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Index › 1980s › Galaga
Galaga cover art

Galaga

ギャラガ, AKA: Arcade Archives GALAGA, Arcade Game Series: Galaga, Galaga: Demons of Death
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Galaga

Steam $3.99 Nintendo eShop $7.99

The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.

Year
1981
Developer
Namco Limited
Publisher
Midway
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Galaga is a 1981 fixed shooter video game developed and published by Namco for arcades. It was released by Midway Manufacturing in North America. It is the sequel to 1979's Galaxian, and the second game in the Galaxian series. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. "Boss Galaga" enemies can capture a player's ship via a tractor beam, which can be rescued by another ship to give the player a "dual fighter" with additional firepower.

Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, in which a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest.

Although early location tests were unsuccessful, Galaga went on to become one of the most successful titles of the golden age of arcade video games, routinely appearing on Japanese and American arcade charts through 1987. It was acclaimed by critics for its gameplay, innovation, addictive nature and improvements made over its predecessor, and is widely regarded as one of the greatest video games of all time. Several home ports were released for a multitude of platforms, including the MSX, Atari 7800, and NES, alongside releases on digital distribution platforms such as Xbox Live Arcade and appearances in many Namco compilations. It was followed by Gaplus in 1984.

Gameplay

Galaga is a fixed shooter. The player controls Gyaraga at the bottom of the screen, which must prevent the Galaga forces from destroying all of mankind. The objective of each stage is to defeat all of the Galaga aliens, which will fly into formation from the top and sides of the screen. Similar to the previous game, Galaxian, aliens known as "Gorgs" will dive towards the player while shooting down projectiles; colliding with either projectiles or aliens will result in a life being lost.

Atop the enemy formation are 4 large aliens known as "Gorg the Boss Galaga", which take 2 shots to destroy (like "Galaxian Flagships" seen in 1979's Galaxian, which take 1 shot to destroy). These enemies can use a tractor beam to capture the player's ship, returning with it to the top of the formation and costing the player a life. Should additional lives remain, the player has an opportunity to shoot down the Boss Galaga holding the captured Gyaraga. Shooting him down as he dives towards the player will result in the captured Gyaraga being rescued, and it will join the player's ship, transforming it into a "dual-fighter" with additional firepower and a larger hitbox. However, destroying Gorg with a captured ship while it's in formation will instead cause the fighter to turn against the player and act as an enemy. The Gyaraga will return in a later level as part of the formation.

Some enemies have the ability to morph into new enemy types with different attack patterns, including the Galaxian Flagship from Galaxian, the Scorpions, and the Midori (which resembles the Spy Ship from 1981's Bosconian). Stages are indicated by emblems at the bottom-right of the screen. Enemies can become more aggressive as the game progresses, increasing their number of projectiles and diving down at a faster rate. The third stage and every 4th thereafter is a bonus stage, where the aliens fly in a preset formation without firing at the player.

Bug

In the original arcade version, if a player completes stage 255 (the maximum unsigned 8 bit integer), the next stage would be announced as stage zero, and depending on the dip switches on the arcade, the game resets, plays levels incorrectly, locks up, or plays at the wrong difficulty. This is known as a kill screen.

Development

Galaga was created by Japanese developer Shigeru Yokoyama, a long-time veteran of Namco. Namco's first big video game hit in arcades was Galaxian (1979); the game's success led Namco to produce a large number of Namco Galaxian arcade boards to keep up with demand. By the early 1980s the game was becoming harder to sell, so to help clear out inventory, Yokoyama was tasked with creating two new games that could run on the Namco Galaxian board. The first of these was King & Balloon (1980), a fixed shooter that is cited as the first video game to incorporate speech. The second game was instead made for newer hardware as suggested by Namco's Research & Development division. This new arcade board was named the Namco Galaga and was used in games including Bosconian (1981) and Dig Dug (1982). Although Yokoyama was not given explicit instructions to make a shooting game, management expressed desire for him to make a game similar to Galaxian. Initial planning for the project took two months.

The idea for the dual fighter stemmed from Yokoyama wanting to create enemies with different attack styles. The tractor beam emitted by the Boss Galaga was inspired by a film in which a character's ship was captured by a circling laser. Yokoyama incorporated this idea into Galaga, whereby an enemy could capture the player's ship with a beam and the ship would need to be rescued. Originally, rescuing a captured ship would award the player an extra life, but this was soon changed to having it fight alongside the player. This idea proved to be a problem at first; due to hardware limitations, the game could only display a limited number of sprites, resulting in the dual-fighter being unable to shoot any more missiles. As a workaround, Yokoyama made a 16x16 sprite for the ship and a 16x16 sprite for the bullets, reducing the total sprite count by two.

