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Index › 1980s › Gravitar
Gravitar cover art

Gravitar

AKA: Lunar Battle
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Gravitar

Gravitar is a color vector graphics arcade game released by Atari, Inc. in 1982. The player controls a small blue spacecraft in a fictional solar system with several planets to explore. If the player moves his ship into a planet, he will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in Gravitar: the ship will be pulled slowly to the deadly star in the overworld, and downward in the side-view levels. In the side-view levels, the player has to destroy red bunkers that shoot constantly, and can also use the tractor beam to pick up blue fuel tanks. Once all of the bunkers are destroyed, the planet will blow up, and the player will earn a bonus. Once all planets are destroyed, the player will move onto another solar system.

Year
1982
Developer
Atari
Publisher
Atari
Players
2P

SCREENSHOTS

PHYSICAL

HISTORY

Gravitar is a 1982 multidirectional shooter video game developed and published by Atari, Inc. for arcades. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel, the game was known for its high level of difficulty. It was the first of more than twenty games that Mike Hally designed and produced for Atari. The main programmer was Rich Adam, and the cabinet art was designed by Brad Chaboya. An Atari 2600 version programmed by Dan Hitchens was released in 1983.

Gameplay

The player controls a small blue spacecraft in a star system with several planets to explore. If the player moves their ship into a planet, they will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in Gravitar: the ship will be pulled slowly to the deadly star in the overworld, and downward in the side-view levels. Great precision is demanded of the player, as the ship rotates too slowly to allow a player to correct their mistake if they apply too much thrust and fly toward an obstacle.

The player has five buttons: one each to rotate the ship left or right, one to shoot, one to activate the thruster, and one for both a tractor beam and force field. Gravitar, Asteroids, Asteroids Deluxe and Space Duel all used similar 5-button controlling systems.

In the side-view levels, the player has to destroy red bunkers that shoot constantly, and can also use the tractor beam to pick up blue fuel tanks. Once all of the bunkers are destroyed, the planet will blow up, and the player will earn a bonus. Once all planets are destroyed, the player will move onto another solar system.

The player will lose a life if they crash into the terrain or get hit by an enemy's shot, and the game will end immediately if fuel runs out.

Gravitar has 12 different planets. Red Planet is available in all 3 phases in the universe; it contains a reactor. Shooting the reactor core activates a link. Escaping the reactor successfully moves the player to the next phase of planets, awards bonus points and 7500 units of fuel. Reactor escape time reduces after each phase and eventually becomes virtually impossible to complete.

After completing all 11 planets (or alternatively completing the reactor three times) the player enters the second universe and the gravity will reverse. Instead of dragging the ship towards the planet surface, the gravity pushes it away. In the third universe the landscape becomes invisible and the gravity is positive again. The final, fourth universe, has invisible landscape and reverse gravity. After completing the fourth universe the game starts over, but the reactor escape time will never reset back to high levels again.

The programmers thought that even the best players could never complete the most difficult planets on the invisible levels. Neither of the key developers themselves, Mike Hally and Rich Adam, have ever completed their own game "without cheating" (their words).

Development

Gravitar was developed under the name Lunar Battle. 5,427 arcade cabinets were produced.

Ports

The silver label version of Atari 2600 Gravitar was originally only available to Atari Club members. It was later sold in stores in limited quantities. Atari eventually released it in the red box and label style with larger distribution.

Legacy

Gravitar inspired the 1986 computer game Thrust.

Dual-stick shooter Black Widow was offered as a conversion kit for Gravitar. The kit included a new marquee, control panel, side art, and an additional wiring harness. The kit used the original Gravitar PCB, with a few small modifications and a new set of ROM chips. Many factory-built Black Widows were produced using unsold Gravitar cabinets, and although they contain original (not Gravitar conversion) board sets, they had Black Widow side art applied over the Gravitar sideart.

Gravitar is part of the Atari Anthology for Windows, Xbox, and PlayStation 2 as well as the Atari Anniversary Edition Vol. 2 for Dreamcast, PlayStation, and Windows. Gravitar is also included in the Atari Flashback 3. In April 2019, Gravitar was added to the TeslAtari game collection included in Tesla vehicles.

In the 1983 James Bond film Never Say Never Again, Domino Petachi (Kim Basinger) is seen about to play Gravitar before meeting up again with Bond (Sean Connery) at Casino de Monte Carlo. The indoor scene was filmed at Elstree Studios in Hertfordshire, England - the arcade cabinets used would have been sourced from Atari's European factory in Ireland.

