G.I. Joe: A Real American Hero
Yo Joe! COBRA is up to its slimy tricks once again. They are planning world domination through mass terrorism. The team forces must unite to advance and stop the menace of COBRA in G.I. Joe. the new video game adventure from Konami! Team G.I. Joe members Duke, Road Block, Snake-Eyes, and Scarlett have their work cut out for them. They have been individually trained in specialized military areas. Snake-Eyes is a mystical martial arts master, most dangerous when he is unarmed and cornered. Road Block is a heavy machine gunner who is also adept at hand-no-hand combat. Scarlett, whose strength is military intelligence, is no wimp when it comes to kicking butt. Duke, trained in close range fighting, is looked upon as the guidance counselor. big brother. and offensive coach to the G.I. Joe unit. Together they get tough on the ruthless Cobra Commander and his sleazy Cobra Vipers and Toxo-Vipers. After attacking big cities, COBRA begins to spread mass destruction and chaos. G.I. Joe must destroy the chemical plant to rid the world of COBRA's toxic terror tactics. They advance through to the Air Base where Cobra Commander's dive-bonbing planes, helicopters, tanks, and legions of soldiers are ready for battle. Then it's showtime at COBRA's weapons plant, where the high-tech, destructive arms are being manufactured. When the weapons plant is destroyed, Cobra Commander threatens to launch powerful missiles targeted at cities all over the world. unless G.I. Joe lays down its arms. G.I. Joe, never surrendering, searches through the depths of the jungle for COBRA's secret military base. Once they find the base, where COBRA is storing the deadly missiles, G.l. Joe fights through it to the ultimate showdown with Cobra Commander. It's time for G.l. Joe to get down and dirty, and show COBRA how tough they really are. Join the ranks of a fearless team - G.I. Joe. a real American hero!
SCREENSHOTS
PHYSICAL
HISTORY
G. I. Joe: A Real American Hero is a shoot 'em up video game released in 1985. It was developed and published by Epyx for the Apple II and Commodore 64.
Gameplay
At the beginning of the game the player selects a one player or two player game. The objective as one of the members of the G.I. Joe team is to eliminate any threats from Cobra and to capture eight Cobra operatives. The game cannot be completed if too many members of either side are placed in jail, other members are released to perpetuate the game.
Two modes of play are used: overhead vehicular combat sections, where the player controls a member of the G.I. Joe Special Forces, and one-on-one fights with Cobra operatives. There are different geographical locations, such as woods, desert and arctic tundra.
In the overhead vehicular combat portions of the game, the player selects a vehicle from the G.I. Joe series, choosing from the Dragonfly helicopter, Skystriker jet, M.O.B.A.T. tank, or V.A.M.P. jeep. The player would then play as the vehicles' respecting driver - Ace, Wild Bill, Steeler, or Clutch.
The one-on-one melee battle portion of the game features twelve available characters from the G.I. Joe team: Duke, Scarlett, Recondo, Torpedo, Snake Eyes, Roadblock, Spirit, Zap, Gung-Ho, Snow Job, Blowtorch, and Stalker. The Joes face off against eight Cobras: Destro, the Baroness, Zartan (who takes the form of a Joe character), Firefly, Cobra Commander, Storm Shadow, Major Bludd, and Scrap-Iron. Each playable character has advantages and disadvantages, such as faster-moving characters having less-powerful weapons. There are additional elements in the melee levels that can impede or harm the characters, including various environmental obstacles and non-playable vehicles/automated weapons that shoot at the characters.
Development
Epyx was a major supporter of the Commodore 64 as a gaming platform, with licensed games such as G.I. Joe as an example. The game was designed by Ray Carpenter and Jeff Johannigman, with graphics by Pam Carpenter and music by Bob Vieira.
1CC RUNS
One-credit clears we point to as the benchmark for this game.