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Index › 1990s › Magical Chase
Magical Chase cover art

Magical Chase

マジカルチェイス, AKA: Magical Chase GB: Minarai Mahō Tsukai Kenja no Tani e
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Magical Chase

Ripple is a student of magic, and her teacher is a terrifying witch. Ripple is particularly afraid of her teacher right now, because she's just broken a promise she made to the witch: Ripple took a peek inside the forbidden book Sleeping Demons! No sooner had she opened the cover then out jumped six demons, all of which raced away! Unless she can catch all six demons and get them back inside the book, the witch will turn Ripple into a frog for breaking her promise! So Ripple sets off on her quest with her two Elf-Star friends, Topsy and Turvy. Good luck, Ripple!

Year
1991
Developer
Quest
Publisher
Turbo Technologies
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Magical Chase is a horizontal-scrolling shooter video game developed by Quest Corporation for the TurboGrafx-16. It was published by Palsoft in Japan on November 15, 1991, and by Turbo Technologies Inc. in North America in July 1993. A version for Microsoft Windows was released in 1998, followed by a version for the Game Boy Color (GBC) in 2000. The plot follows Ripple, an apprentice witch, accompanied by her star maiden friends Topsy and Turvy, on a quest to retrieve the demons she accidentally released from a forbidden book. The player controls Ripple, fighting enemies and avoiding obstacles, while collecting crystals to purchase items in shops.

Magical Chase was created by the same Quest staff that would later work on Ogre Battle, Tactics Ogre, and Final Fantasy Tactics. It was designed by art director Hiroshi Minagawa. The team wanted to create a shooter due to the popularity of the genre at the time, but they also wanted something unique and to explore how far they could go with the PC Engine, so production took a long time. The soundtrack was composed by Hitoshi Sakimoto and Masaharu Iwata.

Magical Chase received generally favorable reception from critics, with praise for the graphics, music, gameplay, and lack of slowdown. Some publications felt the presentation was lacking and the controls for the stars could be frustrating, while criticism focused on its short length. Retrospective commentary for the game has been generally favorable, and the North American release has become an expensive collector's item.

Gameplay

Magical Chase is a horizontal-scrolling shooter game. The story revolves around Ripple, a mischievous apprentice witch at a magic school. One day, Ripple's teacher asks her to stay alone at school. However, Ripple breaks the promise she made by opening a forbidden book called Sleeping Demons; in doing so, she accidentally releasing several sealed demons that escape into the outside world. Remembering that her teacher would turn her into a frog if she disobeyed, Ripple, along with her star maiden friends, Topsy and Turvy, embarks on a quest to return the demons back to the book.

The player controls Ripple, fighting enemies and avoiding obstacles. Topsy and Turvy fly around Ripple as support, providing additional firepower. The player can adjust the firing direction and the position of the stars. These also act as shields, protecting Ripple from bullets fired by smaller enemies. Defeated enemies drop lollipops and cakes to refill health. Enemies also drop collectible crystals of varying colors and values, which serve as currency in shops.

Throughout each stage, floating shops run by the pumpkin vendor Halloween Jack appear and are accessible by the player. In the Game Boy Color version, the vendor is a girl. There are nine magic attacks that can be bought for Ripple, including a rapid shot, a triple shot, a scatter shot, bouncing rings, wave beams, bubbles, and homing shots. Ripple has three special magic spells that can be stocked up to six times and saved for use throughout the game. These include health restorers, a single-use zapper that destroys all enemies and their bullets, and a power-up that increases the offensive and defensive attributes of the stars. Topsy and Turvy can also be powered up with two magic attacks. Other items include a speed regulator, a medicine that restores full health, a fruit that extends Ripple's initial maximum health by one, and single-use elixirs that restore health upon depletion. However, the shop does not appear during the last stage.

Each stage has a mid-boss and a boss. There are a total of six stages, called seals. If Ripple's health runs out, the player can start over or continue from the beginning of the last stage reached with the last weapon acquired. There are three difficulty levels: Breeze (easy), Bumpy (normal), and Rough (hard). In Breeze, only the first three stages are playable, while in Rough, enemy attacks are stronger. In the Game Boy Color version, the highest difficulty level is unavailable, and hint screens are added instead.

Development

Magical Chase was the first PC Engine game from Palsoft, a Japanese third-party publisher for the PC Engine and Sega Mega Drive. The game was developed by the same team at Quest Corporation that would later work on Ogre Battle, Tactics Ogre, and Final Fantasy Tactics. It was designed by Hiroshi Minagawa, who also served as art director. The Quest staff wanted to create a shooter, as shooters were popular at the time, but they also wanted to do something unique within the genre. When development began, the team had specific ideas for the characters, but the enemies were still undecided. Production of the game took a long time, as the staff wanted to explore how far they could push the PC Engine and were meticulous about details such as timing the appearance of enemies with the background music in the third and fifth stages.