A revamped version of the game, titled Gravitar: Recharged, part of the Atari Recharged series, was released on May 12, 2022 for Atari VCS, and on June 2 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Records

Dan Coogan, of Phoenix, Arizona, set a Gravitar world record, scoring 8,029,450 points from December 22 to 23, 2006, playing for 23 hours and 15 minutes. The previous world record for score was 4,722,200, which held for 24 years, set by Ray Mueller of Boulder, Colorado, on December 4, 1982, after playing for 12 hours and 21 minutes.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Critics
60 / 100
1
Users
7 / 10
21
Users
70 / 100
6

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Arcade 41 achievements, 450 pts
  1. Shields Up! 2
    Absorb a bullet using the shield. For the entire set, starting ships must be set to 4 (default) or fewer
  2. Floater 2
    Clear 1-NE Plains
  3. Fill and Fly 3
    Without firing a shot or losing a ship, beam up every fuel cell on 1-NE Plains, and leave the planet
  4. Delver 3
    Clear 1-SE Canyon
  5. Control Yoke Malfunction 10
    Clear 1-SE Canyon without rotating right
  6. Cave Flyer 5
    Clear 1-SW Stalactites
  7. Dental Surgery 10
    Clear 1-SW Stalactites while firing only 6 shots
  8. Revolver 5
    Clear 1-NW Planetoid
  9. Bunker Burster 5
    On 1-NW Planetoid, destroy the north-facing bunker from inside it, and survive for 1 second
  10. Orchestral Maneuvers 10
    Clear 1-NW Planetoid in under 50 seconds
  11. Fixer 10
    Clear the first Solar System by completing all four missions on regular planets
  12. Infiltrator 3
    Navigate inside a Red Alien Planet and activate the link
  13. Escape Artist 10
    Clear any Solar System via a Red Alien Planet
  14. The Terrain Is Lava 10
    Clear 2-N Caldera
  15. Brutalist Exoarchitecture 10
    Clear 2-E Installation
  16. Unearthed 10
    Clear 2-S Burrows
  17. Cosmic Anteater 10
    Clear 2-W Anthill
  18. Eternal Antlion 10
    Clear 2-W Anthill without losing a ship
  19. There Is a Star and a Star 25
    Clear the second Solar System by any means necessary
  20. Sierpiński's Rejects 10
    Clear 3-SE Islands
  21. Herpetologist 10
    Clear 3-SW Amphibian
  22. Through the Crucible 25
    Leave 3-NW Passage via the bottom exit
  23. A Dangerous Gravity 50
    Clear the third Solar System and enter another Universe
  24. Duelist 1
    Enter a dogfight against an alien ship in deep space and emerge victorious
  25. Like Water off a Ship's Hull 10
    Absorb 10 bullets using the shield
  26. Actually, My Favorite Color Is Invisible 5
    Earn more bonus ships than can be displayed on screen
  27. Demolisher 5
    Destroy 25 bunkers
  28. Seeing Red 10
    Destroy 4 bunkers in 10 seconds
  29. On-Site Procurement 5
    Beam up 12 fuel cells
  30. To the Brim 25
    Gather enough fuel to max out the ship's capacity
  31. Homebody 5
    Stay within the walls of the home base for 12 seconds
  32. Going Ballistic 5
    On any regular planet, survive for 12 seconds without pressing a button
  33. Playing Derelict 5
    On any Solar System map, survive for 25 seconds without pressing a button
  34. Pulse and Glide 25
    Clear your first 5 planets without beaming up a fuel cell
  35. Glass Cannon 25
    Clear your first 5 planets without losing a ship
  36. Top Flunky 5
    Score over 9,900 points and beat the built-in top score
  37. Gunner 10
    Score over 20,000 points and enter the Gunner list
  38. Co-Pilot 10
    Score over 40,000 points and enter the Co-Pilot list
  39. Pilot 25
    Score over 80,000 points and enter the Pilot list
  40. Ace Pilot 25
    Score over 100,000 points and enter the Ace Pilot list
  41. Original Hazard, Do Not Steal 1
    Perform a close flyby of the creatively named Death Star

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 4 systems

System
Platform
Year
Notes
ARC
Arcade
1982
Original release
A2600
Atari 2600
1983
PC
Windows
2004
X360
Xbox 360
2010

PHYSICAL RELEASES 1 box

Gravitar box art, Atari 2600
A2600 Atari 2600

GAME DATA

Players
2

SOURCES

Wikipedia, CC BY-SA 4.0
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