Exerizer
The game is a vertical shoot 'em up in the style of Galaga and Phoenix, but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled, and the ship itself upgraded, through collecting the power-ups that appear after destroying certain enemies. The game can be played by up to two players in alternating turns. Similar as in Gorf, it features several different types of waves (stages). For instance, one stage features space witches saddle-perched on either serpentlike Chinese dragons or Western-style winged dragons: the dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a score bonus. The player progresses through most of them by either destroying all the enemies (resulting in the score bonus and power-up awards) or alternatively just surviving their attacks for a long enough time. The game was mostly well received by Western game critics, albeit some criticized it for its depiction of women.
SCREENSHOTS
HISTORY
Exerizer is a 1987 fixed shooter developed and published by Jaleco for arcades. It was released in Japan in March 1987 and in North America by Nichibutsu as Sky Fox the same year. It is an indirect follow-up to Jaleco's 1983 Exerion and 1984 Exerion II: Zorni.
The player controls a space fighter with eight-way movement over parallax-scrolling starfields, carrying two weapons: unlimited but slow rockets, and fast laser shots in limited supply. Power-ups restore energy and upgrade the ship. It supports one player or two players alternating, across several stage types, including one built around space witches riding dragons that take repeated hits to bring down.
Game Machine ranked it the twelfth most successful arcade table in Japan in April 1987. Western critics called the game fast and addictive and praised its colour, though Commodore User declined to score it, objecting to its depiction of women. Retro Gamer later called it a bit of a diamond in the rough.
1CC RUNS
One-credit clears we point to as the benchmark for this game.