The music for Magical Chase was scored by Hitoshi Sakimoto and Masaharu Iwata. It was Sakimoto's first work on the PC Engine and with Quest, having joined the company at Iwata's request. Sakimoto designed a sound driver, as he wanted to test through trial and error what kind of audio the PC Engine's sound hardware could produce, and the driver was constantly updated to create better sounds. Sakimoto acknowledged that creating the soundtrack was challenging due to hardware limitations, but he felt it was well-suited to the game. Iwata considered it the shooter for which he liked composing music the most, as he encountered no issues with the PC Engine hardware and thoroughly enjoyed composing music for "such a good game". In 2013, SuperSweep released a CD album in Japan containing the game's original soundtrack, as well as arrangements and prototype songs.

Release

Magical Chase was first announced for the PC Engine at the 1991 Consumer Soft Group (CSG) trade show; an August 1991 release date was planned. The game was shown at the 1991 Tokyo Toy Show, but its release was rescheduled for October 1991. It was released in Japan by Palsoft on November 15, 1991, in small quantities, and sold out that same day. Palsoft received requests and made efforts for a re-release, but it never materialized. Due to its limited availability on the market, the first edition became a premium item. In 1993, PC Engine Fan announced a limited re-release of the game as a commemorative project for the magazine's fifth anniversary. The initial deadline for pre-orders was July 31, 1993; however, the deadline was extended to August 9, 1993, due to overwhelming consumer demand that exceeded the publication's expectations. The reissue, dubbed the "Fan Edition," was distributed on September 30, 1993, via mail only. It came in a white case and featured a sticker reflecting its association with PC Engine Fan.

In North America, the game was showcased for the TurboGrafx-16 at the 1992 Summer Consumer Electronics Show and initially scheduled for release in November 1992, but was delayed until January 1993. It was released in July 1993 by Turbo Technologies Inc. (T.T.i.), a joint venture formed by NEC and Hudson Soft in 1992 to relaunch the TurboGrafx-16, which was struggling in the North American market. GamePro wrote that the game was released in April 1993. The American version features graphical changes compared to the original Japanese version, such as several redrawn sprites, as well as an altered foreground and background in the first stage. Because it was released in limited quantities near the end of the console's lifespan, Magical Chase became one of the rarest and most expensive TurboGrafx-16 titles, commanding high prices on the secondary collecting market.…