Inspired by the intermissions in Pac-Man (1980) and bonus stages in Rally-X (1980), Yokoyama added a special bonus level. While planning, lead programmer Tetsu Ogawa informed him of a bug whereby enemies would simply fly off the screen instead of moving into formation. Ogawa expressed interest in incorporating the idea into the game, leading to the inclusion of the Challenging Stages. Enemies originally flew in one type of pattern, with more being added to increase replay value. Graphic designer Hiroshi Ono designed many of the sprites, including the player's ship and the Boss Galaga alien.

Prior to location testing, the team focused on designing the instruction card, a sheet of paper that showed how the game was played. The text was done by the planners, while the actual design was handled by a graphic artist. The card originally showed the control layout and the basics of the game, which was stripped early on for being too boring. Yokoyama suggested that the card instead show off the dual fighter mechanic, as a means to draw in players. The team kept bringing in designs to Namco president Masaya Nakamura, who continued to reject them until he ordered the team to simply make it in front of him.

The team was allowed to set their own deadlines, due to Namco's then-laidback corporate structure. Feedback on the project was given by Nakamura and other employees, including Pac-Man creator Toru Iwatani. Despite the game's immense popularity around the company, early location tests failed to meet expectations due to players being able to progress a long way with only one coin, thus generating low income. Although Yokoyama stated that the game's popularity could still generate income, Namco executives instructed the team to increase the difficulty level. Galaga was released in Japan in September 1981; Midway Manufacturing, who had previously licensed Galaxian, released the game in North America in November of that year.…

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

TRAILERS

STORES

Store
Price
Discount
Lowest ever
$3.99
Lowest: $0.99

Prices are cached from each storefront and may be out of date. Last checked 24 Sept 2026.

PRICE HISTORY

Every price change we know of, per shop. Flat means the price held; PC shops reach back through IsThereAnyDeal's archive, console shops start when this site started watching.

$0$520172019202120232025Nintendo eShop $7.99Humble Store $3.99Steam $3.99

Nintendo eShop low: $7.99 (29 Aug 2026) , Humble Store low: $0.99 (28 Sep 2017) , Steam low: $0.99 (25 Sep 2023)

SCORES

Source
Audience
Score
Reviews
Critics
70 / 100
2
Users
91 / 100
843
Users
7 / 10
135
Users
73 / 100
126

ACHIEVEMENTS 3 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Atari 7800 26 achievements, 266 pts
  1. Liftoff 3
    Clear Level 1.
  2. Ensign 5
    Clear Level 5.
  3. Cadet 5
    Clear Level 10.
  4. Lieutenant 10
    Clear Level 15.
  5. Captain 10
    Clear Level 20.
  6. Admiral 25
    Clear Level 30.
  7. Admiral (Expert) 25
    Clear Level 30 on Expert difficulty.
  8. Apollo 5
    Score 10,000 points.
  9. Reinforcement 5
    Score 30,000 points and receive an extra ship.
  10. Mariner 10
    Score 50,000 points.
  11. Juno 10
    Score 100,000 points.
  12. New Horizons 10
    Score 250,000 points.
  13. Challenge Ace I 10
    Clear the first challenge (Level 3) with a perfect score.
  14. Challenge Ace II 10
    Clear the second challenge (Level 7) with a perfect score.
  15. Challenge Ace III 10
    Clear the third challenge (Level 11) with a perfect score.
  16. Challenge Ace IV 10
    Clear the fourth challenge (Level 15) with a perfect score.
  17. Challenge Ace V 10
    Clear the fifth challenge (Level 19) with a perfect score.
  18. Challenge Ace VI 10
    Clear the sixth challenge (Level 23) with a perfect score.
  19. Challenge Ace VII 10
    Clear the seventh challenge (Level 27) with a perfect score.
  20. Challenge Ace VIII 10
    Clear the eighth challenge (Level 31) with a perfect score.
  21. Star Fleet 10
    Have four ships in reserve at once.
  22. Scorpioff 5
    Defeat a triple scorpion combo for 1000 points.
  23. Dual Force 3
    Recapture your fighter and play with two ships at once.
  24. Dream Team 10
    Clear five consecutive levels using double fighters without losing it.
  25. Warp Speed 10
    Clear a level before any enemies have a chance to descend.
  26. Precision 25
    Clear the first level without firing any extra shots (no double fighters).

