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Index › 1990s › Einhänder
Einhänder cover art

Einhänder

アインハンダー, AKA: Einhander, Ainhanda
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Einhänder

Einhänder is a futuristic side-scrolling shooter featuring explosive visuals, pounding techno music, and simulated 3D gameplay.

Year
1997
Developer
Square Product Development Division 5
Publisher
Square
Orientation
Horizontal

SCREENSHOTS

HISTORY

Einhänder is a 1997 scrolling shooter video game developed and published by Square for the PlayStation. It was released in Japan on November 20, 1997, and in North America on May 5, 1998, by Sony Computer Entertainment. It was also re-released for the Japanese PlayStation Network on June 25, 2008. The name Einhänder is German and denotes a type of sword that is wielded with one hand, here used to refer to the single manipulator arm possessed by the player's spacecraft.

The game is based on the story of the Greek's mythology of Selene and Endymion and set in a fictional future during a war between the Earth and the Moon. The player is part of the Moon's forces and must invade enemy territories to gather reconnaissance and enemy weapons. The music of the game, mainly in a techno/trance style, was composed by Kenichiro Fukui and was published in Japan as a soundtrack album. The game received positive reviews from critics, who praised its gameplay and graphics, but felt the game's short duration and lack of two-player mode were minor flaws.

Gameplay

Einhänder is a shoot 'em up game of the scrolling shooter subgenre in the tradition of games like Gradius, in which the player controls a fighter spacecraft that must destroy enemy craft in side-scrolling levels. The game's graphics are in 2.5D, that is, in 3D with occasional shifting of camera angles, but with the player's movement restricted to a two-dimensional plane. Pre-rendered full motion videos are used to illustrate pivotal scenes between stages.

The player can choose between multiple difficulty settings and three different models of the "Einhänder" fighter, in addition to two secret ones. The Japanese version also features a difficulty setting called "Free", which grants unlimited continues but disables the score. The player's fighter can move at different speeds and is equipped with a default machine gun as well as a manipulator arm, which is used to collect gunpods left by destroyed enemies. Gunpods have varying amounts of power, ammunition and range, and include cannons, guided missile launchers, aircraft-sized lightsabers and other types of weapons. Gunpods depleted of ammunition are discarded. They can be switched between an overhead and below-the-belly position, causing them to fire at different angles or directions. Most stages have a middle boss and an end boss, which often possess a main core and individual parts that can be destroyed.

The game's score system is based on a multiplier bar and a hit gauge counter. As the player destroys enemy cores, the hit counter increases. Points awarded for destroyed cores are multiplied by the value of the hit counter. The counter decreases when the player stops destroying cores. However, if the multiplier reaches a certain amount it will begin to flash, awarding large point bonuses for any cores destroyed during this short period of time.

Plot

Einhänder takes place in a fictional future during a war between the Earth colony, Sodom and the Moon colony, Selene. The "First Moon War" resulted in the destruction of most of the Earth's surface and the creation of a totalitarian regime on the planet. The game recounts the events of the "Second Moon War" in which the Moon attacks the Earth again for natural resources. Selene's tactics consists of sending one-man fighter spacecraft called "Einhänder" on kamikaze missions to cause as much damage as possible on the planet before being destroyed. The player takes on the role of one of these pilots attacking the Earth capital city.

As the player progresses through the game, the Selenean military satellite Hyperion relays command orders and objectives. The on-board central computer "EOS" synthesizes orders. EOS also records and relays the player's flight and battle record data back to Hyperion. After completion of the last objective Hyperion informs the player that the battle pattern of the latest EOS unmanned fighter is complete. The player is given the honor of being the target of the last EOS test as reward for their heroic efforts. Upon the player's death they will advance two classes and be awarded the Sirius decoration. After surviving the intense barrage of artillery fire of the test, the pilot wonders why they must be terminated by their allies and questions their military leaders' rationale for the war.

The game's narrative then skips to one month later when the pilot re-emerges in space flying an armed Einhänder spacecraft. Hyperion communicates that the player is committing an act of treason and must remove their armament and surrender. Still, the player fights their way through the Selenean fighters and faces the Hyperion, the game's final boss. The ending sequence depicts the player's spacecraft damaged and drifting in space. The pilot engages its thrusters and dives into an army of Selenean spacecraft with the Moon in the background. An epilogue shows the actions of the lone Einhänder pilot ended the war by destroying the armies of both sides — leading to an eventual peace. Yet, the pilot's name and deeds were stricken from the records and they are remembered only by veterans of the war. In a post-credits scene, a lone Einhänder spacecraft is shown powering up.

