises, including as a playable character in Marvel vs. Capcom and Dead by Daylight.
Taking inspiration from the T-1000 from Terminator 2: Judgment Day, Nemesis was conceived by Shinji Mikami and Kazuhiro Aoyama as an enemy that would stalk the player throughout the game and invoke a persistent sense of paranoia. Written by Yashuhisa Kawamura to be a weapon of revenge by the Umbrella Corporation, Nemesis's design was drawn by artist Yoshinori Matsushita, who was instructed to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued. Since his introduction, Nemesis has received a positive response and become one of the franchise's most popular figures. Various publications have praised him as an intimidating villain and critics have highlighted him as one of their favorite and most terrifying monsters in video games. However, his role in the Resident Evil 3 remake was met with mixed reviews.
Conception and creation
Introduced in Resident Evil 3: Nemesis, producer Shinji Mikami and director Kazuhiro Aoyama wanted to implement a stalker-enemy into the game early on that would chase the player, according to Mikami intended to "introduce a new kind of fear into the game, a persistent feeling of paranoia." Taking inspiration from the T-1000 villain from the film Terminator 2: Judgment Day, the character was initially meant to be a slime creature that could bypass obstacles such as doors by liquifying past them or melting through them. However, due to the undistinguished nature of the creature, he felt the stalker aspect was lost on the player as there was no recognizable sense of cohesion. They decided to start over, focusing on the early Tyrant enemy introduced in the original Resident Evil as a base. The character was designed under the concept of a "huge, overpowering monster that could use weapons and intelligently track you anywhere", partly inspired by the movie Day of the Dead, where scientists attempt to train zombies, only to be shot by them at the end of the film.
The character's backstory and biology was created by writer Yashuhisa Kawamura, who felt the horror aspect of Resident Evil was "stuck in a rut" at that time and wanted to explore new ways to bring horror through Nemesis. Kawamura conceived the character as the result of infecting a T-103 model Tyrant—a humanoid bio organic weapon (BOW) created to be the ultimate lifeform by the Umbrella Corporation—with the Nemesis Alpha parasite (or "NE-α") designed to increase its intelligence. Upon infection, the parasite takes control of the Tyrant's nervous system, forming its own brain and enabling it to follow precise instructions and make decisions without needing constant direction. Upon spotting its target, it says the target's name out loud and attacks. In this backstory, the European branch of Umbrella intended to not only demonstrate their superiority in the company with their creation, but also seek revenge against the "S.T.A.R.S." police group that had destroyed their original Tyrant creation, codenaming their new creature "Nemesis" after the Greek mythology Goddess of Vengeance.
Design
Nemesis' appearance was designed by Yoshinori Matsushita, with Aoyama instructing him to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued. Although some elements remained consistent among them, the early designs featured several different degrees of surface damage as well as various options for clothing, such as a protective vest instead of a coat, or a nude design similar to the original Tyrant. Clothed in black trousers, an overcoat, boots, and gloves, the Nemesis is armed with a rocket launcher mounted on its left arm. A parasite was added to help further characterize it. To emphasize its design as a prototype, the game developers left exposed muscles on its body and added stitches to cover its right eye. It lacks lips and a nose, with the underneath facial muscles and teeth completely exposed. As Nemesis is damaged, its appearance does not change as drastically as previous Tyrants, due to Matsushita wanting to keep him visually different from Resident Evil 2's William Birkin.
The secretions from the parasite give the Nemesis massively heightened regenerative abilities, which result in the creature being almost impervious to damage. Although it can be put down with enough fire from small arms, it will eventually repair itself and resume the pursuit of its targets. However, this resulted in unexpected side effects, including damage to the skin and the emergence of additional tentacles, as well as unpredictable mutations caused by further attacks. In Resident Evil 3, the creature's survival instincts eventually override Nemesis' programming, causing the host's body to reject the parasite and transform into a giant digestive organ. Featuring large central bone protrusions and elongated tentacles, it crawls looking for prey, yet continues trying to complete its mission despite its now diminished intelligence. This design proved to be the most difficult for Matsushita, as he worked to try to make it appear as unique as possible. To this end he designed it to be a quadrupedal creature facing upwards, with the fang-like protrustions from the body being Nemesis's exposed ribs.
In the 2020 remake of Resident Evil 3, the producer indicated that the reinvention of Nemesis was influenced by Mr. X from Resident Evil 2. According to producer Peter Fabiano, "During development, our director saw what the team did with Tyrant in last year's RE2 and was determined to surpass that with Nemesis." He also goes on to say that the team intends to transform Nemesis into its own brand of terror, "a relentless pursuer with its own arsenal of weapons." The parasite's origins are partially retconned in the 2020 remake to be a genetically engineered copy of the Las Plagas parasite, introduced in Resident Evil 4. Since Nemesis is a prototype and not a completed model, its body is covered in haphazard restrictive gear from head to toe consisting of thick black plastic and various warning labels over the body. A large metal device on its chest regulates the parasite, and also keeps it from going out of control. It now retains both eyes and the Tyrant's original nose, but with the skin stretched drastically on the face resulting in a broken crooked nose. The aim was to contrast between Nemesis and Mr. X, with the latter having the more completed look. As with the original, the remake Nemesis also mutates after suffering heavy damage. However, the development team chose to give it a more animalistic, quadrupedal body with diminished intelligence, the in-universe reasoning being that the parasite could no longer maintain a humanoid form. Dubbed "Type 2", it was designed so the player could not evade it as easily as the original, but that its movements could be better anticipated.
== Appearances ==…
STORY
Nemesis (ネメシス Nemeshisu) is a 1990 shoot 'em up video game developed and published by Konami for the Game Boy, and part of the Gradius series, released for the Game Boy in 1990. Similar to Taito's Sagaia, this game uses a once-international title for an earlier game in the series to represent a mostly original project.
A sequel, Nemesis II, was released for the same platform in 1991. Both games were later re-released through the Konami GB Collection series, where they are titled Gradius and Gradius II instead.
1CC RUNS
One-credit clears we point to as the benchmark for this game.
GAMEPLAY VIDEO
SCORES
ACHIEVEMENTS 1 set
Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.