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Index › 2000s › Everyday Shooter
Everyday Shooter cover art

Everyday Shooter

AKA: Riff: Everyday Shooter
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Everyday Shooter

Steam $9.99

Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry. Play through different levels each with a completely unique musical, graphical, and gameplay style. Shoot to trigger musical sounds and riffs that combine to form the final soundscape of the game. Use points earned in the game to unlock extra lives, shuffle mode, and different visual filters.

Year
2006
Developer
Queasy Games
Publisher
Sony Computer Entertainment
Orientation
Multi-directional

SCREENSHOTS

PHYSICAL

HISTORY

Everyday Shooter (also known as Riff: Everyday Shooter) is a multidirectional shooter video game developed and published by Queasy Games for Windows.

Development

Everyday Shooter was developed in the span of a few months by Jessica Mak using Visual C++. After her last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Initially the game started out as a puzzle game inspired by Mak's interest in Lumines and Every Extend Extra, however Mak had trouble with this route and decided instead to turn the game into a shooter. In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.

Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network.

Gameplay

Everyday Shooter is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.

Jessica Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry."

In addition to unique background music for every stage, the player creates dynamic music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample.

Initially, the only way to play the game is through "Normal Play" which presents the player with all eight stages in order from first to last. However, points scored in the game can be used to unlock several features such as a "Shuffle Mode". Similar to using a shuffle mode on any music player, turning on shuffle mode in the game will reconfigure the order of the stages except the final. Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game. The player may also unlock the stages to make them available individually in "Single Play". After completing a run through normal mode, a new game mode is unlocked. "Travel Mode" allows the player to play either the main game or individual stages while being invincible, at the cost of the points scored in this mode being unusable to unlock anything.

Reception

The PlayStation 3 and Windows versions received "favorable" reviews, while the PSP version received "average" reviews, according to the review aggregation website Metacritic.

A review from 1UP.com said that the PS3 version "succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd." Some critics pointed out similarities to the game Rez, while The A.V. Club pointed out homages to classic arcade games such as Centipede, Robotron 2084, and Time Pilot.

Many publications cited the PS3 version's difficulty as a source of frustration, though some pointed out that its unlocking system can ease the process of getting through "Normal Play" (or, that it can be bypassed altogether by unlocking songs in "Single Play"). IGN also criticized the method of point-collecting: Points in Everyday Shooter must be physically collected by the player in the brief amount of time after they appear or else they'll quickly fade away. In IGN's PS3 version review, it was noted that "flying over all the points is far less effective than it should be, since zipping through a huge clump of them will often yield only a few actual pick-ups."

TRAILERS

STORES

Store
Price
Discount
Lowest ever
$9.99
Lowest: $2.49

Prices are cached from each storefront and may be out of date. Last checked 22 Sept 2026.

PRICE HISTORY

Every price change we know of, per shop. Flat means the price held; PC shops reach back through IsThereAnyDeal's archive, console shops start when this site started watching.

$0$5$102013201520172019202120232025Steam $9.99

Steam low: $2.49 (21 Mar 2013)

SCORES

Source
Audience
Score
Reviews
Critics
77 / 100
7
Critics
83 / 100
3
Users
94 / 100
117
Users
8 / 10
9
Users
59 / 100
7
Users
80 / 100
3

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

PlayStation Portable 30 achievements, 225 pts
  1. Robot 5
    Survive the first level in Normal Play
  2. Root of the Heart 5
    Survive the second level in Normal Play
  3. Lush Look Killer 5
    Survive the third level in Normal Play
  4. Porco In the Sky 5
    Survive the fourth level in Normal Play
  5. Build 88 5
    Survive the fifth level in Normal Play
  6. Bits of Fury 5
    Survive the sixth level in Normal Play
  7. Earthworm 5
    Survive the seventh level in Normal Play
  8. So Many Ways 10
    Survive the last level in Normal Play
  9. Leaving Your Impact 5
    Beat the Initial High Score of 1000
  10. Everyday Superhero 25
    Beat Normal Play without losing more than one life
  11. My Ipod's Stuck on Replay 3
    Purchase Shuffle Mode
  12. Brushed Aside 5
    Purchase the Painter Effect
  13. Sketchy Affairs 5
    Purchase the Sketchy Effect
  14. Back In My Day We Didn't Have Colors 3
    Purchase the Single Shade Effect
  15. Trippy 3
    Purchase the Inverter Effect
  16. Neat Comparison 3
    Purchase the Contrast Effect
  17. Reduced to Bits 3
    Purchase the Bit Reduce Effect
  18. Octuple Play 10
    Purchase all Levels for Single Play, now go for those high scores!
  19. Fighting Chance 2
    Upgrade your maximum starting lives for the first time
  20. Cinco de Survivo 3
    Upgrade your maximum starting lives to 5
  21. Stayin' Alive 5
    Upgrade your maximum starting lives to 7. Price stays the same if you want more.
  22. Beat Jess: Robot 10
    Get a score of 1068 or more in Robot in Single Play (1 Starting Life)
  23. Beat Jess: Root of the Heart 10
    Get a score of 1662 or more in Root of the Heart in Single Play (1 Starting Life)
  24. Beat Jess: Lush Look Killer 10
    Get a score of 1779 or more in Lush Look Killer in Single Play (1 Starting Life)
  25. Beat Jess: Porco in the Sky 10
    Get a score of 1312 or more in Porco in the Sky in Single Play (1 Starting Life)
  26. Beat Jess: Build 88 10
    Get a score of 1918 or more in Build 88 in Single Play (1 Starting Life)
  27. Beat Jess: Bits of Fury 10
    Get a score of 1222 or more in Bits of Fury in Single Play (1 Starting Life)
  28. Beat Jess: Earthworm 10
    Get a score of 2082 or more in Earthworm in Single Play (1 Starting Life)
  29. Beat Jess: So Many Ways 10
    Get a score of 2728 or more in So Many Ways in Single Play (1 Starting Life)
  30. Beat Jess: Normal Play 25
    Get a score of 12682 or more in Normal Play (3 Starting Lives)

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 3 systems

System
Platform
Year
Notes
PC
Windows
2006
Original release
PS3
PlayStation 3
2007
PSP
PlayStation Portable
2008

GAME DATA

Orientation
Multi-directional
Danmaku
Yes
Wanted by
498 on ITAD waitlists

SOURCES

Wikipedia, CC BY-SA 4.0
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