Development

Einhänder was the first 3D shooter developed by Square, a company otherwise mostly known for their role-playing video games. It was directed by Tatsuo Fujii, who had previously worked at Konami as a programmer on shooters such as Gradius II and Xexex. The developers used German terms extensively for naming things in the game, in addition to a number of references from Greek mythology and the Bible. According to the gaming website IGN, a lot of the effects Square learned from creating Final Fantasy VII were also put in use in Einhänder. The game was showcased at the Tokyo Game Show in September 1997 and was initially planned for a Japanese release on October 16, 1997. Square released an unrelated game the following month, Chocobo no Fushigina Dungeon, which came with a bonus "Mysterious Data Disc" featuring memory card data for various Square games, including Einhänder.

American publisher Working Designs was interested in publishing the game in North America for its Spaz brand of shoot 'em ups, but could not as Sony Computer Entertainment had a partnership at the time; it was the sixth and final game in Sony's deal to publish Square's games, with Einhänder replacing Tobal 2 in this position. For the North American version, the speed of the arm switching was increased and some power-ups were altered; the game mode called "Free" was removed; and the Gallery was given a modified interface and different pictures than those from the Japanese version. The game was not released in Europe. On June 25, 2008, Square Enix re-released the game as a digital download on the Japanese PlayStation Network.

Music

The music of Einhänder was composed, arranged, and produced by Kenichiro Fukui. Several tracks make use of genres of electronic music, such as progressive house, or other genres like hip hop, piano-based music or opera. The soundtrack of the game was published in Japan by DigiCube, a subsidiary of Square, on December 21, 1997, and was reissued by Square Enix on July 18, 2007, after DigiCube's bankruptcy. The final track, titled "Beginning", was also featured on Square Enix Music Compilation 2, a compilation album published on May 1, 2008, for members of the Japanese Square Enix website.

Related media

A 111-page official strategy guide, titled Einhänder Official Guidebook, was published in Japan by ASCII Corporation in December 1997. Its content includes stage maps, information on the spacecraft and data tables.

The development team behind Einhänder worked on the Gummi Ship portions for Kingdom Hearts III. In a similar vein as with Final Fantasy and The World Ends with You in previous Kingdom Hearts games, Einhänder is represented in Kingdom Hearts III in the form of the Endymion being a Gummi Ship and Schwarzgeist being a secret boss in the Gummi Ship portions of the game along with a remix of the latter's theme.

== Reception ==…

STORY

Einhänder takes place in a fictional future during a war between the Earth colony, Sodom and the Moon colony, Selene. The "First Moon War" resulted in the destruction of most of the Earth's surface and the creation of a totalitarian regime on the planet. The game recounts the events of the "Second Moon War" in which the Moon attacks the Earth again for natural resources. Selene's tactics consists of sending one-man fighter spacecraft called "Einhänder" on kamikaze missions to cause as much damage as possible on the planet before being destroyed. The player takes on the role of one of these pilots attacking the Earth capital city.

As the player progresses through the game, the Selenean military satellite Hyperion relays command orders and objectives. The on-board central computer "EOS" synthesizes orders. EOS also records and relays the player's flight and battle record data back to Hyperion. After completion of the last objective Hyperion informs the player that the battle pattern of the latest EOS unmanned fighter is complete. The player is given the honor of being the target of the last EOS test as reward for their heroic efforts. Upon the player's death they will advance two classes and be awarded the Sirius decoration. After surviving the intense barrage of artillery fire of the test, the pilot wonders why they must be terminated by their allies and questions their military leaders' rationale for the war.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
8 / 10
25
Users
75 / 100
23

