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Index › 1980s › Front Line
Front Line cover art

Front Line

フロントライン, AKA: FRONT LINE フロントライン, Arcade Archives: Front Line, Frontline
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Front Line

Nintendo eShop $7.99

Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.

Year
1982
Developer
Taito
Publisher
Electronic Software Limited
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Front Line is a 1982 run and gun video game developed and published by Taito for arcades. It was one of the first overhead run and gun games, a precursor to many similarly-themed games of the mid-to-late 1980s. Front Line is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun.

The game was a commercial success in Japan, where it was the seventh highest-grossing arcade game of 1982. However, it received a mixed critical and commercial reception in Western markets, with praise for its originality but criticism for its difficulty. The game's overhead run and gun formula preceded Capcom's Commando (1985) by several years. The SNK shooters TNK III (1985) and Ikari Warriors (1986) follow conventions established by Front Line, including the vertically scrolling levels, entering/exiting tanks, and not dying when an occupied tank is destroyed.

Gameplay

Playing as a lone soldier, the player's ultimate objective is to lob a hand grenade into the enemy's fort, first by fighting off infantry units and then battling tanks before finally reaching the opponent's compound.

The player begins with two weapons: a pistol and grenades, with no ammo limit. Once the player has advanced far enough into enemy territory, there is a "tank warfare" stage in which the player can hijack a tank to fight off other enemy tanks.

There are two types of tanks available: a light tank armed with a machine gun and a heavy tank armed with a cannon. The light tank is more nimble, but can be easily destroyed by the enemy. The heavy tank is slower, but can sustain one hit from a light tank; a second hit from a light tank will destroy it. A single shot from a heavy tank will destroy either type of tank. If a partially damaged tank is evacuated, the player can jump back in and resume its normal operation; however, with either type of tank, the player must exit the vehicle within a few seconds of being struck by a fatal shot. If the player does not exit a tank before it explodes, they lose a life. An extra life is awarded at 10,000 or 15,000, and none thereafter.

The tank battle continues until the player reaches the enemy's fort. The fort is a brick-barricaded tank which fires mortar rounds while the player attempts to take it out. In order to destroy this tank, the player must toss a grenade over the brick barricade, which can only be accomplished on foot. Once this is done, the tank will explode and an enemy soldier will wave a white flag, signalling surrender, plus 1,000 bonus points. The game repeats again with the infantry level, but enemy soldiers become increasingly quicker and deadlier in successive rounds; points are multiplied based on the level played.

Ports

Following its arcade coin-up release, ports of Front Line were released for the ColecoVision console and PC-8801 and Sharp X1 computers in 1983, Atari 2600 and MSX in 1984, FM-7 and Famicom in 1985. The ColecoVision version requires the Super Action Controller add-on.

Reception

The arcade game was a commercial success in Japan, where Game Machine listed Front Line as the seventh highest-grossing arcade video game of 1982. Game Machine later listed Front Line on their June 1, 1983 issue as being the twentieth most-successful table arcade unit of the month. In the United Kingdom, the arcade game had limited commercial success due to its initially high difficulty.

The arcade game received mixed reviews upon release, with praise for its originality but criticism for its difficulty. Following its North American debut at the Amusement & Music Operators Association (AMOA) show in November 1982, Video Games magazine published two reviews. One review said "Taito has a knack for coming up with some of the most original and offbeat games in the business" with Front Line being "an example" of this, while noting the controls are similar to Taito's earlier Western Gun (1975). The other review listed it among the top ten "Misses" of the show and stated it was a "war game with a lot of potential, but also with a firing mechanism that's so difficult to maneuver it ruins the game". Computer and Video Games stated that, despite the initial difficulty, "the action really takes off" with the tank and it's "worth persevering with" until then.

In the 1983 Arcade Awards, Front Line was a runner-up for Coin-Op Game of the Year, behind Pole Position. The award was given by Electronic Games, which stated that this "arcade approach to the dirty business of infantry combat forces the player to keep moving and firing constantly" and the "action is non-stop in this attractive shoot 'em up".

Legacy

Front Line was one of the first video games with a ground combat theme and grenades, a precursor to many similarly-themed games of the mid-to-late 1980s. It was one of the earliest overhead run and gun video games, preceding Capcom's Commando (1985) by several years.

Front Line was the basis for SNK's TNK III (1985), known as T.A.N.K. in Japan and Europe. A programmer from SNK discovered Front Line at an arcade and thought that SNK could go further with the gameplay format. The team improved on Front Line with the addition of a rotary joystick. In turn, SNK went on to combine elements of T.A.N.K. with Commando (1985) to produce the arcade hit Ikari Warriors (1986). Jaleco's Field Combat (1985) also has similar gameplay to Front Line.

A Game Boy Color spin-off entitled Sgt. Rock: On the Frontline was published by Taito in 2000. The game follows the template of the original arcade game, but is set within the DC Comics universe.

The arcade original was included in Taito Memories Gekan for the PlayStation 2 console in 2005, and in Taito Legends 2 for the PlayStation 2, Xbox and Windows platforms in 2006. The Famicom version was released for the Virtual Console service in Japan for the Wii in June 2007, the Nintendo 3DS in January 2014 and the Wii U in June 2016.

The game was released by Hamster Corporation as part of their Arcade Archives series for the PlayStation 4 in January 2018 and Nintendo Switch in February 2019.

GAMEPLAY VIDEO

STORES

Store
Price
Discount
Lowest ever

Prices are cached from each storefront and may be out of date. Last checked 24 Sept 2026.

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
39
Users
70 / 100
8

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

NES/Famicom 16 achievements, 215 pts
  1. On Board! 1
    Get into the tank
  2. Qualified Mechanic 4
    Repair a tank 5 times in one life
  3. Capitulation 5
    Beat the game
  4. One More Chance 5
    Have 5 lives
  5. Good Soldier 10
    Get 50.000 points or more
  6. Veteran 25
    Get 99.999 points or more
  7. Accountant 25
    Get exactly 00.000 points
  8. Flag Collector 25
    Complete 5 loops in a row
  9. My War is Over! 50
    Complete 5 loops in a row without death
  10. Massacre! 10
    Kill 150 enemies in one session
  11. Fire in a Hole! 5
    Kill 25 enemies with a grenade in one session
  12. AoE 10
    Kill 2 enemies at the same time
  13. Sharpshooter 10
    Kill 25 soldiers from your gun without missing and dying [don't use grenades or tank]
  14. Out of Ammo 10
    Complete any loop using only grenades without dying [don't use tank]
  15. Pacifist 10
    Reach the boss without killing anyone, without death [don't use tank]
  16. Not One Step Back! 10
    Start moving forward and don't stop until you complete loop [no death]

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 14 systems

System
Platform
Year
Notes
ARC
Arcade
1982
Original release
COL
ColecoVision
1983
X1
Sharp X1
1983
PC88
PC-8801
1983
FM7
FM-7
1983
A2600
Atari 2600
1984
MSX
MSX
1984
PC98
PC-9801
1984
NES
Nintendo Entertainment System
1985
WII
Wii
2007
3DS
Nintendo 3DS
2014
WIIU
Wii U
2016
PS4
PlayStation 4
2018
NSW
Nintendo Switch
2019

GAME DATA

Orientation
Vertical
Series
Front Line

SOURCES

Wikipedia, CC BY-SA 4.0
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