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Index › 1990s › Die Hard
Die Hard cover art

Die Hard

AKA: Duro de matar
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Die Hard

This PC Engine Die Hard game starts out outside, making you wonder if the people who made it ever even saw the movie.

Year
1990
Developer
Silent Software
Publisher
Activision

SCREENSHOTS

PHYSICAL

HISTORY

Die Hard is the name of four video games, one released for MS-DOS systems in 1989, one released for the Commodore 64 in 1990, one released for the PC Engine in 1990 and the other for the NES in 1991 by Activision. Its gameplay is based on the 1988 film of the same name. During the game, the player rescues hostages and battles with terrorists from a top view perspective at Nakatomi Plaza in Los Angeles.

Plot

John McClane decides to visit his wife Holly in Nakatomi Plaza, only to discover that she is taken hostage on the 30th floor, along with a number of other hostages. The terrorist leader, Hans Gruber, is after the money locked away in a safe on the 30th floor. His hacker, Theo, is slowly breaking the locks into the vault. McClane decides to fight the terrorists on his own, ascending the building as he does so.

Gameplay (NES)

There are 40 terrorists scattered throughout the building, and John McClane's task is to clear each floor of terrorists, and using the stairwell or the express elevator to travel between floors 31 and 35 (with more floors being unlocked in "Advanced" mode). By shooting at grids in the wall, John is also able to climb in the vents, dropping into a designated spot or moving down or up a floor.

At the start of the game, the player character can only use a pistol (with 15 bullets) and his fists to dispose of enemies, but later acquires several weapons, such as submachine guns, explosives, rocket launchers, flamethrowers and flashbangs which the terrorists can also use. When McClane is shot, a few picked up items can drop where he must pick them up again. The player's bullets have minimal range, and due to the control scheme can only be aimed at 90- or 45-degree angles. However once acquired, the submachine gun can also fire a spray of bullets in an arc, allowing for more firing angles. McClane's health, which is drained by bullet wounds, can be restored by collecting soda cans from enemies, snack machines (by shooting several bullets at them) or empty rooms. The player loses the game when all life is lost.

The player has about four minutes before one of the six locks are opened, but can gain more time by destroying the main computer on the fourth floor. Once all the locks have been opened, the vault is opened and the game's final battle is triggered. The player has only a few minutes to go to the 30th floor, for a final confrontation with Karl, Hans, and any of the 40 terrorists left alive.

During the game, the player is initially aware of Hans shouting orders to his guards through a two-way radio. After the second lock is opened, Hans will tell everyone to not use the radio. Also notable is the "foot meter". The meter starts out full, but will eventually decrease if the player character steps on shattered glass or runs around. If the meter becomes empty, McClane will walk much slower than he does when the foot meter is full. It can be restored by collecting med-kits.

The game features cinematic sequences, which change the story depending on which actions the player takes. For example, if there is less than one minute left, and the player defeats Karl, the last scene with John and Holly will tell the player the roof has been destroyed by the helicopter sent by Hans.

Version differences

The NES and PC Engine ports of the game are played from a top-down perspective. The Commodore 64 port shows a side view of the player in a side-scrolling format. The camera remains fixed behind the player at all times in the DOS port.

The PC Engine/TurboGrafx-16 version was developed by Pack-In-Video and published by Nichibutsu. This version saw its early life as an entirely different game in an overhead action-shooter format. At some point, to draw attention and boost sales, Nihon secured the Die Hard license and made many changes to the original product, including character models and the plot, to coincide with the film. Because of this, the game takes several liberties with the source material, such as McClane fighting his way through a jungle, then a Vietnamese river while shooting an assortment of generic enemies such soldiers, Vietnamese troops and security guards before finally reaching the basement of Nakatomi Plaza to climb to the top a destroy an enemy attack helicopter to rescue his wife, Holly. Also in this version, Hans Gruber only appears in a cutscene; John never fights him directly.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
9

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

NES/Famicom 22 achievements, 400 pts
  1. Now I Have a Machine-Gun. Ho. Ho. Ho. 5
    Collect a submachine gun and a radio within a minute of starting the game
  2. Probably Some Stock Broker, Got Depressed 5
    Knock a thug out the window
  3. Do I Sound Like I'm Ordering a Pizza?! 5
    Get to the roof and radio the police before the first lock is released
  4. Orbit Arnold Schwarzenegger 2
    Find a blueprint and a rocket
  5. Take This Under Advisement, Jerkweed! 10
    Destroy the main computer before the second lock is released
  6. There Are Rules For Policemen, So My Captain Keeps Telling Me 5
    Kill Heinrich and get the detonators before the third lock is released
  7. Oops 3
    Blow up the roof yourself
  8. Welcome to the Party, Pal! 3
    Get in contact with Al Powell
  9. Send in the Car. Send in the Caaar 10
    Prevent the destruction of the Police's RV and get off the 4th floor before you're locked in
  10. The Quarterback is Toast! 2
    Witness the police raid go less than well
  11. I'll Never Even Think About Going Up in a Tall Building Again 5
    Rescue the hostages on the roof and get off of it in one piece
  12. Shoulda Heard Your Brother Squeal! 10
    Eliminate Karl before going to the 30th floor
  13. Since I'm Moving Up To Kidnapping, You Should Be More Polite 10
    Prevent Hans from destroying the roof but allow him to get away
  14. John Wayne Doesn't Walk Off Into the Sunset With Grace Kelly 25
    Die in the final battle with Hans but take him with you
  15. Come Out to the Coast, We'll Get Together, Have a Few Laughs 25
    Complete the game without calling the cops and allowing the roof to be destroyed
  16. You Made a Pretty Good Cowboy Yourself, Hans 25
    Complete the game without calling the cops and without letting the roof be destroyed
  17. All Things Being Equal, I'd Rather Be in Philadelphia 25
    Complete the game after calling the cops and allowing the roof to be destroyed
  18. Happy Trails, Hans 25
    Complete the game after calling the cops and without letting the roof be destroyed
  19. Fly in the Ointment. Monkey in the Wrench. Pain in the Ass 50
    Reach the 30th floor with only 3 crooks remaining and eliminate them all
  20. Fists With Your Toes 50
    Complete the game without letting your feet meter reach 0
  21. Now I Know What a TV Dinner Feels Like 50
    Complete the game without using an elevator
  22. Yippie-Ki-Yay, Motherfucker! 50
    Complete the game in Advanced Mode

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 5 systems

System
Platform
Year
Notes
TG16
TurboGrafx-16
1990
Original release
C64
Commodore 64
1990
Original release
PC
Windows
1989
FC
Famicom
1991
NES
Nintendo Entertainment System
1992

GAME DATA

Series
Die Hard

SOURCES

Wikipedia, CC BY-SA 4.0
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