SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1980s › Curse
Curse cover art

Curse

カース (ゲーム), AKA: カース
Wishlist

ADD TO LIST

Curse

Curse is a 1989 shoot 'em up game developed by Micronet for the Mega Drive video game console. It was a sideways scrolling shoot 'em up spread across five levels. Although an American release was planned, it was never officially released outside Japan.

Year
1989
Developer
Micronet
Publisher
Micronet
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Curse (カース, Kāsu) is a 1989 scrolling shooter video game developed by Micronet for the Mega Drive. Although an American release was planned, it was never officially released outside Japan.

Plot

The story takes place in an alien solar system and focuses on the history of its two inhabited planets: Parceria and Seneca. For many years, the people of these planets lived in harmony together with the seemingly more advanced Parcerians continually visiting the Senecans. However, on Parceria, something caused the Parcerians to shut off all forms of communication, visitation and activity with Seneca. Over time, Parceria's environment died out, leaving only a planet-wide barren terrain. Hundreds of years have now passed and the current generation of Senecans see Parceria as nothing but a dead husk with the concept of life and companionship on it being mere, long forgotten legends.

One day, an enormous attack force flies from Parceria and attacks Seneca without warning. Confirmed to be the Parcerian Military, the invaders cripple Seneca's defense forces. Besides being well armed and equipped, the Parceria Military is also able to manipulate the wildlife to do its bidding through unknown means, ensuring no possible escape to safety. The desperate people of Seneca eventually discovered an ancient star fighter abandoned by the Parcerians called the Baldanders. Using its super-technology, the people of Seneca use the Baldanders in a counter-attack against the Parcerian invasion to destroy their main battleship: a large, mysterious warship known only as 'Mother'.

Gameplay

Curse is similar to many other sideways/horizontal scrolling shooters, most notably R-Type. Various power-ups can be collected to boost weapons and speed. The object of the game is to shoot all other enemies that appear on screen and avoid crashing into bullets, enemies or foreground scenery. There are end-of-level boss enemies that stay with the player until they are defeated. There are no difficulty settings but the extends (aka: 1ups) are awarded every 1 million points.

The Baldanders star fighter has an advantage over most scrolling shooter ships at the time in that it is equipped with a shield. When players are hit by bullets or missiles, the shield takes a hit for the ship. The shield can take three hits total before the player's ship is destroyed. Players are equipped with a standard laser shot that can be upgraded when certain power-ups are collected. The player has access to three different upgradable weapons: the V-Laser which fires in three directions, the Wide Beam which can shoot through every foreground object (except for the flying orange iron rock objects) and the Crash Shot a slow firing cluster of gray, explosive crystals that scatter shrapnel in the opposite direction of its impact. Other items includes Homing Missiles which scan over terrain, shield Energy pick-ups, Speed-Ups and Options.

The Options increase the number of the player's standard laser shots and allows the player to fire standard shots upwards, backwards and downwards depending on each Option's direction. Two could be collected at one time. The player can rotate them to two fixed directions: horizontal and vertical using the C button. The player can also use each sphere as a shield against most enemy fire. The Baldanders is equipped with the iconic Shmup Smart Bomb weapon which destroys all enemies and/or enemy shots on the screen using the A button. The Bomb however does not have its own pick-up icon: in order to supply the ship with more bombs, the player has to upgrade either one of the three items available to them completely by picking up the same icon three times in a row. Once the weapon is upgraded, the next icon of the same weapon the player uses adds to the bomb supply.

Reception

Curse received a 4.0938/10 score in a 1995 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among Sega Mega Drive titles at the number 499 spot. The game also garnered generally unfavorable reviews from critics. MegaTech commended the game for being fun to play, but faulted its lack of originality and noted that, when the player loses, extra weapons are lost and it is difficult to continue since the game only has five levels. Console XS considered it to be the worst shoot 'em up ever on the Sega Mega Drive.

