SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1970s › Galaxy Wars
Galaxy Wars cover art

Galaxy Wars

ギャラクシーウォーズ, AKA: PT Galaxy Wars
Wishlist

ADD TO LIST

Galaxy Wars

The aim of this arcade game is to launch missiles from the bottom of the screen at enemy spacecraft located at the top. To get there, the missile must pass through a asteroid belt flying across the screen and avoid the shots being fired down from the spacecraft. It is the players job to control the missile. Once launched it can be moved left and right and can be sped up by using the boost to speed it's way out of trouble. Points scored depend on the location of the hit on the enemy spacecraft. The speed at which enemy spacecraft move increases as the number of them decreases. Once all spacecraft have been destroyed, another wave starts, the speed decreases again and the process repeats. A life is lost when a missile is hit by a shot or collides with an asteroid.

Year
1979
Developer
Universal Co., Ltd.
Publisher
Imagineer
Orientation
Fixed screen

SCREENSHOTS

PHYSICAL

HISTORY

Galaxy Wars is a fixed shooter arcade video game developed by Universal and published by Taito in 1979.

Gameplay

The player depresses the fire button for a missile. The missile speed increases when depressing the fire button continuously. The player guides the missile from a stationary launch pad to the top of the screen to blow up the invading fleet of armed UFOs while dodging meteorites and bombs. Points are awarded for blowing up various ships and range from 50-550 depending on the ship. There is a bonus chance of 600 points for one pattern. After clearing a level or "pattern" as the back of the flyer calls it, the player was rewarded with messages like "Good!!" after 3 screens cleared, "Very Good!!" after 7 screens cleared, "Wonderful!!" after 10 screens cleared, and "Fantastic!!" after 15 screens cleared. Players who failed to score any points were told to "Give Up!!" A launcher appears every 3,000 additional points (5,000 if the adjustment is made in the controlling dip switches in the arcade cabinet).

The game has a 1up and 2up player score and High Score tallied at the top of the screen.

The arcade cabinet has one joystick to move the launcher left to right and guide the missiles.

Reception

Dave Albert reviewed Galaxy Wars in The Space Gamer No. 43. Albert commented that "Galaxy is fun to play, as much fun as any Invaders-type game I have seen."

GAMEPLAY VIDEO

RELEASES 2 systems

System
Platform
Year
Notes
ARC
Arcade
1979
Original release
SFC
Super Famicom / SNES
1995

PHYSICAL RELEASES 1 box

Galaxy Wars box art, Super Famicom / SNES
SFC Super Famicom / SNES

GAME DATA

Orientation
Fixed screen

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction