SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1990s › Gun Nac
Gun Nac cover art

Gun Nac

AKA: ガンナック
Wishlist

ADD TO LIST

Gun Nac

The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!

Year
1990
Developer
Compile
Publisher
NEXOFT Corporation
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Gun-Nac (ガンナック, Gan-Nakku) is a 1990 scrolling shooter video game developed by Compile for the Nintendo Entertainment System. The game was released in Japan by Tonkin House on October 5, 1990 and in North America by ASCII Corporation in September 1991.

Gameplay

The player assumes the role of commander Gun-Nac, and throughout eight different levels, fights a host of enemies from a space ship. The ship can be upgraded to a larger ship by acquiring a "wing", which allows the player to sustain two enemy hits rather than one, and allows the player to upgrade his weapons further than the standard ship would allow.

The game contains five primary weapons, as well as four types of secondary bombs. Examples of primary weapons are a standard gun, a flamethrower and a type of guided boomerang. All weapons have unlimited ammunition, and they are obtained by collecting circles with numbers that correspond to one of the five different weapons. The primary weapons can be upgraded by collecting multiple "Power P's" that float throughout the stage.

The secondary bombs work on a similar principle; they are obtained by collecting circles with corresponding letters in them. The bombs, however, are limited in supply to however many the player can collect.

Both the weapons and bombs can be progressively upgraded throughout the game. When a player has acquired a particular type of weapon, he can upgrade weapon level by collecting several of the same circles in a row. Each time another matching circle is collected, the weapon is upgraded. This is limited to five upgrades.

Using the same method, bombs can also be upgraded. When a bomb is upgraded, it becomes twice as powerful, but also consumes twice as much ammunition.

Money can be found randomly floating through the levels, or being released by destroyed objects or enemies; it can be used to purchase upgrades in a shop in between levels.

Plot

In the distant future, the Earth's resources have been depleted, and many of Earth's inhabitants are moving to the new, artificial planetary system called IOTA Synthetica. The planetary system, like all the planetary systems created by the "Galactic Federation", is very hip and up-scale.

This image ended abruptly though, as a mysterious wave of cosmic radiation swept through the planetary system. This radiation caused ordinary inanimate objects to spring to life, and attack the system's residents.

The Galactic Federation, realizing the situation was beyond their control, calls on Commander Gun-Nac, son of the Legendary Xan, (in the original Japanese version, a shrine maiden who summoned the Gun-Nac ship and eventually became its pilot) to save IOTA Synthetica from the ensuing destruction from this strange cosmic energy.

Development

The American release had a number of things removed or changed, such as the first phase of the last boss, the intro and the ending.

Reception

AllGame editor Skyler Miller praised Gun-Nac, describing the game as "perhaps the best shooter for the NES".

Famitsu awarded Gun-Nac a score of 26/40.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
68 / 100
10

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

NES/Famicom 23 achievements, 406 pts
  1. Moon Rabbit Madness 1
    Clear Area 1 on Novice difficulty or higher.
  2. Ten Tickles Make Me Laugh 5
    Clear Area 3 on Novice difficulty or higher.
  3. Copper, Nickel, and Shrapnel 5
    Clear Area 5 on Novice difficulty or higher.
  4. Pilots Beware of Solar Flares 5
    Clear Area 7 on Novice difficulty or higher.
  5. So Much for "Easy Money"... 5
    Clear Area 8 and beat the game on Novice difficulty or higher.
  6. Lop-Eared on Lunarus 5
    Clear Area 1 on Intermediate difficulty or higher.
  7. Molten on Magmapeei 5
    Clear Area 2 on Intermediate difficulty or higher.
  8. Aquatic on Atlantajorja 5
    Clear Area 3 on Intermediate difficulty or higher.
  9. Logging In to Logeart 10
    Clear Area 4 on Intermediate difficulty or higher.
  10. Moneyed on Meggadeniro 10
    Clear Area 5 on Intermediate difficulty or higher.
  11. Argillic on Arkendy Smith 10
    Clear Area 6 on Intermediate difficulty or higher.
  12. Burning on Bengayleum 10
    Clear Area 7 on Intermediate difficulty or higher.
  13. Undefeated on Usseinasilium 25
    Clear Area 8 and beat the game on Intermediate difficulty or higher.
  14. Revenge Isn't Sweet 100
    Clear Area 8 and beat the game on Intermediate difficulty or higher with "Ricochet of Bullet" enabled.
  15. Missiles Are No Mere Match 5
    Clear Area 2 on Advanced difficulty or higher.
  16. Just a Whittle Bit More 5
    Clear Area 4 on Advanced difficulty or higher.
  17. Sixth Rock from the Sun 5
    Clear Area 6 on Advanced difficulty or higher.
  18. Galactic Genius 50
    Clear Area 8 and beat the game on Advanced difficulty or higher.
  19. Halfway to Godhood 50
    Clear Area 4 on Expert difficulty.
  20. Master of IOTA Synthetica 50
    Clear Area 8 and beat the game on Expert difficulty.
  21. Compiling Seven Digits 5
    Score 1,000,000 points.
  22. Zanac Is So Last Light-Year! 25
    Score 4,000,000 points.
  23. The Funniest Fleet in Space 10
    Have 9 lives.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 2 systems

System
Platform
Year
Notes
FC
Famicom
1990
Original release
NES
Nintendo Entertainment System
1991

IN PRINT

GAME DATA

Orientation
Vertical

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction