Lone Ruin
Venture into an old, magical ruin to seek an ancient power in this highly replayable, top-down, roguelike twin-stick shooter. Combine and optimise your spells to defeat twisted monstrosities and dive deeper into the Lone Ruin.
SCREENSHOTS
STORY
An ancient city enveloped by magic. What once was a buzzy civilisation and people living in harmony with the magic surrounding them has long since been driven mad and twisted beyond recognition by the very magic that used to help sustain them. What could have corrupted this city? Having heard the legends, you, a gifted spellcasting explorer, arrive at these hostile ruins a millenia later with the goal of seeking this ancient power and finally cleansing the city of the corruption it was consumed by all those years ago. The answer probably lies in the center of Lone Ruin… if you can make it there.
TRAILERS
STORES best right now: Nintendo eShop −85%
Prices are cached from each storefront and may be out of date. Last checked 24 Sept 2026.
PRICE HISTORY
Every price change we know of, per shop. Flat means the price held; PC shops reach back through IsThereAnyDeal's archive, console shops start when this site started watching.
Nintendo eShop low: $2.24 (10 Sep 2026) , Humble Store low: $3.74 (21 Sep 2026) , Steam low: $3.74 (18 Sep 2026)
REVIEWS
Published elsewhere, collected here. Every score is the outlet's own, on the outlet's own scale. Follow the link for the full review.
“Overall, Lone Ruin is a tough twin-stick shooter that hits the spot. The runs are quick and satisfying, with leaderboards and multiple weapons to encourage replay. It looks great and plays smoothly; just don't get too comfortable because it will all be over soon. Until you play again.”
“Whilst it may be pleasing to the visual and audio senses, Lone Ruin balances out that pleasant feeling with fair challenge. A roguelike in the traditional sense, it offers that “one more run” gameplay for anyone that feels like they can do it better next time.”
“Fun spell-based roguelike twin-stick shooter on Switch”
“Lone Ruin is a beautiful and addictive game where you can choose your path and power-ups as you progress through these abandoned ruins fighting off numerous enemies. Unfortunately, the game is quite short, especially if you aren't interested in getting a high score on the Leaderboard.”
“This roguelike twin-stick shooter has its own sense of style, but its somewhat vanilla arcade-like grind detracts from its long-term viability”
“Lone Ruin is a stylish good time while it lasts, but players will want more before too long.”
“A Rogue-like game that gives the sensation of shooting powerful bullets. The fast-paced gameplay provides a great experience when played on handheld consoles, but the overall playtime is unfortunately short.”
“It’s unfortunate that Lone Ruin came about two years after the jokes about every indie doing a pixel roguelike became exhausting. It’s well-made and undeniably entertaining, but there’s so much competition in this space and the developers didn’t seem overly concerned with doing something that would actually differentiate their game. So yes. This is a mechanically very solid production that I can recommend to people that like difficult action roguelikes. Unfortunately, I’ll also likely forget about it by the time the next one of these comes along, and that’s probably sometime next week.”
“Lone Ruin is a spell-based roguelike twin-stick shooter with a focus on replayability, but it doesn't always deliver on its promises.”
“If this review feels shorter than usual, that’s for a good reason. A talented roguelite enthusiast can see the end credits in around an hour. The initial weapon selection is refreshing, yes. I also love the color palette used throughout the game. But beyond that, this is a bog standard roguelite. Random assortments of enemies attack with increasing ferocity. The bosses require practice and experimentation to master. Your success is determined by repetition and fortuitous reward drops at the end of every stage. Honestly, the short runtime might be an upside, depending on what you’re looking for”
“There could definitely be some balancing with the weapons, and bosses, as the bosses can feel like way more of a challenge than any of the enemies depending on your setup. That said though, it’s a very okay game with a lot of potential so maybe in the future with a few balance patches, it could stand on its own two feet for Hades fans waiting for the second game.”
“Lone Ruin is a game all about replayability that I saw little reason to replay after the credits.”
“Lone Ruin is going to scratch an itch for those who love chasing high scores and trying to one-up friends.”
“A wise man once said that if you are going to do something, it should either be different or better than the competition. Whilst there are plenty of occasions where this isn’t always a fair statement, it couldn’t be truer when considering the development of a new roguelike or twin-stick shooter. Where once there was a clamouring for games of this ilk, eShops are now fit to burst with games that just haven’t done enough to avoid the cliched comparisons to Hades and The Binding of Isaac.”
“While I like the low poly X pixel graphics style and think that the pulsing (albeit limited) soundtrack is great, I didn’t fall in love with Lone Ruin. Despite marketing itself on replayability, the main problem is that it didn’t do enough to make me want to keep coming back for more. The rapid-fire spell slinging is pretty good fun and there’s plenty of variety, but the short run length and lack of plotline or overarching upgrade systems makes Lone Ruin feel more like an arcade game than a roguelike. I’ve no doubt that the pick-up-and-play style will appeal to coin-op fans who like short-burn”
“While it’s an absolute stunner of a game presentation wise, looks aren’t everything, and I really do hope they eventually nail that sweet arcade-style gameplay loop the devs clearly wanted to pull off, perhaps by making it a bit speedier and faster paced to get a better rhythm in. Sadly, it just didn’t quite nail it here, and that hook never showed up for me.”
“If you’re new to roguelikes, Lone Ruin’s brevity and simplicity might make it worth a look; if the price is right for you, that is. Unfortunately, its issues with variety and a lackluster arsenal of spells, items, and upgrades hamper the experience. Nevertheless, it tried its best to strike that balance of elements, and I think it’s a commendable effort from a small dev team. To me, though, this doesn’t excel or evolve the roguelike formula in any unique or engaging way and, overall, comes across as a bit hollow and unremarkable.”
“Lone Ruin takes a lot of what made Hades great, although it's level design misses a lot of marks and makes the flow of combat a little stale. If you're looking for a shot experience and you're a Hades fan, this is definitely a game you should check out.”
“Lone Ruin is a decent arcade roguelike, but it did leave me wanting a bit more. With only three main boss fights and nothing to really unlock during the game, it feels a little light on content. What does save it, though, is its solid gameplay, which made me come back, repeatedly, to try out new spells and jump into some instantly satisfying action. If you’re new to the action roguelike, this is a good place to start. If you’re well versed in the genre, consider this a solid pick-up and play arcade title, just maybe not the best compared to the competition.”
Reviews are the work of the outlets named. Titles, scores and quoted excerpts are reproduced for identification and criticism; each links to the original.