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Index › 1990s › Gradius: The Interstellar Assault
Gradius: The Interstellar Assault cover art

Gradius: The Interstellar Assault

ネメシス, AKA: Gradius II: The Return of the Hero, Nemesis II, Nemesis II: The Return of the Hero
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Gradius: The Interstellar Assault

Gradius: The Interstellar Assault retains the traditional horizontal scrolling gameplay from the Gradius series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army. The game retains the traditional power-up bar from the original Gradius. The player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several options at a time and use the classic shield (although it is referred to as a forcefield). However, before each game is started or continued, the player is given a "Weapon Select" screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers.

Year
1991
Publisher
Konami
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Gradius: The Interstellar Assault, released as Nemesis II: The Return of the Hero in Europe, and Nemesis II in Japan, is a 1991 horizontally scrolling shooter video game developed and published by Konami for the Game Boy. It is the second game in the Gradius series released for the console. The game was re-released via the Konami GB Collection series of Super Game Boy and Game Boy Color compilations; it can be found in the Japanese Vol.3 and the European Vol.4. Like Gradius before it, these versions were renamed Gradius II for the Japanese Vol.3 and Gradius II: The Return of the Hero for the European Vol.4. It was re-released on the Nintendo Classics service for the Nintendo Switch in May 2025.

Gameplay

Gradius: The Interstellar Assault retains the traditional horizontal scrolling gameplay from the Gradius series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army.

The game retains the traditional power-up bar from the original Gradius. The player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several options at a time and use the classic shield (although it is referred to as a forcefield). However, before each game is started or continued, the player is given a "Weapon Select" screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers.

Reception

James Beaven gave the game a 90% in GamesMaster, commenting, "Forget the R-Type games. This is the shoot-em-up to end 'em all! The bad guys don't leave you alone for a second, and the six-strong assortment of power ups, well, 'Way-hey', as Eric Morecambe used to say."

French magazine Joypad gave the game a 92%, saying that it "doesn't let you breathe for a second, the enemies come from all sides, and they're multiform. Regularly, you face a colossal monster that nearly takes up the entire screen."

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
8 / 10
16
Users
69 / 100
12

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Game Boy 24 achievements, 135 pts
  1. The Journey Begin 1
    Escape a mysterious enemy and start your adventure on any difficulty
  2. The Organic Zone 2
    Reach the Organic Zone on any difficulty
  3. The Xenomorph 2
    Kill the first Boss and reach Stage 2 on any difficulty
  4. The Bacterion's Command and Control Center 2
    Destroy and escape the Battleship and reach Stage 3 on any difficulty
  5. The Askikin Meteor Belt 2
    Destroy the boss in the Askikin Meteor Belt and reach Stage 4 on any difficulty
  6. The AAAAAAAAAAAAAAAARGH! Zone 2
    Destroy the Fortified Gates and reach Stage 5 on any difficulty
  7. The Fifth Dimension 2
    Destroy the strange machine and chase the last boss on any difficulty
  8. The Interstellar Assault 5
    Destroy the final boss on any difficulty
  9. The Impossible Assault 10
    Destroy the final boss on hard difficulty
  10. The Perfect Assault 25
    Destroy the final boss on hard difficulty without using a continue
  11. The Finger Destroyer Assault 5
    Destroy the final boss on any difficulty without the rapid fire mode activated
  12. Double pleasure 5
    Destroy the final boss on any difficulty with weapons configured as 2way, Twingun and Twin
  13. Watch Your Back 5
    Destroy the final boss on any difficulty with weapons configured as Tail, Tailgun and Ripple
  14. Full Power 2
    Reach a speed power of 5
  15. Artillery 2
    Max out your missiles
  16. Optional Weapon 1
    Unlock the laser or the double power-up
  17. Twin Brothers 2
    Get help from 2 Ghostfighters
  18. Fully Geared 5
    Fully upgrade your ship
  19. Fleet 5
    Increase your number of life to 5
  20. Cadet 5
    Reach a score of 30,000 points
  21. Sergeant 5
    Reach a score of 50,000 points
  22. Lieutenant 5
    Reach a score of 100,000 points
  23. Commander 10
    Reach a score of 200,000 points
  24. Supreme Commander 25
    Reach a score of 300,000 points

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 2 systems

System
Platform
Year
Notes
GB
Game Boy
1992
NSW
Nintendo Switch
2025

PHYSICAL RELEASES 1 box

Gradius: The Interstellar Assault box art, Game Boy
GB Game Boy

GAME DATA

Orientation
Horizontal
Series
Gradius

SOURCES

Wikipedia, CC BY-SA 4.0
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