STORY

The story takes place in an alien solar system and focuses on the history of its two inhabited planets: Parceria and Seneca. For many years, the people of these planets lived in harmony together with the seemingly more advanced Parcerians continually visiting the Senecans. However, something happened on Parceria: something caused the Parcerians to shut off all forms of communication, visitation and activity with Seneca. Over time, Parceria's environment died out, leaving only a planet-wide barren terrain. Hundreds of years have now passed and the current generation of Senecans see Parceria as nothing but a dead husk with the concept of life and companionship on it being mere, long forgotten legends.

One day, an enormous attack force flies from Parceria and attacks Seneca without warning. Confirmed to be the Parcerian Military, the invaders cripple Seneca's defense forces. Besides being well armed and equipped, the Parceria Military is also able to manipulate the wildlife to do its bidding through unknown means, ensuring no possible escape to safety. The desperate people of Seneca eventually discovered an ancient star fighter abandoned by the Parcerians called The Baldanders. Using its super-technology, the people of Seneca use the Baldanders in a counter-attack against the Parcerian invasion to destroy their main battleship: a large, mysterious warship known only as 'Mother.'

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Genesis/Mega Drive 30 achievements, 212 pts
  1. Seneca Forest 3
    Clear Stage 1 with default settings
  2. Over Seneca 4
    Clear Stage 2 with default settings
  3. Barcelia Forward Base 5
    Clear Stage 3 with default settings
  4. Outer Space Guerilla Corps 5
    Clear Stage 4 with default settings
  5. Inside the Spaceship Mother 10
    Clear Stage 5 with default settings
  6. Refuel Relief 1
    Restore the shield after taking damage with the Shield item
  7. Speed Up Starship 3
    Upgrade the Baldander's speed up 5 levels
  8. Vicious Optic Lasers 2
    Fully upgrade the V-Laser weapon up to level 3
  9. Widening Pulse Blaster 2
    Fully upgrade the Wide Shot weapon up to level 3
  10. Collateral Clash Cannon 2
    Fully upgrade the Clash weapon up to level 3
  11. To Serve and Protect 3
    Obtain and fully upgrade two Options to follow the Balander
  12. Missile Assault 2
    Obtain 3 Homing Missiles to the standard weapon fire
  13. Curse Changed to Luck 5
    Hold up to 7 Stock with default stock settings
  14. Bomb Barrage 5
    Hold up to 10 Bombs with default stock settings
  15. All Angles Have Been Covered 5
    Clear any stage with a fully upgraded V-Laser weapon
  16. Too Wide to Miss 5
    Clear any stage with a fully upgraded Wide Shot weapon
  17. Implosion Disaster 5
    Clear any stage with a fully upgraded Clash weapon
  18. Lifting the Curse 4
    Beat the initial hi-score of 2,000,000 points with default stock settings
  19. Fully Divine 10
    Obtain a score of 5,000,000 points with default stock settings
  20. Against the Forest Follies 2
    Beat the boss at the end of Stage 1 without losing any shield energy
  21. Rolling Thunder Dragons 3
    Beat the boss at the end of Stage 2 without losing any shield energy
  22. Corecophony 3
    Beat the boss at the end of Stage 3 without losing any shield energy
  23. Guerilla Mecha 3
    Beat the boss at the end of Stage 4 without losing any shield energy
  24. Meet Your Maker 5
    Beat the boss at the end of Stage 5 without losing any shield energy
  25. The First Drops of Green 10
    Clear Stage 1 without any main weapon upgrades with default stock settings
  26. When Starships Flew 10
    Clear Stage 2 without any main weapon upgrades with default stock settings
  27. Too Many Fireballs 10
    Clear Stage 3 without any main weapon upgrades with default stock settings
  28. Ride the Curse Express 10
    Clear Stage 4 without any main weapon upgrades with default stock settings
  29. This Is Where the Baldander Was Built 25
    Clear Stage 5 without any main weapon upgrades
  30. One Life to Make It Right 50
    Beat the game in one session without losing a life

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 1 system

System
Platform
Year
Notes
GEN
Mega Drive / Genesis
1989
Original release

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction