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Index › 1980s › Morpheus
Morpheus cover art

Morpheus

AKA: Eliseus: Ultima Frontiera
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Morpheus

There are 50 sub-universes consisting of a central Nucleus surrounded by 32 Orbitals. The sub-universe is called a Aither. The object of the game is to enter the Aither with your ship and destroy enough Orbitals to shut down the Nucleus. Before the Nucleus dies it spits out a Morphi which when destroyed gives you bonus points and money. Before you deploy your ship from your base you can purchase hulls and weapons. Even sell or scrap the ones that you don't need. The game is viewed from above your large ship. After deploying from your base you can move about freely in any direction. On the screen you can see your score and a small radar which shows the position of the Orbitals and Nucleus. The further into the game you go and buy more hulls and weapons you will end up with a ship that nearly fills the screen.

Year
1987
Developer
Graftgold
Publisher
Rainbird
Players
2P
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Morpheus is a 1987 shoot 'em up developed by Graftgold for the Commodore 64 and published by Rainbird. The game's designer, Andrew Braybrook, wrote a series of articles on the game's creation for the magazine Zzap!64 over eight months.

Gameplay

Morpheus features 50 subuniverses called Aithers, each of which consists of a central Nucleus surrounded by obstacles called Orbitals. The aim of the game is for players to break through the obstacles to destroy the Nucleus, and by the end of level 50, Morpheus as a whole. Players will also encounter enemies such as Morphii and aliens which can be killed for points. Morpheus allows players to use points earned to purchase weapons, and customize various features of their ships, such as auxiliary weapons and expansion ports to allow various gameplay possibilities.

Reception

Zzap!64 magazine positively reviewed the game and awarded it a Sizzler rating with an overall score of 90%. They described it as "without a doubt one of the most finely constructed games ever written for the 64". The graphics were praised, but reviewers noted that the gameplay style significantly departed from Braybrook's previous games. Reviewers recommended that readers try the game before purchasing. Although technically accomplished, it might not appeal to everyone. Commodore User were also enthusiastic about the game, saying it "reeks of quality". Their only criticism was the lack of a game save and load facility. They gave it a 9 out of 10 rating.

Andy Smith of Advanced Computer Entertainment said the game "can become very enthralling" but was "tough to get into". They felt it was "a good, entertaining game" but noted "the repetitive nature of the task could see your interest dying sooner than it might have". They gave the game an overall rating of 772 out of 1000.

Computer and Video Games' reviewer was less enthusiastic about the game, commending its originality, but calling its gameplay "extremely laborious". The reviewer believed the music and sound effects were the best thing about the game, saying it was "visually very good". They advised potential purchasers to try the game first. It was rated 7/10.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
1

RELEASES 1 system

System
Platform
Year
Notes
C64
Commodore 64
1987
Original release

PHYSICAL RELEASES 1 box

Morpheus box art, Commodore 64
C64 Commodore 64

GAME DATA

Orientation
Horizontal
Players
2

SOURCES

Wikipedia, CC BY-SA 4.0
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