Monster House
Oh no! Old man Nebbercracker's house is eating anything and anyone who gets near it, and Halloween is almost here! So grab your Water Blaster, gather up your courage, and get ready to explore the Monster House to find out its secrets. Monster House is an old-school shoot 'em up based on Columbia Pictures' animated movie of the same name. With the help of your touch screen controlled water gun, you explore the house room by room, fighting off waves of enemies (assorted household objects) coming from every direction. You also pick up various power-ups along the way. You can play as each of the three characters from the film - DJ, Chowder, and Jenny.
SCREENSHOTS
PHYSICAL
HISTORY
Monster House are three distinct survival horror video games developed by Artificial Mind and Movement and published by THQ. The games are based on the 2006 animated film of the same name. The games were met with mixed reception.
Gameplay
The game picks up from the part of the film where D.J., Chowder, and Jenny escape from a police car, only to be eaten by the house. The three are separated and, while looking for each other, are attacked by enemies constructed from the building's interior architecture.
The enemies throughout the game are living furniture that will try to attack the kids. Obstacles include pipes that can block doors or pathways to keep the player on track, tentacle-like pipes that can harm the player, trees that can try to grab the player, objects that can fly at the player, spotlights from windows that can awaken monsters to attack the player if they're caught, and giant pipe monsters that can suck up the player. The game has about nine chapters, each telling the story from a character's perspective. Bathrooms serve as save points throughout the game and are the safest parts of the house. Players are equipped with a default water pistol with a built-in flashlight. Each character also has a special ability that they can use to combat monsters: D.J. can stun enemies with his camera, Jenny can attack enemies and destroy padlocks with her slingshot, and Chowder can attack enemies with water balloons. Boxes containing ammo for the secondary attacks can also be used for a refill. Additionally, food found around the house can restore health, and tokens allow the player to play the game "Thou Art Dead".
Plot
PlayStation 2 and GameCube
DJ, Chowder, and Jenny are pulled into the house in the police car. After that, they jump to avoid being eaten by the house, while the police car is thrown down into the stomach.
Chowder and Jenny are pulled away from DJ shortly after by two giant pipes. DJ finds a key in a chest beneath the stairs and uses it to unlock the kitchen door. He sees a burning toaster and quickly puts out the fire. After stepping into the house's spotlight, he fights a chair and enters a hallway where he sees some chairs go into a nearby room. After finding a key to the bathroom at the end of the hallway, he fights floor crawlers along the way, and a TV passes from behind him after he walks through a door. He dodges some incoming flying books and goes through the bathroom that leads him back to the foyer, where he fights another chair.
Jenny finds herself in the attic and, after jumping across a stack of crates that swiftly move away, she tries to get back by going through the air vents, but she gets trapped by a blockade of pipes.
Chowder finds himself in the greenhouse, and after exiting the greenhouse and finding a spare light bulb for his water gun, he fights chairs and wall lamps before arriving in the kitchen. After defeating numerous floor crawlers, he is attacked by a giant pipe, and he narrowly escapes the pipe by falling down a dumbwaiter shaft.
DJ enters the family room, where the phonograph begins playing music and awakens flying books. He manages to fight them off until the phonograph stops playing, unblocking a door to a hallway that leads him to a room with a player piano in it. The piano suddenly begins to play by itself, awakening two living chairs: one normal and one red, kept alive by the piano's music. DJ disables the piano, removing the red chair's invincibility and allowing DJ to finish it off. He retrieves a key inside the piano and makes it back to the family room, where he uses the key to unlock the door to the library. DJ then searches for a dusty book, uses it to open a secret passageway, and enters an air duct that leads him to the basement, where he finds a crashed police car. He contacts Skull, and he tells DJ that in order to get out, they have to kill the house by taking out its heart, which is the furnace.
DJ goes into the next room and tries to open a door, causing the knob to fall off and land on the ceiling. He turns on two washing machines to knock a large crate down from a shelf, and while he moves it over to a wardrobe to climb up it to reach the doorknob, chairs and gas tank monsters attack him. He fights them off and retrieves the doorknob. DJ then comes across a door with an unseen fiery field behind it. He finds a key inside a jar and uses it to unlock a crest, and finds a hook inside it. He enters a large room where a blockade of pipes prevents him from going any farther. After moving a crate to an open area of the blockade to block off a section of pipes, he gets inside the blocked area and moves another crate under a ladder, uses the hook to bring down the ladder, and uses it to get to the second floor.
DJ finds himself back in the second-floor foyer and tries to open an unblocked door that leads to a bedroom, which suddenly throws him inside and closes. He finds a key in a jar and uses it to unlock a nearby door to a sideways bedroom, where he finds the missing grate handle to the fireplace. He opens the fireplace and puts out the fire, revealing a secret passage that takes him to the attic. While avoiding the house's spotlight, he moves the same pile of crates that Jenny jumped across earlier back to the middle, uncovering an air duct. He moves another large crate under the vent to reach it. He goes through the vent, which leads to a hallway where he finds a key in a nearby room, uses it to open the door to another room at the end of the hallway, and finds Jenny still stuck in the vents. The room where he finds her turns 180° as DJ moves forward. After defeating numerous monsters, he goes over to Jenny but can't free her.
Jenny finds another way and enters the master bedroom. After hearing a telephone suddenly ring, it stops when she approaches. While looking at some pictures, a floor crawler comes by, getting her attention as a TV comes to life. Jenny defeats the TV and encounters the first boss in the next room: a large mannequin resembling Constance, Nebbercracker's late wife, which comes to life when the chandelier above falls on it. After defeating it, she finds a way back to the attic.
Jenny finds what appears to be a painting of her in the attic, and a lamp suddenly comes to life. She defeats the lamp and finds a key in the next room. There, she fights a stove and uses the key to unlock the door. A pipe blockade appears, and she sees DJ on the floor below. DJ comes after her, but is eaten by a canopy bed in the master bedroom after defeating many monsters and finding a key on the bed. Up in the attic, Jenny finds a train set powered by a bicycle. Monsters ambush her as she moves the model train, which eventually derails and disappears into a poster; she finds a small tunnel behind it that leads into another room. After defeating two stoves and three lamps, she recovers the missing gear from the dumbwaiter and uses it to get to the basement.
Chowder awakens in the bowels of the house after falling down the dumbwaiter, fights a TV, and enters a flooded room. He climbs up to a platform, moves a crate to a nearby pipe with a valve, and turns the valve to drain the water. Chowder then fights off many monsters consisting of gas tanks, floor crawlers, and lamps, and encounters the second boss, a large killer pipe. After defeating them all, he moves another crate to a high-up platform and finds a key to the nearby door behind some furnaces. After using it to unlock the door, he enters an underground bathroom, where a TV passes behind him as he goes through a door. Making his way through the labyrinth, Chowder fights two more TVs and encounters the third boss, again the giant pipe, but has to defeat it thrice before he can make his way to the actual basement.
Jenny makes her way to the basement, where she fights two TVs and another stove before reuniting with DJ. Meanwhile, Chowder must make his way through a maze of toys in another part of the basement.
Chowder finds his lost basketball at the end of the maze, but also finds and defeats the fourth boss, this time, two large pipes instead of one. Chowder enters a circus-themed area where he plays shooting games to find the missing eye and nose of the clown on a merry-go-around to move forward, all while fighting off chairs, floor crawlers, gas tanks, and a TV (which will only come alive if Chowder fails at one of the games) before reuniting with DJ and Jenny.
The trio discovers that the house is possessed by Constance after finding her corpse and learning of her backstory. They try to destroy the furnace (the heart), but fail and are separated again by three giant pipes.
The trio then fights to escape the house, making their way through the maze of corridors and encountering more enemies. They all reunite at the main entrance and narrowly escape the house thanks to Jenny, who pulls down the house's uvula (foyer chandelier).
After escaping, the house chases them to an abandoned constructio…
STORY
Oh no! Old man Nebbercracker's house is eating anything and anyone who gets near it, and Halloween is almost here! So grab your Water Blaster, gather up your courage, and get ready to explore the Monster House to find out its secrets.
GAMEPLAY VIDEO
SCORES
ACHIEVEMENTS 1 set
Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.