Falcon Patrol II
Just like it's predecessor, Falcon Patrol II is a two-way side-scrolling shooter that sees the player controlling a jet fighting off different enemies. A small radar shows the positions of the enemies and landing platforms (where the jet can be refueled and re-armed). The jet is capable of shooting diagonally downwards now, and there are more versatile enemies. Apart from helicopters that directly attack the jet, there are also unarmed support helicopters that drop anti-aircraft guns and radar jammers. There are 15 levels of difficulty and the next level is reached once a certain number of helicopters is destroyed.
SCREENSHOTS
HISTORY
Falcon Patrol II (also called Falcon Patrol 2 on the box) is a horizontally scrolling shooter for the Commodore 64 written by Steve Lee and published by Virgin Games in 1984. A ZX Spectrum port was released in 1985. Falcon Patrol II is the sequel to the 1983 game Falcon Patrol.
Gameplay
Falcon Patrol II is a scrolling shooter over a landscape resembling Egypt or the Middle East. The player controls a jet fighter and has to destroy a set number of enemy helicopters to clear a level. The helicopters come in three forms:
Transport: unarmed helicopter that lays missile turrets and radar interference devices on the ground
Gunship: escorts the transport helicopters and shoots at the fighter
Solo: fast combat helicopter that goes right after the fighter.
The jet fighter has a finite supply of fuel and ammunition, but both can be replenished by landing on a landing pad.