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

PlayStation 49 achievements, 602 pts
  1. Neon Destroyer 1
    Destroy all the neon signs on first stage
  2. Achtung, Einhänder Kommt! 10
    Get MAX multiplier just after taking (or not) the Vulcan in the beginning 1st Stage
  3. Better Than Default Weapon 1
    Get Vulcan gunpod
  4. Rockets! 1
    Get Wasp gunpod
  5. I've Got a Grenade Launcher! 3
    Get Grenade gunpod
  6. This Could Have More Ammo 1
    Get Cannon gunpod
  7. Star Wars Mode On 3
    Get Blade gunpod
  8. Sonic Mode ON 3
    Get Hedgehog gunpod
  9. Very Useful Sometimes 1
    Get Spreader gunpod
  10. Thor Mode ON 3
    Get Riot gunpod
  11. That Is a Machine Gun! 10
    Get Juno gunpod
  12. Now I Have Lasers! 10
    Get Flash gunpod
  13. How Do I Use This!? 10
    Get Python gunpod
  14. Damn It! I Was Better Without It 10
    Get Mosquito gunpod
  15. I Got All That I Want 10
    Get all weapons of the game
  16. Clear 1st Stage 5
    Defeat Drache and clear 1st Stage
  17. Clear 2nd Stage 5
    Defeat Spinne and clear 2nd Stage
  18. Clear 3rd Stage 5
    Defeat Gustaf and clear 3rd Stage
  19. Clear 4th Stage 5
    Defeat Sturmvogel and clear 4th Stage
  20. Clear 5th Stage 5
    Defeat Duhrer and clear 5th Stage
  21. Clear 6th Stage 10
    Defeat Schwarzgeist and clear 6th Stage
  22. Against everyone, I won! 25
    Defeat Hyperion and finish the game
  23. I Will "Unload All My Weapons" on You! 10
    Defeat Drache and clear 1st Stage on hard difficulty
  24. That Is What You Call Class A Fight? 10
    Defeat Spinne and clear 2nd Stage on hard difficulty
  25. Sorry, This Place Is Your Grave 10
    Defeat Gustaf and clear 3rd Stage on hard difficulty
  26. B-Group Support Was Not Enough 10
    Defeat Sturmvogel and clear 4th Stage on hard difficulty
  27. Ich Werde Nicht Sterben 10
    Defeat Duhrer and clear 5th Stage on hard difficulty
  28. Go Haunt Somewhere Else! 25
    Defeat Schwarzgeist and clear 6th Stage on hard difficulty
  29. I Am Invincible! 50
    Defeat the final boss (Hyperion) and finish the game on hard difficulty
  30. Destroy the Neon Signs and Everything Else! 2
    Obtain all secret bonus on 1st Stage
  31. Yes, More Bonuses! 2
    Obtain all secret bonus on 2nd Stage
  32. Wow, Too Many Enemies to Kill 3
    Obtain all secret bonus on 3rd Stage
  33. You Got the First Bonus to Collect Juno, Don`T You? 3
    Obtain all secret bonus on 4th Stage
  34. You Wanted Flash Gunpod, Didn`T You? 5
    Obtain all secret bonus on 5th Stage
  35. Man, It Was Hard Enough to Stay Alive Already! 10
    Obtain all secret bonus on 6th Stage
  36. This Was Really Insane! 10
    Obtain all secret bonus on final Stage
  37. Sorry, I Am Saving Ammo! 10
    Kill 10 or more enemies with one single shot
  38. Multipliers, Multipliers! 25
    Obtain 20 or more MAX multipliers on one session
  39. I've Seen It All 25
    Unlock all 100 pictures of the gallery
  40. I've Got a New Ride, but I Prefer My (G)Old One! 50
    Unlock Unknown Fighter Type 1
  41. Now I Will Destroy Everyone and Everything! 100
    Unlock Unknown Fighter Type 2
  42. Now Taste Your Own Medicine 10
    Finish the game using Die Schabe (Unknown Fighter 1)
  43. I Made This for Pure Fun 10
    Finish the game using Selene (Unknown Fighter 2)
  44. Where Do You Think You're Going? 25
    Destroy Stratagem Spacecraft's rockets in less than 20 seconds (Must remain 02:10:00 or more)
  45. Endymion Mk.II 10
    Finish the game using Endymion FRS Mk.II
  46. Endymion Mk.III 10
    Finish the game using Endymion FRS Mk.III
  47. Astraea FGA Mk.I 10
    Finish the game using Astraea FGA Mk.I
  48. Wow, I'm Quite Powerfull! 10
    Reach level 20 of Die Schabe's weapon
  49. I've Failed In My Mission! 10
    Do not stop Stratagem Spacecraft and watch the bad ending

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 3 systems

System
Platform
Year
Notes
PS1
PlayStation
1998
PS3
PlayStation 3
2008
PSP
PlayStation Portable
2008

PHYSICAL RELEASES 1 box

Einhänder box art, PlayStation
PS1 PlayStation

IN PRINT

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
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