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Arcade 17 achievements, 285 pts
  1. Rescue Operation 5
    Become a Dual Fighter (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  2. Boss Galaga Wipeout 5
    Destroy an incoming Boss Galaga with 2 escorts and score 1,600 points
  3. Scorpion Wipeout 5
    Destroy an incoming formation of 3 Scorpions and score 1,000 points
  4. Stingray Wipeout 10
    Destroy an incoming formation of 3 Stingrays and score 2,000 points
  5. Galboss Wipeout 10
    Destroy an incoming formation of 3 Galbosses and score 3,000 points
  6. Fighters Standing By 10
    Earn 4 Reserve Fighters (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  7. Perfect Challenge I 10
    Score 40 hits in the Stage 3 Challenging Stage (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  8. Perfect Challenge II 10
    Score 40 hits in the Stage 7 Challenging Stage (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  9. Perfect Challenge III 10
    Score 40 hits in the Stage 11 Challenging Stage (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  10. Perfect Challenge IV 25
    Score 40 hits in the Stage 15 Challenging Stage (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  11. Mosquito Challenge 25
    Destroy a Mosquito in the Stage 19 Challenging Stage (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  12. Stingray Challenge 25
    Destroy a Stingray in the Stage 23 Challenging Stage (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  13. Galboss Challenge 25
    Destroy a Galboss in the Stage 27 Challenging Stage (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  14. To Boldly Go 50
    Destroy an Enterprise in the Stage 31 Challenging Stage (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  15. Galaga Test Pilot 10
    Score 75,000 points (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  16. Galactic Hero 25
    Score 150,000 points (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)
  17. Galaga Ace 25
    Finish a credit with at least 8 stages cleared and a hit-miss ratio of 75% or more (DIP Switch Settings set to 3 lives, bonus lives at 20,000/70,000)

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

NES/Famicom 16 achievements, 410 pts
  1. Novice Galaxy Defender 5
    Reach level 5.
  2. Advanced Galaxy Defender 10
    Reach level 10.
  3. Expert Galaxy Defender 25
    Reach level 20.
  4. Galaxy's Legendary Defender 50
    Reach level 30.
  5. Perfect Pilot I: Stage 3 10
    Get a perfect on Stage 3.
  6. Perfect Pilot II: Stage 7 25
    Get a perfect on Stage 7.
  7. Perfect Pilot III: Stage 11 25
    Get a perfect on Stage 11.
  8. Perfect Pilot IV: Stage 15 25
    Get a perfect on Stage 15.
  9. Perfect Pilot V: Stage 19 50
    Get a perfect on Stage 19.
  10. Perfect Pilot VI: Stage 23 50
    Get a perfect on Stage 23.
  11. Perfect Pilot VII: Stage 27 50
    Get a perfect on Stage 27.
  12. Perfect Pilot VIII: Stage 31 50
    Get a perfect on Stage 31.
  13. Small Tiny Miniscule Mishap 1
    Get one of your ships captured by the enemy.
  14. Double the Fire! 4
    Save a captured ship and double your firepower.
  15. Default Score Clear 5
    Get a hi-score higher than the default hi-score.
  16. Space's Scariest Sharpshooter 25
    Get to the second level without missing any shots.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 16 systems

System
Platform
Year
Notes
ARC
Arcade
1981
Original release
MSX
MSX
1984
X1
Sharp X1
1984
NES
Nintendo Entertainment System
1985
SMS
Sega Master System
1985
PC98
PC-9801
1985
FM7
FM-7
1985
A7800
Atari 7800
1986
PC
Windows
2004
X360
Xbox 360
2006
WII
Wii
2007
WIIU
Wii U
2013
3DS
Nintendo 3DS
2013
PS4
PlayStation 4
2016
XONE
Xbox One
2016
NSW
Nintendo Switch
2023

PHYSICAL RELEASES 1 box

Galaga box art, SG-1000
SG1K SG-1000

IN PRINT

GAME DATA

Orientation
Vertical
Series
Galaga
Wanted by
504 on ITAD waitlists

SOURCES

Wikipedia, CC BY-SA 4.0
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