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
8 / 10
11

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Game Boy Color 70 achievements, 905 pts
  1. The Magic Portal 0
    On the title screen, cast the secret spell that lets you choose where you want to start.
  2. Witch's Apprentice 1
    Learn about magic tricks.
  3. Love Is Mystical 10
    Start a new game from stage 1 and Maximize your HP.
  4. Love Is In The Air 5
    Start a new game from stage 1 and accumulate 6 Heart Containers in your inventory.
  5. Radiant Light 5
    Start a new game from stage 1 and accumulate 6 Light Magics in your inventory.
  6. Xandypuff Potency! 5
    Start a new game from stage 1 and accumulate 6 X-Magics in your inventory.
  7. Yuck! It tastes Awful!~ 2
    Start a new game from stage 1 and drink a Remedy.
  8. Lie? Haha That's A Lie! 10
    Reach the final boss of any stage without casting any spells.
  9. Yup, That Tasted Blue! 3
    Start a new game from stage 1 and use an Elixir.
  10. This Broom Is Perfect For Sweeping My House! 2
    Change your Broom by starting the game on the first stage.
  11. Master Of Nine Magics 25
    Equip all of Ripple's Spells in the same playthrough by starting the game on the first stage.
  12. Friends And Rivals 10
    Equip all of Topsy and Turvy Spells in the same playthrough by starting the game on the first stage.
  13. Three Dimensional Shapes 5
    Defeat Red Cubolygon without taking damage.
  14. What Kind Of Nut Are You? 5
    Defeat Dodongrin without taking damage.
  15. The Fish Dies Through Its Mouth 5
    Defeat Fat Metal without taking damage.
  16. Soft And Cold 5
    Defeat Snow Bear without taking damage.
  17. Who Doesn't Remember Felicity 5
    Defeat Gemini Snow without taking damage.
  18. A.M.A.R.E.L.O. 5
    Defeat Green Cubolygon without taking damage.
  19. The Lethal Silver Fish Will Fly 5
    Defeat Flying Metal without taking damage.
  20. Beware Of Rust 5
    Defeat Enchanted Head without taking damage.
  21. Don't Feed Him After Midnight 10
    Defeat Scrap Harry without taking damage.
  22. A Brown Bear? 10
    Defeat Megarisu without taking damage.
  23. Those Who Like To Appear Die Early 10
    Defeat Kurausu without taking damage.
  24. You Are Very Lazy 10
    Defeat Weiba without taking damage.
  25. Remorse Doesn't Exist When You Don't Have A Heart 10
    Defeat Dark Knight without taking damage.
  26. Do You Have A Tail? 10
    Defeat Brarintale without taking damage.
  27. The One 25
    Defeat Demon King without taking damage.
  28. Through The Rainbow 5
    Clear stage 1.
  29. In The Ruins Of The Ancients 5
    Clear stage 2.
  30. Smuggling On The Magic Ship 5
    Clear stage 3.
  31. Lost In The Mystical Labyrinth 5
    Clear stage 4.
  32. Heat In The Icy Inferno 5
    Clear stage 5.
  33. Like In A Nightmare 5
    Clear stage 6.
  34. Moonlight Magic 5
    Win the final duel and finish the game.
  35. Believe In Yourself, Girl! 50
    Start a new game from stage 1 and complete it on Wild difficulty.
  36. Don't Think Twice, It's All Right!~ 50
    Start a new game from stage 1 and complete it without using Continues.
  37. Do You Think You Are Special? 25
    Start a new game from stage 1 and complete it without buying/using Elixirs.
  38. I Never Got Sick 25
    Start a new game from stage 1 and complete it without drinking Remedies.
  39. One Step At A Time Now, Baby 25
    Start a new game from stage 1 and complete it without any HP upgrades.
  40. This Loneliness Only Makes Me Stronger 10
    Enter and complete any stage with Ripple equipped with the Single spell.
  41. All This Noise Makes Me Deaf 10
    Enter and complete any stage with Ripple equipped with the Balkan spell.
  42. Three Roads, One Destination 10
    Enter and complete any stage with Ripple equipped with the 3 Way spell.
  43. Just Dance!~ 10
    Enter and complete any stage with Ripple equipped with the Swing spell.
  44. Aaaaa!! Dizzzyyyyyyyyyyyyy 10
    Enter and complete any stage with Ripple equipped with the Bound spell.
  45. Sweeping The Universe 10
    Enter and complete any stage with Ripple equipped with the Wave spell.
  46. Bursting The Bubble 10
    Enter and complete any stage with Ripple equipped with the Bubble spell.
  47. Do You Like Stars? How Cute... ~ 10
    Enter and complete any stage with Ripple equipped with the Homing spell.
  48. Why Is It So Strong? 10
    Enter and complete any stage with Ripple equipped with the 4 Special spell.
  49. It Doesn't Seem Plausible 10
    Enter and complete any stage with Topsy and Turvy equipped with the Spheres spell.
  50. Balls To The Wall 10
    Enter and complete any stage with Topsy and Turvy equipped with the Cracker Ball spell.
  51. Is That... Pure Energy? 10
    Enter and complete any stage with Topsy and Turvy equipped with the Cyclone spell.
  52. The Holy Grail~ 5
    Enter and complete any stage with Ripple holding an Elixir.
  53. S.A.L.E.M 25
    Start a new game from stage 1 and complete it without making any broom flight adjustments.
  54. Never Forget Me 25
    Start a new game from stage 1 and complete it without using any Heart Containers.
  55. Welcome! How Can I Help? 2
    Take the magic balloon.
  56. They Said She Was Just A Little Witch... 5
    Score 150,000 points before the game clear bonus.
  57. The Legends Were Vague, But A Sorceress Was Always Mentioned... 10
    Score 300,000 points before the game clear bonus.
  58. Trying To Sleep Was Impossible During The Solstice... 25
    Score 450,000 points before the game clear bonus.
  59. ... I Will Always Be Watching You 50
    Score 600,000 points before the game clear bonus.
  60. Who Said Crystals Were Only Used For Spells? 5
    Accumulate 12,500 crystals by starting the game on the first stage.
  61. We Can Say That Now I Believe In The Power Of Crystals 10
    Accumulate 25,000 crystals by starting the game on the first stage.
  62. It's A Shame That I Have To Spare This 25
    Accumulate 37,500 crystals by starting the game on the first stage.
  63. You'll Miss Out On Everything If You Don't Live A Little! 50
    Accumulate 50,000 crystals by starting the game on the first stage.
  64. Forget... 50
    Score at least 2,000,000 points during the game clear bonus.
  65. The Wind Is Unfavorable 10
    Enter and complete any stage with Ripple using the broom at slow speed.
  66. WAAAAAAAAAAAAHHH!!! 10
    Enter and complete any stage with Ripple using the broom at fast speed.
  67. Life Is Full Of Surprises! 10
    Open all the surprise boxes in stage 4 without ever using Light magic.
  68. Deep In The Heart Of Texas 25
    Start a new game from stage 1 and complete it without using Light magic.
  69. Ex-Factor!~ 25
    Start a new game from stage 1 and complete it without using Star Shoots magic.
  70. She Is Great! Do You Agree? 5
    Complete any stage between 1 and 5 with full HP and receive extra points instead of hearts.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 3 systems

System
Platform
Year
Notes
TG16
TurboGrafx-16
1991
Original release
PC
Windows
1998
GB
Game Boy
2000

IN PRINT

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
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